lordhern on 13/11/2021 at 02:50
well it was a ghost attempt ironman. If I had been doing methodical saves and not rushed I would have likely succeeded (I did on the early beta missions) I'm currently working through Lonmore North - lots to document here and loads of tough to ghost areas to enjoy - or suffer through as appropriate! When I finish North i'll revisit south and try to remember screenshots as I go.
klatremus on 13/11/2021 at 03:44
Cool, I look forward to reading it!
Galaer on 14/11/2021 at 14:50
SAVING PRIVATE RYE ANNE
Entrance to basement is guarded by 3 spiders. 1st spider can't be ghosted, but other 2 can. That's why I kill this small spider (ghost bust #1). In basement I'm forced to nudge guard behind table. It's hard because bumping into barrel will immediately 2nd alert him. Later when you try to push him around table from left, you will be forced to jump on barrel to push him safely. In kitchen there is no need to nudge servant, you can grab bottles from shelf without 2nd alerting him.
1st floor has guards patrolling corridors in straight line. You will need to dodge them when they turn, but you also need to be careful as patroller from other corridor can spot you. You can douse torches to make shadow, but it's pitch black shadow, so you may not notice guard in it.
2nd floor is much easier. The only problem is central room. You need to hide under wall from outside patroller and you will need to avoid patroller inside. His patrol route is quite short and you will need to dodge him when he's turning. I mossed doorway. Guard has chest key. On wardrobes are tiara and ring. For ring you must mantle on sofa and lean for it, then quickly run to patroller to dodge him.
Stairs to top floor can be difficult as steps have different size and it's all marble. 3rd floor has 1 patroller. I used 2 moss arrows to get quickly to door, went behind him and dodged him when he turned. In Guest Room is note to read. to leave this place I hid in corner near door in previous room, waited for patroller and quickly went to stairs.
You must escape through front door and it's difficult. In fountain room is another patroller on marble. On statue are hard to find diamonds. I mossed doorway and doused all torches. There is candlestick at the top, so it's impossible for this room to become pitch black. When patroller go away you must block close door, so you will go far away to complete escape objective without being spotted by guard in front of lamppost. Quickly back off into fountain room just to be safe.
STATS:
Time: 0:41:45; Loot: 2262/2262
Pockets Picked: 5/5; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 5; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
GHOST: IMPOSSIBLE
Galaer on 14/11/2021 at 14:51
SCHULMOD
Very short mission. There is no shadow, everything is at full bright. Objective and readables are in german, so I can't understand them. And loading doesn't work, so you must ironman the whole mission. Because of that I'm not gonna do any ghost run as it's impossible. You must get 5 keys. Woman with Water key, ratman with Air key, red spider in elemental locks room and Trickster at the end can't be ghosted and they must be killed as there is no blackjack. While Trickster must be killed for objective, because of no shadow he immediately spot us. This means there are ghost busts #1-4.
GHOST: IMPOSSIBLE
Galaer on 14/11/2021 at 14:52
SHUNNED: FISTRAL'S STORY
Mission is haunted house. First part is easy to ghost. The only challenge is to get wedding ring from inside grave in cemetery. First of all, Hammerites must lose fight with zombies. Otherwise zombies will be too alerted to sneak to them. Second - after grabbing Hand of Glory you must jump into hole in wall and climb up on boulder to get over wall. Go to the other side of house, mantle on wall, go to exit area and mantle over trees to another wall behind cemetery. From here stand up and douse torch. It's hard, because there is invisible obstacle that may block your shot. Also douse flies surrounding zombie in grave (zombies don't alert to that). Then you just need to slowly go into grave, grab ring and go to exit.
STATS:
Time: 0:12:51; Loot: 100/100
Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: FORCED
Galaer on 14/11/2021 at 14:53
THE SKULL OF LYSANDER
This is tricky mission with not working escape objective. First you must descend and douse torch near stationary guard. Then rope up to the top, go behind archer and crouch at the end of his patrol route. He will not spot you in shadow. Going to the bottom requires speed while going along left wall. Next part is the hardest. You must very slowly sneak in front of stationary guard and look out for patroller as well.
In kitchen you must douse torch to grab 2 bottles and not visible loot inside cupboard. In generator room you must use 2nd and 6th lever. Go to Lysander's Tower and use crate to mantle on red ledge. Go around and rope up to wooden ledge. Climb up for golden skull. Then you just need to backtrack in the same manner while also visiting Lysander's quarters. Mission doesn't end, so I'm forced to cheat to end it.
STATS:
Time: 0:19:21; Loot: 551/551
Pockets Picked: 2/2; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 14/11/2021 at 14:54
TREACHERY
Short mansion mission. To enter mansion you must run to door behind guard and wait. Guard saw you, but he will only 2nd alert to you if you stay too long in front of him. Wait around 30 seconds , enter mansion and repeat run to door with other 2 guards. Patrollers inside can alert to opened doors, also it's very easy to make these doors to vanish. There is almost no shadow in this mansion, so you will be forced to hide in corners or behind single opened doors (AI for some reason only alerts to opened double doors). There are 2 troublesome loot on chandeliers. Each chandelier has 5 diamonds. First one is in center room and you can easily jump for diamonds. But in Auditorium you can't just jump for diamonds. You must use rope arrow bought in shop. You can try to jump on chandelier, which acts as ladder, but it doesn't always work and it's very difficult to highlight these diamonds. To exit you must simply run fast past stationary guards and they shouldn't alert to you.
STATS:
Time: 0:11:38; Loot: 1450/1550
Pockets Picked: 3/4; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 14/11/2021 at 14:54
SHADOW PLAY
Quite easy mansion mission. The only problem I had was entering and leaving Master's Quarters. Patrolling archer at the end of corridor was always showing up when patrolling guard went past Master's door and leaving after guard turned around. Since their patrol routes have the same length I couldn't wait for better timing. I went quickly behind guard to door, so archer couldn't see me. Leaving required from me waiting for guard again, going behind him, dodging him from the left while he was turning and returning to previous room. And this room is visited by another patroller who can spot you through gaps in wall. So sometimes you will be forced to wait a little before entering this passage.
STATS:
Time: 0:29:14; Loot: 2510/2910
Pockets Picked: 3/3; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 14/11/2021 at 14:55
SEPULCHRE OF THE SINISTRAL
Being a prequel to Mystery Man I thought this mission will be much harder. To get on Cathedral's roof without speed potion you need to mantle on broken pillar on the left from entrance, then mantle on slopey pillar on the left and quickly mantle on roof while walking slightly left. In Erim's Temple taking Ruby trigger sound of fireball (I don't see any fireball, so I assumed it's just a sound), which alerts all nearby skeletons (ghost bust #1). After taking Sapphire from Temple of Amon you are forced to strafe swim to surface. I'm skipping loot from Abyss as it requires drinking stone potion, which makes you invincible. To get out I'm attacking Selan's Tomb entrance with Masamune like one of readables writes about. Since entrance only reacts to Masamune and it just opens, I don't count that as damage property.
STATS:
Time: 0:51:16; Loot: 12825/14775
Pockets Picked: 2/2; Locks Picked: 10
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: IMPOSSIBLE
Galaer on 14/11/2021 at 14:55
THE SERPENTINE AMULET
Short and easy mansion mission. 2 patrollers and 1 sleeping guy. The only hard part is not getting hurt when entering portal. To do that you must strafe jump into portal and mantle on gargoyle. I also get 3 gems from safe behind banner.
STATS:
Time: 0:13:00; Loot: 2892/2892
Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS