Winter Cat on 17/5/2009 at 14:07
Both.
MrMunkeepants on 19/5/2009 at 22:50
as long as development of third-person doesn't limited the usability of first-person, I won't mind it. example: IIRC, there was no water in T3 because they couldn't get the third-person body to animate correctly.
somewhat related: I hate playing modern first-person shooters without the ability to...
* lean forward & around corners
* mantle (climb even low ledges)
any other essential controls, for first-person or in general?
Kin on 20/5/2009 at 05:41
Don't you get a feeling that all the mystery of Garrett's character dissapears by simply switching to third person in TDS?
Laser Eyes on 22/5/2009 at 04:57
Has there been a poll like this one on the Eidos Forums? We should make sure the devs see this poll (not that it would make any difference).
Kin on 22/5/2009 at 06:17
Don't worry i always make a second post in Thiaf forums when i believe it's important. In this case i believe it is.
agrash on 22/5/2009 at 10:57
Both but both should be well made so not like in Morrowind or oblivion since that game sucks in TP.
TP for the mainstream gamers & FP for the fans
pwyll on 30/5/2009 at 03:19
I like both. Sometimes it is good to have 1st person but I prefer playing in 3rd.
Namdrol on 30/5/2009 at 07:40
Quote Posted by jtr7
Maybe for T4 Mobile! :thumb:
My heart's just nearly stopped.
Will they ignore this market?
Or waste valuable their development budget on a phone app?
I'd even be a Hammerite and pray to that fascist Builder than this!!
TheGrimSmile on 31/5/2009 at 13:15
That seems to be a terribly biased poll...
Anyway, I voted for First only becuase third person tempts me to cheat :nono: Shame, shame.
I don't think game mechanics were really an issue. What exactly was the problem?
jay pettitt on 31/5/2009 at 13:41
Why biased? (admittedly giving a reason for why we should chose 1st person is a little bit dodgy, but I'm not sure it would lead to terrible bias. But then, I would say that.)
Quote:
I don't think game mechanics were really an issue. What exactly was the problem?
ooh, where to start. First of all you not only need a whole bunch of additional character animations, but you also need to make sure everything (climbing, sword play, swinging on ropes etc etc) looks cool and coherent from the third person. My guess is that first person is a lot more forgiving in that regard, which means you can risk implementing things that would be too scary or costly to want to attempt to implement using third person.
Scale is a funny thing too. Because third person camera tends to be viewed from a little above the player everything needs to be oversize - not just to physically accommodate the camera - but also because everything happens to look really wiered and unnatural if you view it from 9 feet in the air, which is where the camera is - so you compensate by making everything in the level huge, as though made for a 9 foot giant. Only then you have this tiny character running around in a huge world, so you make furniture and stuff closer the scale of the character, so now you have huge rooms with a tiny character and tiny furniture all spaced really far apart. Which is apparently acceptable. Apparently.
So yeah, if you could develop a third person option without comprimising first person then there would seem to be no harm in it - but in truth I don't think 3rd person is a free ride like that and instead comes at a significant cost. So while it may seem harsh, if first person is your bag, 3rd person has got to go.