klatremus on 16/3/2020 at 16:07
Almost all the "lost" pages from Square-Enix have now been recovered! :cheeky: Only 2 pages from Part 7 are still incomplete. 15 posts are missing from page 6, and 20 posts from page 10. There is also 1 report missing from one of the pages in Part 6, though I can't figure out which one. In total, we are only missing 33 reports, which is less than the number of missing posts, so that number makes sense.
Please let me know if you find any of the missing reports in the aforementioned pages, or if you notice any mistakes (spelling, dead links, duplicates, etc.) in this thread's first post.
Thank you! :D
Edit: All the missing reports are ones by Deadfall/Hexameron. The report for 'Night Flight' is from Part 6 (page unknown), while the other 32 reports are from Part 7, pages 6 and 10.
Galaer on 16/3/2020 at 16:58
Wow, good job, klatremus. Didn't thought it will be possible to recover more reports. I guess after you deal with FMs reports, you will try to recover OM ghost reprts from 2011-2013.
klatremus on 16/3/2020 at 19:56
I already tried looking for those pages, but they are nowhere to be seen. It's not a big deal, as most of them were my reports from TG/T2 that I have on my website, or Travis Whitsitt's reports from his 'Let's Really Ghost Thief Gold/2' playlists, still available on YouTube.
Found the 'Night Flight' report, so we're down to 32 missing. It was titled in the original French as 'Vol De Nuit', that's why I couldn't find it. Only Part 7, pages 6 and 10 are now incomplete.
Galaer on 20/3/2020 at 17:37
I think Scarlet Cascabel Version 2 should be added to Unreported FMs. I played it and I can say that it has a lot differences compared to contest version.
Galaer on 20/3/2020 at 21:05
TOWER OF JORGE
Very short April Fool mission. Enemies look like furnitures. Front guards can be easily ghosted, but 2nd floor Hammerites (in form of statues) can't (ghost bust #1), because they are looking at you. Top floor contains loot of this mission. Grabbing it will finish this joke mission.
STATS:
Time: 1 min 39 s; Loot: 150/150
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 20/3/2020 at 21:06
N'LAHOTEP'S TOMB/VIKTORIA'S REVENGE
Mission file have first name, second name appears in objectives screen. It's really short mission. Loot is easy to find. Opening door with canopic jar will trigger trap, which makes supreme ghost impossible. Then you need to grab water arrow from sarcophagus and douse left brazier. Inside secret room is rest of loot and scroll in chest. You can't close this passage.
Sadly exit is guarded by a zombie looking at us inside well lighted narrow corridor. There is no way to ghost him (ghost bust #1). Just try to avoid him and run to exit.
STATS:
Time: 2 min 3 s; Loot: 1000/1000
Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 20/3/2020 at 21:07
CITY CONFLICT SERIES
A series of 5 short missions. From what I read in read me, this FM uses Ultimate Difficulty Mod. Sounds challenging.
CITY CONFLICT 1
First mission force me to break into Embassy filled with 5 Mechanists. These Mechanists are super sensitive. If you run on floor they will go into search mode. If they will see you for even split of second from far away, they will go into hunt mode. That's crazy. So I will be forced to crouch walk through the whole Embassy.
First Mechanist is harder, but you are safe near door leading to 1st floor. If he's going down - hide under door, if he's going up - hide on the other side. Going to 2nd floor require a lot of speed. On both floors you are safe in dark niches under windows.
On 1st floor is Library. To get masks I mantled on top of bookcase and dropped on mask, then crouch walk to second mask and went into shadow. You can get to 2nd floor from Library. You need to mantle on top of bookcase and jump to little terrace and mantle. Then hide on top of cabinet with tapestry.
On 2nd floor don't steal key from priest. If he doesn't have a key and Office door is locked and closed, he will stop moving, which I believe is a supreme bust. Instead wait for him to enter Church and patroller must be away too. That's why it's good to hide in dark niche near Church door. Then crouch walk to locked Office. Wait for priest to unlock door, then lock it and you frob it to not close it. Grab loot and white key for Basement door. This time I used stairs to descend. After getting scroll and rest of loot, you need to return white key to Office and close locked door. Then return to ladder after underwater tunnel.
STATS:
Time: 23 min 21 s; Loot: 1795/1795
Pockets Picked: 0/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
Galaer on 20/3/2020 at 21:07
CITY CONFLICT 2
CITY
This mission is bigger, still it's short though. Hyper sensitive Mechanists return and there is more of them. First obstacle is at the starting point. Picking door lock will 1st alert Hammerite and servant nearby. That's the intended way. Luckily thanks to new mantle there is a way to mantle over wall patrolled by neutral Mechanists. Mantle on top of ground lamp (or whatever is called this stick in ground) and then jump+mantle on top of wall. Return will be easier, because there is big box on the other side near wall.
Next street is patrolled by Mechanists who aren't neutral. You have 2 routes: at the end of street and side passage. Choose path at the end of this street first. There is patroller with key for gate. Go that way to the outside of Cathedral and steal purse from patroller. That's all with this place for now. Go outside gate and drop key on patroller's path. Continue to house at the end.
You need to pick door lock. Problem is Mechanist patrolling outside and thief patrolling inside. So before picking the lock - lean forward to hear what's on the other side. Then pick the door. It will take few rounds. Inside there is loot only upstairs. Backtrack to side passage and via underwater tunnel go to the lowest level of Cathedral.
CATHEDRAL
You are in Prison. You need to go upstairs to 2nd floor (Dungeon). Be careful, for some reason walking while crouching on stairs is something that easily 1st alert enemies. So it's good to walk against wall while going upstairs and downstairs. In Dungeon is secret loot, I can't reclose door though.
Go close to stairs. In passageway is good shadow. Stepping on higher stairs activates priest with key. He can open last door on Prison level. You want to go there, but he doesn't patrol forever unless you are on higher floor (Ground level). So you need to activate him slightly before you will spot 1st floor patroller going right. Then go downstairs behind him when patroller is going left. Go behind him. There is good shadow behind pillars, but you need to quickly go behind second pillar. From there you can block locked door from closing.
Grab scroll and close door behind you. Again activate priest, but this time go upstairs and loot this place. Then go to water tunnel and when enemies are far away, drop into it. Check if you made alerts. Then just leave and jump over wall to return to starting point.
STATS:
Time: 25 min 51 s; Loot: 2310/2310
Pockets Picked: 8/10; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
Galaer on 20/3/2020 at 21:09
CITY CONFLICT 3
Mission is shorter, we have a map and author resigned from using Ultimate Difficulty Mod. So it will be easy mission, right? Wrong, mission is much harder than previous.
ART COLLECTOR
First go upstairs and grab easy ring from table in Library. Go downstairs. 1st room has 3 masks. There is patroller entering this room and turning stationary guard inside. You must blindly time both of them. 2nd room has crate, which I will need later. 3rd room has noble that turns around. You need to crouch run to him, then near him slowly go into right shadow. In breast of statue is a ring. Sneak to right plant and mantle on it. Crouch and lean towards statue. Blindly frob 2nd ring somewhere from statue. Leave. Kitchen contains 2 golden bottles, but kitchen servant will 1st alert to opening door. I'm skipping this loot (100) for supreme. Take crate outside.
Ignore Pub. There is money worth 98 there, but entering room with loot summons Hammerite with purse (100). This Hammerite 1st alert to sound of closing door. Place crate on cart near Hammerite Fort. You need to time patroller on the other side and mantle into shadow on the other side of wall. Drop down and pass Hammerite. Then go into Fort.
HAMMERITE FORT
Steal purse from left patroller. 2nd and 3rd rooms have loot in chests. Picking 2nd door is the hardest. You need to pick lock when patroller is at the other end. To leave go behind him and pass him from left during his turning animation. Go upstairs.
Look out, stairs are patrolled by another Hammerite. Upstairs is patroller that stops on each end. In 1st room are glasses. Last room you need to pick door, so patroller must be around stairs. You are safe in small shadow in other corner near door (not the closest). Inside you must open purple box behind banner. From klatremus I know it's not a supreme bust. With key you need to go to the lowest floor.
Here is patroller and stationary priest. There is also tiara on statue. Pass patroller from left. Unlock door first and get inside. Getting this tiara is quite difficult, but it's possible. You will need to be fast and quiet. Go behind patroller, then stand behind priest, lean for tiara (you will lean above priest's head), then quietly run to stairs. And in the end pass patroller from the left again and enter Catacombs. Oh, and I left door open.
CATACOMBS
On left side is loot chest, on right side - 3 urns and forward path leads to 2 tapestries and portal. On the other side of portal are 2 nuggets. In next room you must throw skull into hole to open door. You can't return skull, but it's a part of puzzle, so I don't think it's a supreme bust. We are entering switch puzzle area.
For 1st switch you need to lean forward from shadow. This will summon zombie. Slowly go away to 2nd switch. 3rd switch is again careful lean from shadow, then slowly go away from zombie and pass him behind. 4th switch is safe and then... another zombie appears out of nowhere in narrow, well lighted corridor. That's a ghost bust. Jump under ledge to grab Precursor Mask. Then go around, but not in direction of ledge with mask. Otherwise you will trigger 2 more zombies. Go around and run outside of Catacombs.
FINISHING MISSION
Go to top level and return key. You can't put it into purple box, because banner, so put it under banner. Then leave Fort and return crate to Art Collector, then go to starting point. Mission has been successfully supreme ghosted if not count this ghost bust from zombie. For supreme I skipped 298 loot.
STATS:
Time: 24 min 46 s; Loot: 1550/1848
Pockets Picked: 1/3; Locks Picked: 4
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 20/3/2020 at 21:12
CITY CONFLICT 4
Still no Ultimate Difficulty Mod, no map, but finally there is a compass. Loot is only inside mansion. Mission is even harder then before. It's that hard that I decided to drop supreme and do regular ghost run. Ghost run really starts from going over wall to Garden. Then you need to go behind archers going around to front door and enter.
This is easier said than done. You need to go block closer part of door and open the other part of door. Be careful, patrollers can 2nd alert to sound of opening door. Then go into shadow in doorway and quickly douse torch. Sometimes front door guard will spot you hiding in doorway shadow, so be fast with torch. Then wait for patroller to pass you and go on the carpet.
MANSION - FIRST FLOOR
First go left to shadow in passageway to statue room. There is stationary guard. When he turn away grab ring from left statue's breast. Then go to Kitchen to grab 3 moss arrows. Return to carpet in dark room. Now you need to go straight. Patroller has a purse. Open 2nd left door to Dining. There is good shadow in doorway.
There is 6 golden plates and 1 golden bottle on table. Go behind guard to grab vase and key from noble. Unfortunately I was unable to grab fire poker. Leave and go to opposite side. It's Library. Another good shadow in doorway. There is 1 patroller and 4 vases on top of bookcases.
Now you need to time 3 patrollers and jump into shadow on stairs. Before going unpstairs visit Bathroom for 2 candlesticks and 2 water arrows. Look out for guard in statue room. Return to shadow on stairs and go upstairs.
MANSION - SECOND FLOOR
Archer on top of stairs turns in 3 directions, never south. Open left door and sneak there for 3 coin stacks. Then you need to sneak north to small concert room and go behind patroller. Grab key near broken chair and patroller's purse and flute near harf. There is good shadow near pillars, but this is where guard patrols. To exit you will need to time archer and go to shadow on stairs.
Go south this time. You are safe directly south from him, but you are also safe in corners. Sneak into small corridor at east. There is shadow on the sides. On the other end are 2 vases. The easiest way to grab it is to go behind guard on carpet and pass him from right during his turning animation and the same on other end. Sneak to shadow at west and grab patroller's purse.
Here is harder. 2 small corridors with 2 patrollers. Pass 1st patroller from left and visit 1st room for glasses. There is good shadow too. Unfortunately timing of these guards is really awful, so I shot moss arrow into marble in front of this room. Then I passed 2nd patroller from left and entered 3rd room. There is noble woman, but most of the time she's not a problem. Grab 2 vases and unlock 4th door. Inside safe is red key and loot.
Leave and go back to shadow in 3rd room. Moss floor in front of 2nd room. Inside is golden bottle. Now time your way to 1st room and pass 1st patroller from left. Then go to archer, you can only pass him when he's facing north. Go to shadow on stairs, then downstairs. Time to leave mansion.
MASK
Go to shadow in passage to Garden. You need to go to center of Garden. There is stationary guard and patroller. Go behind patroller and frob 2 light mushrooms. Go to the side of grave and unlock it. Plant will fall, but only 1st alert guards. Climb grave and descend to Catacombs.
Path is straight forward. In room with mask don't walk via middle path. It has trap that summons 2 undead behind you. Instead jump on side. After grabbing Precursor Mask, trap will get deactivated. Return to Garden and mantle to the side. Now you need to go to SW corner of Garden. Be careful, whole Garden is patrolled by 1 guard and you also need to time stationary guard near SW corner. Hide in shadow in passageway near street going around Garden.
Now you need to time all patrollers going around Garden and stationary guard, rope up to wooden window on tower, climb wall, grab rope arrow, descend to lower part of wall and drop on the other side. Rest is easy. Just return to 1st area.
STATS:
Time: 38 min 23 s; Loot: 2221/2421
Pockets Picked: 10/12; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: FAILED. I skipped fire poker from Dining Room.
SUPREME GHOST: IMPOSSIBLE. Many 1st alerts (1st alert from front door guard, because opening front door is unavoidable), 1 water arrow used, 2 moss arrows used.