Five Things Devs/Publishers Do in Demos That Drive Me Away. - by lost_soul
Swiss Mercenary on 2/9/2010 at 04:13
Quote Posted by EvaUnit02
It was from the same publisher as both Thief and Deus Ex, Eidos. In fact it was made by the SAME DEVELOPER RESPONSIBLE FOR DEUS EX, Ion Storm. Except by their "main" studio run by John Romero. Deus Ex was made by their secondary studio in Austin. Romero was a massive douche bag whom spent most of his time partying rather than working. He blew loads of money on crap like pinball machines and other luxuries for the office.
Which, for a tech company is not the worst idea in the world. Pinball machines, that is. Thing is, if you're going to spend lavishly on your office, you better be recruiting the best developers money can buy.
A weekend recruiting spree of people who never worked in the industry is unlikely to net you too many of those, however.
Constantly expanding the scope of an already over-ambitious project doesn't help much either. Neither does mismanaging the team.
Yakoob on 3/9/2010 at 00:05
Aye, I agree with Swiss. My small company has an NBA Jam and Ms. Pacman arcades as well as a ping pong table. They are a great little stress reliever when stumped with a bug.