Galaer on 28/8/2019 at 20:22
BAD MAN
Another mission out of Total Crap Contest. This one has a lot of loud floor to walk on.
Right from the beginning flash bomb head falls and makes noise. This alerts one of big bots below. Not my fault. Slowly descend and sneak between bots to middle boxes. Use them to go to the end of room with only few first alerts. Next is Haunts room. Go right and sneak around wall. This way you can grab one of candlesticks. The other one must be skipped. Open door from far away and fall into lava.
Treebeasts are easy to avoid, because of darkness and carpet floor. The next room have metal floor, fake doors and mines at the middle. Only one door is correct and it's easy to get around. Go through tunnel and in treasure chest you will find Horn of Quintas, which will complete get out objective (?). Be careful of apparition on the other side, It's barely visible.
Maze with Apparitions is the hardest part so far. Go left, shoot vine arrow into wall on your right and jump from here to vine. This way you can avoid getting spotted by ghost. Go to the middle of wall, mantle and crouch. Fall on the other side closer to the right. Mantle on further wall and jump to next room.
Unfortunately the next room can't be ghosted. Too well lighted room with 2 guards nearby on loud floor. And right before exit, which also completes get out objective. But mission ends after all.
STATS:
Time: 14 min 0 s; Loot: 50/100
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: FAILED. Last room can't be ghosted.
PERFECT GHOST: IMPOSSIBLE. Trying to get close to second candlestick alerts one of the Haunts.
SUPREME GHOST: IMPOSSIBLE.
Afterwards - game crash.
Galaer on 29/8/2019 at 10:42
CHUFFY TRAIN!
In this mission you need to KO everyone. There are people in 4 wagons plus driver in locomotive. The hardest part is mantling into wagon. I do sharp angle mantle, crouch and back off a little. It's tough to mantle without any second alert, but possible. Then lean forward and KO guy in front of you. Quickly grab body and drop it outside. Continue KO-ing people to the back of wagon. From there KO the other side of people and progress to front of wagon. Now you will need to KO pairs of these people until you will clear the whole wagon.
Now you just need to repeat all that 3 more times. The hardest for me was wagon with green servants. They are very sensitive. At the end you just need to KO driver and mission will end.
STATS:
Time: 22 min 17 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs:0; Knock Outs: 67
Damage Dealt: 67; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. Opening wagon door make all people inside first alert.
Galaer on 29/8/2019 at 10:45
TSR - 1000
This mission is huge. Every floor except top two are like maze. That's why I decided to drew a map. Also the stats shows there is 200 loot. I have no idea where is money in this mission. In this mission metal acts as stone floor, so you can safely run on it and only register first alert if you are close. Save often though, sometimes enemies can go into search mode just from hearing doors or elevator. And be careful - even if metal is safe, there are still floor tiles that are loud.
Also there is golden skull objective. If you take 5 golden skulls, you will be forced to grab all 32. Problem is that 2 of them are impossible to ghost. Both of them are located in floor between Sleep and Happiness. I'm gonna refer to it as Lower Happiness.
One of them is at the bottom of Swimming Pool. If you try to dive Hammerite patrolling this room will spot you. Second skull is in Fitness room. Skull is in well lighten part and both Hammerite and novice observe both parts of room while dancing. Just getting into room will trigger 3rd alert. So I'm not gonna grab any skull, which will shorten this big mission by a lot.
I'm not using ventilation in this run. It's hard to enter and get out of them. You need to position grate horizontally. A tip for elevator - sometimes it will stop a bit lower, so going into it makes Garrett drop and do a huge noise. In that situation use the same floor switch again and elevator will slightly raise. Also even if I need to ride elevator few floors higher/lower I'm riding elevator 1 floor at a time. Elevators are well observed and I can easily get spotted. This is just my security measure.
One more thing, version 1.0 crashes after using Refrigerator. For this run I'm using dml fix provided by Unna Oertdottir. It fix crash, but it also adds blackjack. For obvious reasons I'm gonna skip this item.
GETTING KEYS
First you need to go to elevator and ride to Medical (4th floor). Hide on the left of entrance to avoid novice in Science who can spot you while riding elevator. Don't stick too close to walls or you will get stuck or clip through elevator. Medical is very small floor. Go north to small room. Here you will grab key for Refrigerator. Return to elevator and ride down to Science.
Science have 2 levels. You are on lower level. Get to shadow on your right. Go around novice above you to stairs. Use it to go to upper level. Enter double door and hide in shadow on right/left. Steal key to Control from priest and exit through double door. Instead descending via stairs, drop on them via right hole and return to elevator.
Ride to Happiness. It's the upper floor. Leave north and sneak to shadow under window of the bar. Here is Hammerite patrolling around elevator, very annoying novice in the bar and Hammerite patrolling NW room that can see you through glass. You need to sneak to room at the end of corridor at the east. Continue east to Party room. Go along north wall to stairs and at the bottom is toilet with key to Escape Pod. Return to elevator.
USING KEYS
Go to Control (top floor). Go left/right and use Control key. Use Override Security switch and leave. You need to open door when priest is standing near elevator. When priest will go to Control room, sneak into elevator. Return to elevator and ride to Engineer/Cargo floor (2nd floor).
This floor has also 2 levels. Use elevator on opposite side to get to upper level. Go east and sneak near novice to Refrigerator. Use key on lock and leave. Instead using elevator you can just drop on yellow machine. Then go to main elevator and ride to EEV.
Go behind elevator and go south. Use key to open west escape pod, then use this key on lock near lever. Now here is the thing. This door automatically close, so you can't relock door and return key at the same time. And that's a supreme bust. I decided to leave this door unlocked and return key. So return to elevator.
RETURNING KEYS
Before I return keys a note: I'm gonna use colors to name keys from now on. So Control key is white key, Refrigerator key is yellow key and Escape Pod key is for me orange key.
First - key to Control found on priest in Upper Science. I can't drop this key on metal, even if I drop it to lower level. I can drop key on metal in next room, but that's pretty far from priest. The closest place to drop key I found is into water tube next to him. You need to lean forward and drop white key.
Yellow key is very easy to return on table in Medical. Much harder was to return orange key to Lower Happiness. That's because drunkard above toilet decided to first alert to opening door to toilet. He wasn't first alerting before. Luckily loading previous save from shadow near bar and going back to toilet fixed this situation. This time drunkard didn't first alert at all. Time to return to elevator and use Refrigerator lever (I needed to use it twice, because first frob didn't pull it).
ESCAPE
Time it with novice and get on the other side of door. Stick to it and wait for fireballs. All Hammerites vanish, some lights turn off, elevators stop working and there are few monsters. I think they aren't alerted by fireballs, but rather they spawn while in search mode. You have 3 min to escape. Drop on yellow machine near Bugbeast and go west. Then use stairs on the south. This route will lead you to your Escape Pod. There is no enemies on this route too. Use lever, talk to Hammerite and enter darkness.
STATS:
Time: 49 min 58 s; Loot: 0/200
Pockets Picked: 1/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: FAILED. I can't relock Escape Pod and return key at the same time, because door close automatically.
Galaer on 29/8/2019 at 20:09
BATMAN DEMO
You just need to descend from roof to the street, go west, pass near Park. Harbor with ending boat is a NW. Police is your friend, there is plenty of shadow. But also there are fights between bad guys and police. That's where you get Bodies Discovered stat.
STATS:
Time: 3 min 38 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 6
Secrets: 0/0
SUPREME GHOST: SUCCESS
Galaer on 29/8/2019 at 20:10
THE CUBE
Another bad mission from Crap Contest. This one is deadly. Lockpicking takes eternity. Watcher room took me 10 min, because of long lockpicking. It's possible to take path without activating any trap. And traps like fire and also light system in watcher room can work differently after reloading. I also let grates to slide out of existence. Really crazy glitch that allowed me to enter watcher room more easily. That's also the reason why I'm not claiming Supreme Ghost as a success.
STATS:
Time: 18 min 48 s; Loot: 0/0
Pockets Picked: 0/3; Locks Picked: 8 (all locks in watcher room)
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
SUPREME GHOST: POSSIBLE. I let grates slide into wall.
Galaer on 29/8/2019 at 20:10
THE DROP!
Pretty fun FM. Hard part is jumping from ladder to ladder. Sneaking near ghost is easy. I really had no problem with this one.
STATS:
Time: 6 min 11 s; Loot: 4700/4700
Pockets Picked: 1/1; Locks Picked: 1
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
Galaer on 29/8/2019 at 20:12
HALF-BLIND
This mission is random, There are fights involved. Grab everything. Single guard is friendly. Servants aren't. Grab sword from first servant and go right. Enter Mechanist Church. Big bot starts killing others. He's friendly, but first Mechanist will stay near entrance. Grab flash bombs from chest and leave. You will probably need to wait for Mechanist near entrance to calm down.
Go on the other side of the city. Be careful of woman servant. Go to ruined building. This room is the worst. Bunch of guards fighting few Haunts and basketball bouncing around. Basketball can alert guards, it also can kill them. For me only 2 guards stayed alive. I had luck and basketball alerted one of them and he left to left room. I went right.
On both sides of basketball room is small room with 5 water arrows. You absolutely need all 10. Go to Cemetery and douse 2 torches. Go to crypt. Grab water and gas arrows from table. Choose single zombie woman first. Keeper must die. If you shoot him with broadhead arrow, objective gets completed, but he will go into search mode and also later into hunt mode. He doesn't attack you though, but he's running after you. That's annoying. No, use gas arrow, grab his body, drop him and kill with sword.
Return and choose zombie path. You will need to douse 2 torches in room with 2 zombies. Don't douse third torch from next corridor. In the last room douse all torches on the left side and one torch on right side of the table with the Eye. Go along left wall and grab Eye. Now return all the way to basketball room. Guards should calm down now. Douse 2 torches and run to street. Mission completed.
STATS:
Time: 26 min 1 s; Loot: 0/0
Pockets Picked: 0/1; Locks Picked: 0
Back Stabs:1; Knock Outs: 0
Damage Dealt: 10; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 2
Secrets: 0/0
GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. You need to douse 11 torches to ghost it and also I registered a lot of first alerts.
klatremus on 30/8/2019 at 04:45
Wow, you are really going at it here, Galaer! Nice work:thumb:
Galaer on 30/8/2019 at 18:31
HAMMERITE HIDEOUT
Another fun Crap Contest mission. Here some enemies sound is muted, so it's hard to figure out if I first alerted them or not. Also red key from shrine is completely useless.
STATS:
Time: 10 min 40 s; Loot: 11030/11030
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: SUCCESS (?)
PERFECT SUPREME: FAILED
In order to get loot from chest in the shrine you need to grab fire arrows to make room slightly darker. This loot (200) must be skipped for supreme.
Galaer on 30/8/2019 at 18:32
HAVING REGRETS
This mission is difficult and also tedious. You need to return one item at the time to another house. But that's not really true. First item is nugget, but you can also return purse and spice. Nobles first alert to you when you open their door. On expert is a twist - zombies patrol the streets and they aren't friendly to nobles. That's the problem.
At the very beginning grab nugget and leave house. Go as quickly as possible to open first house. Otherwise later 2 zombies will notice noble and will stay there forever. Open door and go to next house. Open door again and hide in shadow. Wait for first noble to run away from house and return to 1st house. Open chest to complete purse objective.
Go back to 2nd house. Right path leads to 3rd house. Ignore it. Choose straight path. If there is zombie stuck on barrel - go back to 1st house, then come back. You need to move this barrel more to the middle of street. It's possible there is woman body from 3rd house. It contains Christine key and you need it. Go forward to 4th house.
Unfortunately the key to 4th house is in possession of another noble. Look for him. Then return there and complete spice objective. I returned to 2nd house, grabbed invisible potion and opened chest. This completed tapestry objective. I returned home for speed potion. Then I went to 5th house.
This is where the mission gets complicated. There is 2nd barrel to move. It's stuck on rat, so it can make noise and second alert zombies. Zombie also got stuck on it. I used invisible potion and moved it from the other way. I ignored 5th house and run forward. There is 3rd barrel to push. You don't have another invisible potion and there is a lot of traffic here. I used speed potion to move barrel, hide in shadow and then move barrel more to the middle. I went to 6th house and opened door.
Then I went to 5th house and completed nugget objective. And here is a ghost bust. One of patrolling zombies got stuck on lamppost and stopped moving. There was one more stuck zombie on it, but he wasn't reacting on me. Patrolling zombie stuck on lamppost spot me and went into hunt mode. He couldn't move though. I passed him and he got unstuck and went into search mode. That's really unfortunate. And yes, in this mission is many more standing zombies. Some react to you, some don't. This is annoying.
I went back to 3rd house, passed frozen zombie that first alerted to me. Used Christine key and complete ring objective. Time to go back to 6th house. Luckily zombie from lamppost got unstuck, so maybe I will manage to avoid more ghost busts.
Looks like zombie with lantern decided to fight with spiders, so I easily managed to 6th house. But noble inside turns in random position for random amount of time. Just observe him through window and when he watches wall on the left - enter and use chest to complete urn objective. Time to return home and finish this chaotic mission.
STATS:
Time: 46 min 23 s; Loot: 0/0
Pockets Picked: 0/2; Locks Picked: 8
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 0/0
GHOST: FAILED, but it's POSSIBLE. You just need to have a lot of luck, so zombies will not get stuck randomly on objects and ruin your ghost.
SUPREME GHOST: IMPOSSIBLE. Nobles first alert to sound of lockpicking their doors.