Galaer on 13/12/2021 at 14:31
THE HARLEQUIN
Short carnival mission. There is one guard and we must deal with him, so he's not really any problem. He returns at the end of mission, but again he's easy to dodge.
STATS:
Time: 0:11:29; Loot: 25/25
Pockets Picked: 1/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 13/12/2021 at 14:32
HEIST AT HILBERT'S HIGHRISE HOTEL
I thought that getting coin stack near guard in game room in barracks may be tricky, but it's easy to reach it from outside ledge. Also I thought that getting to west wing may be difficult as archer is looking in that direction. Luckily it was possible to mantle on wooden beam and just strafe drop on lower gargoyle and quickly mantle over stone railing. Despite this area being well visible, archer is just too far to go into search mode. Administration has 3 rooms that you must picklock while walking behind patroller and dodging him while he turns.
The hardest challenge was entering Autumn Suite. You need to enter it via outside window with gargoyle below. The problem is that window is small, so it's easy to fail mantling and jumping on it. It's also easy to get stuck on it. Outside of window is well visible, so patrolling inside Hammerite can easily spot you. And not just him, if you stay for too long on gargoyle, one of mages on nearby balcony will spot you. On top of that, inside is marble floor and because of small window, it's impossible to quietly descend inside. So, to enter Autumn Suite you must moss floor inside before you will mantle on gargoyle, blindly time Hammerite and have luck to quickly get inside.
I completed 4 bonus objectives: taking loot from Cashbox, stealing Builder's Tools, stealing collection of crystals and stealing Menger Sponge.
STATS:
Time: 1:10:46; Loot: 10270/10270
Pockets Picked: 3/3; Locks Picked: 10
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 7/7
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 13/12/2021 at 14:33
LADY MOSSY
Short mansion mission, quite easy to ghost as most of AI sleeps. There may be a bit tricky to retrieve rope arrows after getting keys from bathroom and bedroom, but you just need to mantle on roof and drop and mantle on wall with grass below. And after grabbing gem from sewers you must time your fall into water with guards patrolling street.
STATS:
Time: 0:18:47; Loot: 2387/2392
Pockets Picked: 3/5; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 13/12/2021 at 14:34
LORD ALAN'S FACTORY
This is the biggest and the loudest mission I have ever played. And it's also empty. There is 10 min of sneaking and the rest is just strafe running through this gigantic factory. Because of that I failed optional loot objective (3500 loot) and optional scriptures objective. Not really care about them as searching every nook and cranny of this factory would probably take me 10 hours. Mission is timed, but it's not a problem. For 1st objective you have a bit above 2 hours to complete. It's easy to complete the whole mission within this time.
In Turbines and Alternators I use stack of 2 potions to get on top of machine and on higher ledge earlier. On Air System roof there is bomb machine on east path, but going there will spawn plant monster. To avoid it, choose different path, mantle on metal railing and from there jump and mantle on metal fence. Go to bomb machine to disarm it and get out from this path the same way. The only bomb machine that I leave for after completing 1st objective is machine from Elemental Towers. I ride central elevator and sneak past plant monsters (they are pretty blind). Disarming all bomb machines will despawn them.
STATS:
Time: 1:26:07; Loot: 2425/4950
Pockets Picked: 17/24; Locks Picked: 6
Damage Taken: 0; Healing Taken: 0
Damage Dealt: 0; Back Stabs: 0; While Airborne: 0
Killed: 0; Knock Outs: 0; Gassed: 0
Bodies Discovered by Enemies: 0
Hidden Objectives: 9/10
Secrets: 7/7
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 13/12/2021 at 14:35
MEMOIRS OF A DEAD GOD
MISSION 1 - PREPARATIONS
Pretty short and easy to ghost mansion mission.
