yxlplig on 30/1/2014 at 00:21
It seems the link in Post #7 still points to the file from 2014/1/27 10:30AM.
yxlplig on 30/1/2014 at 20:48
Still a no-go I'm afraid. That hammer guard's behavior is identical to the previous fix. That's alright though, it was completely playable with TG 1.37 and I'm pretty sure the remake works with ND.
Ricebug on 31/1/2014 at 00:19
Strange... He behaves OK on my end. It's not too late for that Invisibility Potion I promised.;)
yxlplig on 31/1/2014 at 03:34
I wouldn't be able to do that. I roleplay Garrett to be drug free. He can't pick locks if he is hopped up on goofballs.
<Username> on 16/3/2019 at 21:47
I wouldn't have been able to finish this mission without fortuni's (
https://www.ttlg.com/forums/showthread.php?t=145680) walkthrough. At the beginning of the mission, I could not get outside my cell, so I alerted the guard nearby and had him open the cell. I ran away, grabbed a hammer in the next room and went on a rampage through Guilesatpeak. Killed all Hammerites by repeatedly throwing that hammer from the first room at them. I carried the hammer all the way through the final area, but then was still missing the lockpick objective. When I found the solution in fortuni's walkthrough, I was surprised I had apparently missed a wooden splinter that can be used as a lockpick at the starting location. When I went back, I realized it was invisible, and this was the reason why I had not sen it. Don't know if this was a bug. Before starting the mission, I had downloaded a .dml fix by Voodoo and copied that to the fan mission's folder.
Finished on Normal on 1 hour and 37 minutes with
1192 of
1412 total loot. Dished out 92 in damage, killing all Hammerites I found.
New mantle was activated during my playthrough. In the outside areas, I was able to push myself up two doors. In both cases, this enabled me to go out of bounds.