Galaer on 9/1/2022 at 16:00
THIRD TIME IS THE CHARM
The only problem is entering Monastery. The intended way is to use cave, but you must destroy wall, so you can't use this passage. You can also rope up to top of elevator shaft, douse 2 torches and crouch walk along left side. 3rd way is to mantle on metal fence above cave with intended way in and go through mountain behind front door Hammerite. This way you don't need to douse torches. To exit without dousing torches you need to shoot rope arrow into wooden wall above front door and jump to wall and return via mountains to starting point. I also douse 4 torches around statue as I need to go there, but statue is well observed.
STATS:
Time: 0:30:51; Loot: 3000/3000
Pockets Picked: 7/8; Locks Picked: 9
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 6/6
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 9/1/2022 at 16:01
THROUGH NO VAULT OF MY OWN
Expert difficulty already forces ghosting. Mission is small, but there is many thieves to avoid. Sometimes they can get stuck on walls and stop patrolling. Another times they can go into search mode without any reason. Once after starting mission I saved and reloaded and suddenly patrolling thief went into search mode even though I was in completely different room and there was no eye contact between us and I didn't make any noise. Jumping out of hole in ruins to rope and going back to ruins is a bit tricky. I mossed floor on ruins side. But thanks to that I got Mask of Mantu (bonus objective).
If you don't read Tanner's Book, then mission will end automatically after looting vault. Reading this book gives 2 objectives - setting off alarm and finding different exit. This is much harder. First it's a good idea to despawn metal door as they requires code to open and they stay open for just couple of seconds. So despawning this door is life saver. Picklock safe (triggers alarm) and quickly hide in corner near vault door. Vault door automatically closes, so 2 guards walking out of elevator room will not spot him. Alerted guards also go into opposite to vault direction, so if you hide in corner near safe you are done for. You can't hide on ladder as thieves below will spot you. You are only safe in dark corner near vault door. wait for guards to go to opposite wall and quickly go into passage and to elevator. I did that in my 1st ghost run, but I noticed that I played on Hard difficulty, so on Expert I skipped Tanner's Book.
STATS:
Time: 0:10:51; Loot: 11180/11180
Pockets Picked: 1/1; Locks Picked: 4
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 9/1/2022 at 16:01
TILL DEATH DO US PART
This mission is hard to ghost. In this small museum mission is a lot of guards patrolling all floors. There are stationary guards and interesting feature with them is whenever patroller get KO-ed, stationary guard will start his patrol. We can't KO anyone, so you need to go very slowly near these stationary guards. You could try to nudge them, but it's time consuming and you have time limit of 30 min in this mission. Plus loot objective is very tight. You just have 239 loot of leeway, which in this mission is very small.
You must go past 3 stationary guards while very slowly crouch creep walking and while all lights are turned off. 2 archers guard secret switches near stoves and one guard protect valuable breastplate. In guard post on 1st floor you need (though it's optional) very slowly crouch creep walk along right wall and very slowly sneak between 2 stationary guards for last pickpocket and code from safe. To exit museum I just dropped on one of outside patrollers. Due time limit this mission is very stressful.
STATS:
Time: 0:23:13; Loot: 14239/14239
Pockets Picked: 24/24; Locks Picked: 4
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 5/5
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 9/1/2022 at 16:02
TRIBAL BREEZE
Mission is split into 2 parts. First part is mansion and it's forced ghosting. There is a lot of shadow, so it's not that hard, but AI can turn on light. Second part is forest and it's much easier to ghost as there is less enemies. I skipped 2 nuggets (worth 100 together) in Water Talisman cave. They can't be picked up without mantling out of water and dropping back into water 2nd alerts small spider. This is also the reason why I don't grab Water Talisman. Fire Talisman because of that is also pointless. To get Tribal Mask you only need Air and earth Talismans. Both are located in treebeasts area.Air Talisman can be a bit tricky as it's floating and you need to worry for treebeasts and apes with lanterns. Also it's a good idea to quickly check cave with blackjack inside as it's possible for patrolling it spider to get stuck somewhere.
