shadows on 13/3/2007 at 12:06
Quote Posted by Fidcal
I have arrows but bow not working! Anyone else get this? :eek:
Yes, can't use my arrows either. :cheeky:
Thanks, Yandros, at least if it crashes i won't have to start again.
Fidcal on 13/3/2007 at 15:37
Quite a decent mansion. Rather on the big scale in places but there's a lot of work put into it and it's a good layout. Some really nice features. Attractive library and some good fireplaces and hallways and arches. I basically just ran round to have a look and killed everyone without a crash. Mainly with sword but suddenly I found my bow was working again!
Yes, it's sad the author could not continue with this when you see what thought and labour has gone into it so far. To an extent you see into the author's mind when you read a book or play a mission and this is an unfinished idea. Now I'm depressed...
Dia on 13/3/2007 at 17:34
I agree that a lot of work evidently went into this FM. Loved all the woodwork; lots of secrets potential in all the nooks & crannies. The first time I tried to play this it crashed when I went running down the stone spiral staircase and tried to pull out my blackjack. Second time around everything seems to be working just fine.
Just read that poor kid's thread. Hope he finally moved out of his folks' house. So I take it that this FM was never finished and I'll never find that damned statue? (The location of the talismans was overly blatant - he must have already been getting heat from his mom.)
Sucks. This had potential. Maybe one of our many creative FM authors could contact this guy & get his permission to spruce it up and re-release it? Providing his parents haven't locked him in the dungeon or set fire to his PC.
At the very least we could stage an INTERVENTION.
So what if we're four years late!?.
Rats! Just tried to see if his e-mail link was still active. It's not.
Galaer on 9/6/2020 at 09:46
Bug on Imposter difficulty. White Mask objective can only be completed if white mask is collected as 1st loot piece. If you collect any other loot before grabbing it, objective is impossible to be completed.
Galaer on 9/6/2020 at 14:25
I'm playing 1.1 version fixed by Yandros. I didn't notice any objective items missing though. And one more thing - Statuette on Thief difficulty works in the same way. It must be grabbed first or this objective will not get completed. Maybe this bug is what Yandros mentioned in his post about missing objective items.
fortuni on 9/6/2020 at 17:20
Sound like the same sort of problem found in Stowaway.
Well it's a 2007 mission and I'm bug testing those atm, so give me a day testing it and a day or 2 after that and we'll get you a dml for everything we find that can be fixed.
fortuni on 10/6/2020 at 12:11
dml to fix objective courtesy Glypher.
Fixes Mask objective on Imposter (can now collect loot before collecting mask)
Fixes Statuette objective on Thief (can now collect loot before collecting statuette)
Misplaced objects (paintings + tiara)
Hides Talismans when playing on Imposter + Assassin
Fix AI standing inside a chair
Code:
DML1
//T2 FM: The Jarlson Manor (aka Assassins) by Minas Zuniga / Fixes: Objectives, paintings, misplaced objects, talismans :miss20.mis.dml
//goal (imposter)
+ObjProp 1805 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 1805 "TrapQVar"
{
"" =1:goal_state_0
}
+ObjProp 2341 "FrobInfo"
{
"World Action" Move, Script
}
+Link 2341 1805 "ControlDevice"
{
}
+ObjProp 2341 "Scripts"
{
"Script 0" TrigWorldFrob
}
//goal (thief)
+ObjProp 1824 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 1824 "TrapQVar"
{
"" =1:goal_state_5
}
+ObjProp 2336 "FrobInfo"
{
"World Action" Move, Script
}
+Link 2336 1824 "ControlDevice"
{
}
+ObjProp 2336 "Scripts"
{
"Script 0" TrigWorldFrob
}
//talismans (thief)
+ObjProp 2307 "DiffPermit"
{
"quest var values" 1
}
+ObjProp 2308 "DiffPermit"
{
"quest var values" 1
}
+ObjProp 2309 "DiffPermit"
{
"quest var values" 1
}
+ObjProp 2310 "DiffPermit"
{
"quest var values" 1
}
//frederick
+ObjProp 1187 "GameName"
{
"" Name_Frederick: "Frederick Jarlson"
}
//kheldara
+ObjProp 2303 "GameName"
{
"" Name_Kheldara: "Kheldara"
}
//paintings
-ObjProp 89 "PhysType"
ObjProp 89 "Position"
{
"Pitch" 0
}
+ObjProp 89 "PhysType"
{
"Type" OBB
}
-ObjProp 90 "PhysType"
ObjProp 90 "Position"
{
"Location" 16.8, 48.3687, 155.571
"Heading" 4000
}
+ObjProp 90 "PhysType"
{
"Type" OBB
}
-ObjProp 1820 "PhysType"
ObjProp 1820 "Position"
{
"Location" -97.2297, 62.35, 105.103
}
+ObjProp 1820 "PhysType"
{
"Type" OBB
}
-ObjProp 2306 "PhysType"
ObjProp 2306 "Position"
{
"Location" -83, 132.166, 105.116
}
+ObjProp 2306 "PhysType"
{
"Type" OBB
}
-ObjProp 2314 "PhysType"
ObjProp 2314 "Position"
{
"Location" -83, 110.897, 106.21
}
+ObjProp 2314 "PhysType"
{
"Type" OBB
}
-ObjProp 2317 "PhysType"
ObjProp 2317 "Position"
{
"Pitch" 0
}
+ObjProp 2317 "PhysType"
{
"Type" OBB
}
-ObjProp 2335 "PhysType"
ObjProp 2335 "Position"
{
"Location" -38.0902, 155, 106.584
}
+ObjProp 2335 "PhysType"
{
"Type" OBB
}
//table
-ObjProp 1872 "PhysType"
ObjProp 1872 "Position"
{
"Heading" 4000
}
+ObjProp 1872 "PhysType"
{
"Type" OBB
}
//optional
//doors
+Link 100 101 "ScriptParams"
{
"" Double
}
+Link 134 135 "ScriptParams"
{
"" Double
}
+Link 744 745 "ScriptParams"
{
"" Double
}
+Link 2024 2025 "ScriptParams"
{
"" Double
}
+Link 2026 2043 "ScriptParams"
{
"" Double
}
+ObjProp 2313 "Position"
{
"Location" -79.81,152.13,99.590
"Bank" 23.906
}
+ObjProp 1186 "Position"
{
"Location" 2.93207,165.445,99.698
}
Galaer on 10/6/2020 at 14:17
Thanks, fortuni. It works. Though again I had problems with activating it. For some reason uninstalling FM and then installing it from the very beginning made dml fix work. Tafferpatcher, or maybe that's FMSel, probably remembers settings of this mission when I played without dml fix. That's why dml fix couldn't work back then and it worked just after reinstalling mission. Anyway, problem solved.