Judith on 23/1/2018 at 10:04
Quote:
Thief 1/2 are way better.
I find T2 movement way too bobbing and swaying. If you want to see the worst of it, just play something like first mission from the Godbreaker campaign, the one with those awful slanted rooftops. Modern games are a bit more fluid and transparent in that regard. While TDM is no Mirror's Edge, it's actually surprisingly close to it.
Zoro on 24/1/2018 at 12:50
I find it impossible to move to TDM or other engines to me, as I found it very difficult and I really want to mess up with Dark Project stuff more, while I find T2 most comfortable for crafting.
I'm happy to see that even today FM development hasn't stopped.
Judith on 24/1/2018 at 13:06
The editor is much easier to use than Dromed, at least in my experience. It does allow for the the same BSP building style, although it's not very efficient with that in terms of game performance. The engine works better with models, especially those fully unwrapped, with proper bakes and such. You can get much better visual quality and better performance over brushes and multiple materials. (Although that's probably true for any engine).
Zoro on 24/1/2018 at 13:15
But as such lazy guy as I am, I'd prefer simplicity of adding new custom objects and models/skins, rather than better visual quality and much longer mission loading time. (yes, from my last experience, TDM is loading pretty long)
Judith on 24/1/2018 at 13:59
Unfortunately, long loading times are often result of using many complex brushes, as the engine tries to optimize them and merge intersecting/unused triangles. Version 2.06 uses multiple CPU cores and that speeds loading times up a bit.
Random_Taffer on 24/1/2018 at 15:55
Quote Posted by Judith
I find T2 movement way too bobbing and swaying. If you want to see the worst of it, just play something like first mission from the Godbreaker campaign, the one with those awful slanted rooftops. Modern games are a bit more fluid and transparent in that regard. While TDM is no Mirror's Edge, it's actually surprisingly close to it.
Show me on the doll where Godbreaker touched you.
neux on 24/1/2018 at 17:46
Quote Posted by Judith
I find T2 movement way too bobbing and swaying. If you want to see the worst of it, just play something like first mission from the Godbreaker campaign, the one with those awful slanted rooftops. Modern games are a bit more fluid and transparent in that regard. While TDM is no Mirror's Edge, it's actually surprisingly close to it.
I don't know. Perhaps its the years of heavy play but I'm very comfortable with thief 2 movement. I prefer it over Darkmod and most games. New_mantle rocks tho.
Compared to Darkmod it takes more skill to master movement and I like that very much, though everyone that had to sprint circle jump into mantle with old_mantle knows there's a limit to the madness, especially when it starts to break immersion. But still...
Godbreaker to me looked amazing and actually loved the rooftops unfortunately It didn't go well with my play style. Hope that Taffer makes more
Ricebug on 24/1/2018 at 21:52
Quote Posted by Judith
Unfortunately, long loading times are often result of using many complex brushes, as the engine tries to optimize them and merge intersecting/unused triangles. Version 2.06 uses multiple CPU cores and that speeds loading times up a bit.
It's been a while since I've messed with GtkRadiant and its variants. But, if you don't mind getting your hands dirty making custom models, Blender, 3DS Max, etc, can be used. Convert the models into .MD5 format for use in TDM missions.
Here's a (
https://www.katsbits.com/tools/) LINK for the converter tools.
Random_Taffer on 24/1/2018 at 22:25
Quote Posted by neux
Godbreaker to me looked amazing and actually loved the rooftops unfortunately It didn't go well with my play style. Hope that Taffer makes more
Just out of curiosity, what is your play style? I tried to keep it fairly open ended as far as options go...
Judith on 24/1/2018 at 23:59
Quote Posted by Ricebug
It's been a while since I've messed with GtkRadiant and its variants. But, if you don't mind getting your hands dirty making custom models, Blender, 3DS Max, etc, can be used. Convert the models into .MD5 format for use in TDM missions.
Here's a (
https://www.katsbits.com/tools/) LINK for the converter tools.
:thumb:
I've been making models for TDM for around half a year now, as my WIP mission is 99% custom models and textures. Fortunately, you only need MD5 format for animated models, for static meshes you can use .ASE format, which is supported natively by majority of modeling software.