STATS:
Time: 0:32:57; Loot: 1666/1671
Pockets Picked: 1/1; Locks Picked: 4
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 10/10
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
MISSION 2 - REVELATIONS
It's the same mansion, but due to Pagan magic some paths are blocked. It's a bit harder to ghost, but not much. 1st ape guard is sensitive after killing servant. I found it that going behind him to Vault room and dodging him from left doesn't alert him while if you wait for him near your cell and then go to Vault room, he will spot you.
You must be careful when you teleport into basement from 2nd floor bedroom. Due to enemy being far away, he's frozen and it's possible that after teleportation, you will appear right in front of him. Luckily there is other path to basement. Inside Vault I'm forced to drink Drink Me potion. It has slow fall effect and it will teleport me to next area.
I'm forced to skip chest worth 150 loot near Entrance Hall. You need to go through Entrance Hall, but if you do that you will get immediately spotted by burrick head, which alerts other apes. It's possible to summon to Entrance Hall 2 bots (optional objective), but one of bots usually stays in front of door leading to room with chest while shooting into indestructible burrick head. If you get too close, bot will attack you. This situation creates huge noise in the whole mansion and alerts all apes. That's why I decided to not complete optional objective with signal machine and bots summon.
STATS:
Time: 0:56:17; Loot: 2646/2901
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 10/10
GHOST: CHEMICAL SUCCESS
PERFECT GHOST: IMPOSSIBLE. Skipped chest worth 150 loot near Entrance Hall, because it's impossible to sneak past burrick head.
Galaer on 19/12/2021 at 23:00
MYSTERY AT THE ST. ANNE INN
At the entrance of clown sect hideout you must douse 3 torches. Do it when you enter this area as later 2 clowns below will spawn and they can alert to the sound of dousing left torch. Below are 2 braziers and dousing them would be better than torches, but unfortunately 2 clowns will 2nd alert to that even when it's happening during their conversation. During their conversation I go along left wall to table for loot and rope arrow, then return to entrance, go along right wall, douse torch in prison corridor and continue to banners. Then wait for walking clown to enter this room and enter tunnel.
I'm nudging red spider to get statuette. Also I'm forced to skip ring worth 100 loot, because it requires breaking wooden planks. In attic of house Hans will spawn behind you. To avoid getting spotted by him you must strafe run into last room, hide behind corner and crouch. Hans will run to doorway and then walk back to table near stairs. You must go in this time to shadow, because when Hans stops, he will look towards last room. Also don't go too close to him, because he will attack you. Then you must kill him. Unfortunately it's impossible to kill him in one hit and because he's a haunt, he can't be KO-ed or gassed. So that's ghost bust #1.
STATS:
Time: 0:41:15; Loot: 2702/2802
Pockets Picked: 1/2; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 18; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 4/4
GHOST: IMPOSSIBLE
Galaer on 19/12/2021 at 23:01
RECIPE FOR TURMOIL
Pretty short and easy city mission. The only surprise may be when reloading after frob dousing candlestick in noble's house, because area near window will become well lighten again and you can't frob it to turn it off. That's why I don't play with this candlestick.
STATS:
Time: 0:13:36; Loot: 2437/2512
Pockets Picked: 2/2; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 19/12/2021 at 23:02
THE ROSE OF BANTRY
HAMMERITE TEMPLE
Go east and south. Rope up and mantle on flat red roof. It's slippery, but you can mantle on stone beam and jump on wall. Drop on stables. Here is neutral novice. Drop on ground, mantle on tree and jump to balcony. Jump to other balcony and grab 2 keys. Return to previous balcony and go to corridor. You must be fast, because priest has tendency to get stuck while walking into bed. It's possible to move him from the other side, but not from balcony. If that happens go to 2nd balcony and nudge Hammerite. Looting this floor is easy, take patroller's key to exit to 1st floor.
You will need 2 water arrows. They are in basement if you need. Also 1st floor is patrolled by 2 Hammerites and another neutral novice. Go to barracks opposite to chapel. Open door, move into doorway and quickly close it. While in shadow open door. You must douse torch, but it will 2nd alert 2 Hammerites inside. So first you must 1st alert them by crouch walking while in shadow. You will get more visible and Hammerites will 1st alert. Douse torch and room will become pitch black. Blindly go to table and take 5 coin stacks from it. When leaving quickly close door behind you and sneak to chapel.
Douse 2 torches and strafe run from one pillar to other. This way you will go to door. Inside close door, take all loot and Holy Hammer from chest. It's carryable object, so drop it on window. Leave the same way from chapel. This time I just went to 2nd pillar and then strafe ran to entrance to chapel. Go to cloister and open main gate. Don't forget to grab Holy Hammer from window and go with it to Cutty's room in Inn. I placed hammer on bed. Then go south to ship.
SHIP
It's very easy to sneak into ship without being spotted by 2 guards. On deck is 1 patroller. On ship is also neutral servant woman who get stuck on lowest level, but you can easily unstuck her by loading game. First go upstairs left, Run to the top , go right and crouch. Here are 3 stationary guards. One of them near archer has a key. Slowly approach him and lean for key. Leave the same way. Go right and time yourself with another patroller. In room is chest with another key. Go left again to 1st door. Inside is more loot, purple box with Rosary (triggers alarm, so do that at the end) and passage to door unlocked by lever. Leave it open for now.
Here are 2 rooms with loot and patroller easy to dodge. Go downstairs. Guard is patrolling corridor to machine room, but he's easy to dodge. At the bottom of stairs is vault door protected by guard. He doesn't turn and this is very well visible area and you must go inside, so you are forced to KO him (ghost bust #1). Hide him under stairs. Inside vault is chest with Scepter and 2 chests of loot. Storage is also hard to enter. You must use entrance near machine room, hide behind pillar, crouch and strafe run around pillar to left shadow. This short move will allow you to not alert stationary guard hidden behind pillar. Take loot from 4 chests and return the same way to door opened by lever. Close it and take Rosary from purple box. It triggers alarm that will summon more guards and alert everyone on ship (ghost bust #2).
Return to door unlocked by lever. To get out from ship you must use window. 2 guards guarding ship are still unalerted and not alerting them by dropping into water is RNG. But it's also to not get stuck in this window as it's small. I found out that if you move away from window, crouch , move towards it, jump forward and quickly mantle on it, forward momentum will drag you to the other side of window. Try your luck with 2 guards and when you are successful, swim to ladder. Then you just need to go to Inn and pick up Holy Hammer. Guards patrolling city in search mode manner shouldn't be any problem.
STATS:
Time: 0:33:15; Loot: 2411/2411
Pockets Picked: 4/6; Locks Picked: 9
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: IMPOSSIBLE
Galaer on 19/12/2021 at 23:03
A SIMPLE JOB PLANNED FOR THIS EVENING
Mission inspired by Blooper Reel. Enemies are placed right in your face and there is no shadow. Also there is flying head tracking you that can block your climbing on rope or jumping. Ghost run ends very quickly after swimming to 2nd area, which is well visible and has 4 guards in your face. Some of loot you get by frobbing AI (they get picked as loot), some other you must first to KO or kill them first. That's more busts.
Constantine Sword is protected by hostile mage. Theoretically you could douse all torches in church to sneak, but water arrows act as holy water arrows, so dousing torches will alert mage anyway. Taking the sword will spawn bots, but it's possible to go down without alerting them if you doused all torches before. Taking Eye will trigger fireball trap. You need to jump in place to avoid getting hurt, but it will alert enemies through walls.
Horn of Quintus is hidden in crate you must destroy and below are 3 fast zombies, so that's more busts. Upstairs is Sheriff Frobman Truart. Frobbing him will make you carry him, but at the same time he will start shooting you with gear magic, so you must quickly drop him into lava.
This mission has huge amount of cheap ghost busts and ghost bust would play almost entirely the same as casual run. That's why I decided to not do a ghost run.
GHOST: IMPOSSIBLE
Galaer on 19/12/2021 at 23:06
LIBRARIAN SERIES
2 missions has been released separately. First mission has already been reported by Hexameron, but this report has been lost. That's why I'm gonna report it now. Also I'm calling both releases as Mission 1 and 2, but this series isn't campaign. This is info for you, klatremus, as I see that some mission originally released a separately and then packed into campaign are still in unreported list. I already reported Space Project. Also Ransom, Lord Beltzer's Mansion and Mistress Guennean's Castle has been reported, because they have been later packed into Reunification Campaign.
MISSION 1 - THE LIBRARIAN
In Air Talisman area after dousing torches in corridor and grabbing key unlock door and lock it behind you. It's important, because it changes route of patrolling haunt. If door is unlocked, haunt will go into previous room, quickly turn around and use corridor to get to other door we unlocked. If door is locked, haunt will enter previous door and go through it to room where key was located. This means that he will not be too fast in corridor. Go to left side of stationary haunt and douse torch in front of glass maze. In glass maze you need to to get to lever. For that you can mantle on glass walls from wall. The same way you can sneak to hole in ground.
In Earth Talisman area there is Hammerite walking on very narrow marble (acts as ice, but looks and sounds like marble) ledge. Occasionally he can fall down on ground floor. Falling rocks traps shouldn't alert anyone. In Fire Talisman area you must shoot fire arrow into air talisman. Luckily it shouldn't alert anyone. In last area you should use talismans to open your path to Spear of Destiny, but you can bypass it by mantling on statue and strafe jumping and mantling on walls of maze.
STATS:
Time: 1:07:54; Loot: 5485/5760
Pockets Picked: 7/7; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
MISSION 2 - THE SPEAR OF DESTINY
PART 1 - THE SPEAR OF DESTINY
In every doorway there is metal tile, so you must slow down. It's a bit annoying. Also after talking with prisoner you get optional objectives of freeing her and locking 2 guards in cell. For 2nd objective you must KO them and I'm doing that with music. Midwinter Horn of Quintus has ability to KO enemies, but it doesn't do any damage to them. To make silver gear I'm forced to moss hopper on top of Replicator. Thanks to that silver will fall into hole without making noise. As reward you get silver gear and moss will get activated. I also completed 3 bonus objectives of helping Mimi, finding more info about Spear of Destiny and leaving Flynn's Diary on Mentalist's table.
STATS:
Time: 1:01:00; Loot: 6571/6641
Pockets Picked: 16/17; Locks Picked: 13
Back Stabs: 0; Knock Outs: 2
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
PART 2 - THE OLD COMPOUND
Sealed off wing has some shenanigans with poison gas when entering and leaving 1st and 3rd room. It's a bit random to avoid damage. For 1st room first nudge spider right. Save. Open door, close it and quickly go through it. Here is loot chest and hidden key to Old Ruins. To leave open door, close it and quickly run to exit from this area.. For 3rd room open door from as far as possible, then strafe jump on altar for vase and drop into portal for diamond. Now you should be able to leave this room without problem. Close door behind you.
Unfortunately it's impossible to get Spear of Destiny without alerting everyone. You must throw drill into spear. It creates explosion and alert everyone (ghost bust #1). Then you just need to douse couple of torches and rope up to vent at the top of crates. Old Ruins have fast tornadoes that kill you in one hit. With Rosary you can destroy them, but it's not necessary. You can strafe run to escape first tornado. Gate to Mouth is protected by 3 tornadoes. I decided to strafe run straight to Mouth along right wall. After tornado went close to gate, I quickly run to it, because there is another tornado going along wall where I was standing. At the end you just need to make choice. I chose to destroy Spear of Destiny.
STATS:
Time: 0:36:33; Loot: 3400/3425
Pockets Picked: 3/3; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE