Ricebug on 7/9/2014 at 22:06
I was looking at one of the OMs and found this under a trolpt's setting: AI -> Utility -> Flee Point: 100
What does the number 100 signify? And, is that the limit?
darthsLair on 7/9/2014 at 22:53
That 100 means that the ai will fllee to that point as a priority if it is within pathfinding.
Ricebug on 7/9/2014 at 23:33
So, 100 is top priority? When threatened, it takes off for the hills before fighting? Sounds odd, if true, since it was assigned to a combat bot. They don't run from anything.
john9818a on 7/9/2014 at 23:47
Basically if you have several Flee Points each one can have a different value. The higher the value the more often the AI will choose that Flee Point. If an AI is alerted next to a Flee Point it won't chose that one until it has been to another or unless that is the only Flee Point.
darthsLair on 8/9/2014 at 02:21
Quote Posted by Ricebug
So, 100 is top priority? When threatened, it takes off for the hills before fighting? Sounds odd, if true, since it was assigned to a combat bot. They don't run from anything.
Conditions of flee. If they never flee, then never flee has to be assigned to the bot,or if the conditions of flee is set with hit points lost.
Zontik on 11/9/2014 at 12:29
Quote:
The higher the value the more often the AI will choose that Flee Point.
Unfortunately I can't confirm that. After long experiments I found out that AI chooses its destination despite of Flee point value. Usually it chooses the closest one. So I always use value 100 and don't try to be too demanding.
Maybe it works in a process when AI run like a shuttle between several points... my expreiments were not so deep. But when first threatened, value seems has no mean.
Le MAlin 76 on 15/9/2014 at 09:11
I have observed that many FM had not flee points, and it's very unrealistic, because when Garrett is in the place that the guard cannot reach, the guard stay here all time and he don't ask to help !!! xD