STATS:
Time: 0:44:27; Loot: 4799/6034
Pockets Picked: 3/3; Locks Picked: 11
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 4/5
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. 2 nuggets (worth 100 together) from Water Talisman cave must be skipped as they can't be reached from water and it's impossible to drop into water quietly.
Galaer on 9/1/2022 at 18:49
RETRIEVAL
This mission was already reported by Vanguard, but I noticed that there are actually 3 versions of this mission. I believe Vanguard reported original Komag's mission, but version I play has different max loot stat and all loot can be collected. All versions has the same objectives, mostly the same readables and also chest with 6250 loot. There are 4 objectives: get 7000 loot, get a sword, kill merchant and return to starting point.
KOMAG'S VERSION
Original version made by Komag is actually tutorial mission to help other people create their own missions. It's a small mission. Guard from mansion can 2nd alert by seeing street patroller, but he's very quickly calming down, so I wonder if it's not a scripted behavior. Killing merchant is easy - just shoot him with arrow when guard is away. Then frob douse light mushroom and leave body there.
STATS:
Time: 0:05:54; Loot: 7520/7520
Pockets Picked: 0/0; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 15; Damage Taken: 0; Healing Taken: 0
Innocents killed: 1; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
HANSCZ'S VERSION
This mission is smaller. There is no basement. There is less loot - 6300. Loot objective still shows that you need to get 7000 loot, but it completes with 6000. Patroller from mansion doesn't go outside and merchant is walking in bathroom. You need to douse 3 gas torches: in entrance room, corridor and bathroom. When guard is in entrance room, shoot merchant, then hide his body in darkness.
STATS:
Time: 0:03:58; Loot: 6300/6300
Pockets Picked: 0/0; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 15; Damage Taken: 0; Healing Taken: 0
Innocents killed: 1; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
PEDRO QUINTELA'S VERSION
Layout of this mission is completely different. Because it's Pedro Quintela's mission, loot objective is very tight - you have only 95 loot of leeway. Also mission doesn't end, so I will be forced to return to start and use cheat to end it. This is the hardest version to ghost - you need to be very careful with water arrows. You use them to douse torch above drunken guard on street, because he have purse. In kitchen are 2 loot pieces, but skip it for later. Guard with doll doesn't alert to us yet. Go behind him to next room and douse left torch. Go to shadow and from there you must douse 2 torches: near knight and other on one side of corridor. Go behind archer to barracks. In left room douse right torch to get to 2 chests: with loot and water arrows. Right room doesn't require any torches to be doused. Dodge archer and jump to 2 cheats with loot. Go to last room.
2 guards on the sides and patroller. also lots of chests, but only 2 have loot - on left and right side of door. You don't need to douse any torch, go just through chests by crouch jumping on top of them and direct jumps towards wall. This way you will quietly jump on top of chests. Left path leads to swimming pool and at the bottom of it is coin worth 50, but dropping into pool always 2nd alert stationary guard with lantern. So this coin must be skipped.
Right door leads to merchant. To deal with him you must enter, close door and jump on top of cabinet on the left and crouch. When merchant will go near desk, shoot him. Nobody should hear his screams. Interestingly arrow dealt him 20 damage instead of 15 like in other versions. Before I killed him, he 1st alerted to me, which means that 1st alert gave him 5 more health. Now you just need to go back to kitchen, go behind guard with doll, dodge him when he will turn around and douse all 4 sources of light. Then sneak slowly to right side of female servant and grab goblet and plate from sink. Loot objective completed.
