Chilli on 7/11/2010 at 11:08
Well, I tried both Among Two Storms and Of The Sinister Awakening this morning and both worked.
When I had used the AC toolkit I had restarted my computer but not shut it all the way down. Maybe that made a difference?
Thanks Yandros for finding this fix.
Nameless Voice on 11/11/2010 at 11:58
I'm going to post this here since most people don't read The Editor's Guild.
I've been trying to reproduce this problem in a Windows 7 x86 virtual machine, but everything just worked fine for me there, just like on my "real" 64-bit install.
Is there anyone who can consistently reproduce the problem who's willing to act as a guinea pig? Preferably someone who uses IRC or MSN, and has DromEd installed?
Sensut on 11/11/2010 at 13:44
Well, I did a few tests with 3 missions on my Windows 7 x86 Ultimate with the latest updates. If the sytem config counts this is:
AMD Phenom II X4 905e
4 GB DDR3 Ram
nVidia GeForce 9600 GT
Clean Thief2 with DDFX and Widescreen patches only.
DarkLoader 4.1
1st run by untouched Thief (no compatibility, no renamed exe):
1. Hammerite Deathmatch - Not working.
2. Temple of Tides - half opened doors on both ends of the starting corridor.
3. my early beta mission with NVkeyring in the starting inventory - crash at mission load.
2nd run renamed thief2.exe to thief 2.exe:
1. HD - Works perfect
2. ToT - half opened doors on both ends of the starting corridor.
3. my mission - crash.
3rd run after a computer RESTART and still the renamed exe:
1. HD - Not working.
2. ToT - wall blades on the other end of the corridor.
3. my mission - works perfect.
4th run after another restart and renamed back thief 2.exe to regular thief2.exe and switched over to WindowsXP SP3 compatibility mode:
1. HD - Not working.
2. ToT - wall blades on the other end of the corridor.
3. my mission - crash.
5th run after a computer restart with WinXP compatibility:
1. HD - Not working.
2. ToT - wall blades on the other end of the corridor.
3. my mission - works perfect.
Nameless Voice on 11/11/2010 at 19:42
Quote Posted by Sensut
2. Temple of Tides - half opened doors on both ends of the starting corridor.
I take it this means "turning square working correctly"?
Hmm, so that can still work even if other NVScript things don't? That rather invalidates my testing, as I was using the turning square as my benchmark.
I suspect that your varying results may mean that the problem is... somewhat random, and only occurs some of the time.
Nameless Voice on 11/11/2010 at 21:26
I just tried Haplo's Among Two Storms in the virtual Windows 7 x86. I ran into a user error of getting stuck at the start, but not so much because of a problem with the scripts as that I didn't bother to read the mission text as I wasn't playing it, only testing it.
NVScript presumably worked just fine, since the message that's supposed to be on the wall if it fails to load ... wasn't.
Sensut on 11/11/2010 at 21:53
The load is not wrong for me, according to Telliamed's version check. NVscript (or renamed), is there and is recognized by it, but not working... or something. A strange thing: my dromed is not touched (main Thief is not renamed and not switched to XP), and in Temple of Tides (loaded in dromed), the wall bledes are not working so I can walk through there, but in the regular game... as I mentioned above (or are there, or are not) :confused: .
Edit: renamed the Dromed use thief2.exe to thief 2. exe, and the wall blades are there (as with the utouched exe), on the other end but not working.
I do not understand it really what's going on here but as many tests so many results. This is a Win7x86 installed freshly though and I'm playing FM's T1 and T2 even T3, and I'm working with dromed daily on it without any other problems.
Sensut on 11/11/2010 at 22:12
Quote Posted by Nameless Voice
I take it this means "turning square working correctly"?
Hmm, so that can still work even if other NVScript things don't? That rather invalidates my testing, as I was using the turning square as my benchmark.
I suspect that your varying results may mean that the problem is... somewhat random, and only occurs some of the time.
I don't really remeber what's the regular start in that mission (the 2 doors or the blades on the end). Anyway the different tests results different positions for me.
Later: I'm trying and i'm trying but vainly. I would be the happiest one if NVScripts would work on these platforms too.
Nameless Voice on 12/11/2010 at 12:45
Okay, going a bit off on a tangent here, but there's only one door. With NVScript, you get silently turned around halfway down the corridor; without, you can just walk straight to the room with the blades.
margotbean on 27/8/2014 at 23:44
This may be weird, but I was having the problem of finding the note at the beginning of "Among Two Storms" so couldn't play it at all.
What fixed it was downloading GayleSaver's Custom Scripts and adding them to the main thief 2 directory. The script index is at <a href="http://www.thiefmissions.com/scripts/">http://www.thiefmissions.com/scripts/</a> and the specific .zip I downloaded was the UsrScriptT2_1x2BugFix.zip.
I downloaded them for another FM, but I noticed that they fixed a number of FM's, "Among Two Storms" included. Again, it may seem weird, but it worked for me.
Beltzer on 8/3/2019 at 09:57
I'm running windows 10 and never had this problem until now. I tried playing Among Two Storms, but i'll just see that note about the script problem.
I also tried Amoral Dilemma. In the beginning, when the ai should put the key on the table, she does not. The ai does the motion, but the key does not appear on the table. I can hear here voice, but not the voice of Garrett.
I tried a lot of things, nothing works. Re-installed the game, rename the .exe, nothing works. The Compatibility Administrator does not seem to work on win 10.