Beltzer on 30/3/2014 at 11:24
This setup works for a while, then the light just turns off. I want it to start flicker when the game begins, and not turned off in any way, obviously.
This is what i have done:
Streetlamp2
AnimLight
Maximum Bightness
63
63
200
0
25
the rest is default.
Script
AnimLight
JointsState
Nothing
A Marker
Design Note
NVRelayTrapOnDelay=2000; NVRelayTrapOnDelayMax=5000; NVRelayTrapTOn="Lighton"; NVRelayTrapTOff="Null"; NVRelayTrapRepeat=-1; NVRelayTrapRepeatOnly=1; NVRelayTrapTDest="[Me]"; NVRelayTrap2On="LightOn"; NVRelayTrap2Off="LightOn"; NVRelayTrap2OffDelay=500; NVRelayTrap2OffDelayMax=750
Script/Trap Control Flags
None
Scripts
NVRelayTrap
NVRelayTrap2
Upp/down Switch
Script/Trap Control Flags
NoOff (tried add it, but no differens)
JointsState
AnimS On
Links
CD Upp/down Switch --> Marker
CD Marker --> Streetlamp2
Yandros on 30/3/2014 at 16:26
If you just want a flickering light, there are two simple ways I've done it before. You can use the Random but coherent setting under AnimLight, and set min brightness to 0 - with this approach, the light object itself will remain lit, but its light radius flickers. When I want the object itself to turn on and off randomly, I usually connect two or more FlickerTriggers to it with different rates (set under Tweq > Flicker).
Beltzer on 30/3/2014 at 19:00
Thanks. I think i got it pretty good.