STATS:
Time: 0:15:57; Loot: 7045/7095
Pockets Picked: 4/5; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 20; Damage Taken: 0; Healing Taken: 0
Innocents killed: 1; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. You must skip coin (worth 50) from pool as dropping into water 2nd alert nearby guard.
marbleman on 14/1/2022 at 12:27
Game:
Thief GoldFM:
Ascend the Dim ValleyGhost -
SuccessPerfect Thief -
SuccessTime - 50:02
Loot - 4500/4500
Pockets Picked - 5/5
Locks Picked - 6
Backstabs - 0, Knockouts - 0
Damage dealt - 0, Damage taken - 0
Healing taken - 0, Other Kills - 0, Bodies Discovered - 0
Consumables - none
See the report in video format here: (
https://youtu.be/BXLt3hxScAw)
* * *
Game:
Thief GoldFM:
Rose GardenGhost -
SuccessPerfect Thief -
SuccessTime - 1:20:11
Loot - 4319/4319
Pockets Picked - 6/8
Locks Picked - 15
Backstabs - 0, Knockouts - 0
Damage dealt - 0, Damage taken - 0
Healing taken - 0, Other Kills - 0, Bodies Discovered - 0
Consumables - 1 holy water vial and 2 water arrows
See the report in video format here: (
https://youtu.be/2PFAjebrN9Y)
Notes
- The two missing pickpockets are a bug. They don't exist in the mission.
* * *
Game:
Thief 2FM:
Unbidden GuestGhost -
SuccessPerfect Thief -
SuccessTime - 26:50
Loot - 2991/2991
Pockets Picked - 1/1
Locks Picked - 10
Backstabs - 0, Knockouts - 0
Damage dealt - 0, Damage taken - 0
Healing taken - 0, Other Kills - 0, Bodies Discovered - 0
Consumables - 1 fire arrow
See the report in video format here: (
https://youtu.be/dyaP4WH_cXg)
* * *
Game:
Thief GoldFM:
Shadow PlayGhost -
SuccessPerfect Thief -
SuccessTime - 16:38
Loot - 2910/2910
Pockets Picked - 3/3
Locks Picked - 5
Backstabs - 0, Knockouts - 0
Damage dealt - 0, Damage taken - 0
Healing taken - 0, Other Kills - 0, Bodies Discovered - 0
Consumables - none
See the report in video format here: (
https://youtu.be/0qeT-mFQ2Q0)
Galaer on 16/1/2022 at 21:24
A SERVANT'S LIFE
MISSION 1
This is the only real mission. Not very hard to ghost as mansion is mostly empty. There are though attacks on Mr Oh Dear and they can alert other guards. Like 1st fight and fight in dining room. Go to basement at the very end. Don't go south just after battle in dining room, go there later and grab 6 pieces of loot above stationary knight. If you go immediately after fight, knight will turn around and attack you. In east wing you must skip 2 masks behind glass (worth 100). Taking them breaks glass. Go immediately to butler's room to turn off watcher. In gamble room there are 3 coins on table near guards. They create loot alert (1st alert).
I'm using outside ramp to 2nd floor.. First go right to disable watcher and grab medicine. Not much problems. After looting this area return to ramp. Go along it's left side to not make any noise when dropping on lower metal ledges. Go left while avoiding watcher to get Captain key and use lever disabling watcher. That's pretty much for this floor. You just need to loot it and then go to basement.
Go to corridor to trigger Mr Oh Dear being burned and loot 3 rooms here. After servant will run away go under stairs to 1st floor to trigger guard and servant running away from freezer. Guard will go to kitchen and stay there forever, because I let servant run away from fire earlier. If you would trigger guard first and then let servant run away from fire, guard would block path to wine cellar and barracks. Take meat dropped by servant and loot wine cellar. In barracks is another attack on Mr Oh Dear. Wait for guards to go after him and use 2 lever to turn off light. Mantle on bunk on the left and wait for guards to return. Go along left side to outside elevator. Hide on it's side behind buttons and press down switch. Elevator will start quickly going up and down, which will hurt servant, but this is necessary to open path to lower basement and it's scripted. You just need to avoid being spotted by him. That's why I hid on the side of elevator.
Lower basement is mostly empty. You will get optional objective to teach guard a lesson. For that I KO him and drop into tank. Next is path to Mr Oh Dear cell. This is the biggest problem in this mission. After dealing with servant, guard returns up and stops in front of secret passage, which must be used after freeing Mr Oh Dear. If you go behind him, you will not manage to go to corridor. If you wait for him near secret passage, he will stop near door, but he can't be nudged. So you must block his path with crates. Block path, so there will be crates going from right wall and leaving small space along left wall. When guard is blocked, save and reload, so he will stop moving. Douse 3 torches too. Go to servant. give him meat and medicine, open his cell. Now you must hurt him to trigger escape script (he runs away, opens secret passage and run to sewers). Since it's not a normal escape because of alert, I don't count that as a ghost bust. I used blackjack, servant bumped into guard and thanks to that when through gap in crates. Sneak past guard and quickly go through secret passage. Take secret purse and quickly run on raft while standing behind servant. The rest of mission is easy.
STATS:
Time: 0:43:38; Loot: 3925/4375
Pockets Picked: 5/7; Locks Picked: 4
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 2; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. Must skip 2 masks (100 loot) behind glass in east wing as taking them breaks glass and alert nearby guard.
MISSION 2 - WIMPYDOM SHOOTING RANGE
Shooting gallery. You must hit 11 servants and press switch. Servants only alert when hit. Since it's an objective I don't count that as a ghost bust. Also only hitting them with broadhead arrows completes objectives. Going through wooden fence fails mission. But it's possible to mantle on fence and climb on top of wooden pole. From here it's a bit easier to hit running servant who are the biggest problem. Also after hitting servant on elevator, elevator will quickly ride up and down damaging servant. After saving and loading, this servant may clone and also die (his body will fly in air. I seen 3 bodies of this servant flying above elevator. Since there is no one on elevator, elevator will stop. But because of this body discovery shows up in stats.
STATS:
Time: 0:12:37; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 137; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 0/1
GHOST: SUCCESS
MISSION 3
It's Mr Oh Dear's cell again. But there is nothing to see. Just press switch to finish this mission.
STATS:
Time: 0:00:08; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
Galaer on 23/1/2022 at 20:03
STONE AND GLASS HOUSES
MISSION 1 - LATE PAYMENT
Rather easy city mission. You just need to avoid one light switch that malfunction and damaging turbine in Power Station. I'm visiting Jeweler as quickly as possible. There I encounter scripted cutscene and because of that I lose 5 HP. I can visit Market Building via south entrance by quickly running near guard. Also I deal with murderer by KO-ing him (excused by objective). Like I said, it's easy mission to most of the places are at least 2 entrances.
STATS:
Time: 0:44:24; Loot: 1716/1733
Pockets Picked: 2/4; Locks Picked: 8
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 5; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
MISSION 2 - THE BURDEN OF PROOF
Loot from previous mission transfers to this. For me max loot is 2478, which means that there is 762 loot in this mission. This is prison mission and the only tricky part is crossing metal bridge with stationary archer towards stairs patrolled by another guard. I explore higher floors before returning to starting point to get to Main Entrance for Master Switch Room key.
STATS:
Time: 0:24:53; Loot: 2478/2478 (762/762)
Pockets Picked: 10/11; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
MISSION 3 - THE PRESUMPTION OF INNOCENCE
Mansion mission with short visit to Serpentile Torc's house from Haunted Cathedral. Mission is the hardest to ghost, but it's not that hard. It's just a lot of Hammerites. Here it started to be annoying how long it needs for stationary guards to turn and for patrollers to restart their patrol. It's visible the most in north part of 2nd floor. Path to Upper Library is guarded by stationary Hammerite and stationary priest. Timing them is hard as they take their time to turn. It's much better to go to south part of 2nd floor via attic than wait for them to turn. Also in Gallery don't leave secret passage opened. Priest will enter secret room and go into search mode.
STATS:
Time: 0:25:33; Loot: 3018/3168
Pockets Picked: 5/9; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
MISSION 4 - A CAREFUL PROJECT
Short part of Life of the Party is available and your target is to avoid one archer in both directions. Easy.
STATS:
Time: 0:03:13
Pockets Picked: 0/2; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
Galaer on 23/1/2022 at 20:04
SILENT NIGHTMARES
On 1st floor there are 5 coins behind banner. To get out from roof back to the outside quickly, I slid via left rock wall, then drop on a tree. In room with safe let sitting zombie see you. He will 1st alert and turn around. Moss floor under him, open safe and lean forward under zombie's legs to grab book. In room with lever opening exit gate I doused all torches and then I leaned forward towards lever and quickly ran away before spawned zombies will see me.
STATS:
Time: 0:19:00; Loot: 763/839
Pockets Picked: 0/0; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 23/1/2022 at 20:05
RAVEN CREEK
MISSION 1 - A SUNNY SUNDAY IN RAVEN CREEK
Daylight mission with no enemies. Just go to pub to get recognized by one of guards and mission will end.
STATS:
Time: 0:01:19; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
MISSION 2 - ESCAPE FROM RAVEN CREEK
The same city but during night and with enemies. Most of the time is easy. I skip triggering objective about killing 3 snakes as I didn't find anything worth in this area. There is drunken guard blocking path into watch tower. To enter it you must run quickly along right wall, go behind guard and sneak to ladder.
Pub has patrolling woman who 1st alert to dousing candles on 1st floor. You can douse torches in basement like you wish, but if you douse candles, then this patrolling woman will 1st alert and people on 1st floor will start running away while shouting for help. To avoid that you must douse torch on stairs and then quickly run to stairs leading to 2nd floor. Returning to basement is harder. You need to strafe run to stairs leading there.
STATS:
Time: 0:47:26; Loot: 5374/6154
Pockets Picked: 7/8; Locks Picked: 11
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 5/5
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
MISSION 3 - THE HAMMERITES OF RAVEN CREEK
Pretty easy and linear mission. To get to church run along west wall. Also in this mission are snakes and they are quiet enemies. They protect only loot though. The most nasty is snake occupying house near watch tower. You need to douse all torches and candles to ghost him.
During my test run I didn't notice that there is objective to kill 4 haunts in crypt, so I was forced to returned there. 1st haunt is easy to kill. Left haunt can only be killed quietly when he's walking from bottom floor towards pool. Right haunt doesn't go far away from bottom haunt, so it's impossible to kill any of them without 2nd alerting other haunt (ghost bust #1). I killed right haunt, then waited couple of minutes for bottom haunt to calm down and then I killed him.
STATS:
Time: 0:57:46; Loot: 5520/6480
Pockets Picked: 8/8; Locks Picked: 8
Back Stabs: 4; Knock Outs: 0
Damage Dealt: 120; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 4
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: IMPOSSIBLE
MISSION 4 - A LITTLE WALK
You can shoot bigger light mushrooms to douse them. I use that to get purse from noble talking to woman. There is house at the middle of forest. If you climb to 2nd floor, 2 guards will spawn and enter house. One of them will patrol kitchen and other will patrol big entrance room. Dousing any gas torch will keep 1st alerting them and if one will alert, then other will go into search mode because of that. So you need to observe where patroller from kitchen is. I went behind male cop to the right, hid there and observed kitchen, then I quickly ran to exit. After getting burrick egg you must hide on the side of entrance and wait for 2 spawned burricks to enter cave. I completed 3 bonus objectives for getting 1800 loot, beer for Leon and burrick egg.
STATS:
Time: 0:19:09; Loot: 2742/3152
Pockets Picked: 4/4; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
MISSION 5 - LORD WILSON'S PARTY
One of objectives force you to KO every guard from front garden and 1st floor of main building. Another requires opening vault, but just opening isn't enough. Objective completes after you blow up vault door. For that you must first open vault door and then use dynamite. Why do you need to blow up vault door even though you can open it? I have no idea. Explosions happening in this room will not be heard by anyone. Also in case of dining room, music room and bar to enter I need to hide in doorway, close one part of door while blocking other and lean for light switch.
STATS:
Time: 1:04:33; Loot: 13799/14234
Pockets Picked: 12/12; Locks Picked: 8
Back Stabs: 0; Knock Outs: 10
Damage Dealt: 10; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 5/5
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE