vfig on 8/9/2018 at 11:27
Fluttering banners
Yesterday I was poking around in the unused models, and found that there are models for fluttering banners: banner_{1-4} (Hammer), banne2_{1-4} (Blue), and banne3_{1-4} (Bafford). I don't believe they were never used in the OMs as shipped.
Well, technically the blue fluttering banner models were, because the stock FlutterBan2_0 object in the gamesys is set up to animate fluttering with a ModelTweq, but none of the OMs that use it have the tweq turned on as far as I can tell. You can look at how that object's tweq is set up to make similar banners.
[video=youtube;G40wxtChr7U]https://www.youtube.com/watch?v=G40wxtChr7U[/video]
The fluttering doesn't look as good as I'd like—but I wondered if it might work okay as a tell for secret passages, so I created a fluttering purple banner and dropped it in place of the banner hiding the passage to Bafford's throne rome:
[video=youtube;8_hEEC6T5As]https://www.youtube.com/watch?v=8_hEEC6T5As[/video]
Anyone used fluttering banners in their FMs? I don't think I've seen any, but then I haven't played most of them [yet ;)]
Sliding banners
Even more interesting than fluttering banners are the models for banners being slid aside: banasi_{1-7} (Hammer), banas2_{1-7} (Blue), and banas3_{1-7} (Bafford). There's no trace of these in the OM gamesys—although intriguingly some of LGS's tutorial missions reference them, but I don't have any matching gamesys that includes them.
So I whipped together a quick demo mission, using a ModelTweq to go between the normal model and the sliding ones (skipping a few in the middle, since you can only have 6 models in a tweq), and a squirrel script to run the tweq forwards or in reverse when frobbed. These actually look pretty neat, although there's issues with the banner being highlighted for frobbing instead of the objects behind—and if this was a secret passage, I couldn't walk through as the banner's still solid!
[video=youtube;HofYqJqXpKo]https://www.youtube.com/watch?v=HofYqJqXpKo[/video]
Skacky tells me they're using these models in The Black Parade. Any other FMs that use them? I'm interested to see how others overcome the frob/collision issues.
ZylonBane on 8/9/2018 at 15:01
If you're getting Squirrel involved anyway, you could use it to animate the model sequence.
vfig on 9/9/2018 at 05:01
@ZylonBane: Sure I could use Squirrel to do timers and set the model name, but why reinvent that particular wheel? Especially for a quickly-hacked-together demo.
@GORT: Looks nice! Since my map is for the 20th anniversary contest, I've been sticking with stock TG resources for so long that I'd kinda forgotten anything else was possible ;)
nicked on 9/9/2018 at 07:50
The former effect looks a lot better than the latter effect if you're just using stock resources - the Z-fighting on the slid-open banner is quite distracting. With a tweak to the models though, that would be an excellent effect.
ZylonBane on 10/9/2018 at 00:33
Quote Posted by vfig
@ZylonBane: Sure I could use Squirrel to do timers and set the model name, but why reinvent that particular wheel? Especially for a quickly-hacked-together demo.
My mistake, I foolishly thought you were demonstrating these models with the idea that other mission authors might use them in the future. I now understand that you were just showing off for no greater reason.
vfig on 10/9/2018 at 01:32
Don't be a fool.
I found something in the game files that looked interesting, and apparently not previously discussed on this forum; so I put together a quick test to see what it might look like. Since no other mission authors—nor you, despite your concern trolling—have expressed interest in using this, and I myself don't have any plans to use this idea in my own missions, of course I haven't yet invested the time to make this a robust script that's ready to be shipped in missions.
ZylonBane on 10/9/2018 at 01:47
Which is why I was suggesting a way that all models could be used, so someone actually interested in using these models could use all of them.
Jesus. Tetchy much?
GORT on 10/9/2018 at 02:36
I could've sworn that there was at least one FM that has a few sliding banners, but I can't remember the name of it.
Aemanyl on 10/9/2018 at 07:38
The fluttering looks quite primitive, hehe. But I do like sliding banner animation. More realistic thing to do than smashing it with a sword.