Galaer on 20/3/2022 at 19:39
LONMORE
MISSION 1 - LONMORE SOUTH
In haunted house are spiders that can only see with their back (even patrolling spiders). So when spiders are walking towards you, you are safe, but if they are walking away from you, they can spot you. The hardest loot in this mission is in dining room guarded by stationary green spider. He also see with their back and he turns towards table for 1 second. Only during this time you can progress through room to goblet on table. Because of that it's also impossible to nudge spider. And you aren't safe crouching behind table - spider still can spot you. You must move to SE corner first and then to NE corner. In SE corner you can't see spider, so you must blindly time his turn. Then you must time spider's turn and run to grab goblet and then hide back in shadow. And you also need to run back. I'm surprised that lordhern decided to get this loot during his ironman ghost run as it's extremely easy to get spotted by this spider.
Grabbing Attic key spawns zombie woman, but I only found ladder there, so I decided to skip this key. During my test run one of NPC - Selma didn't spawn, so I couldn't get one of pickpockets. I think it may be related to visiting hangman's room before her. Bank is also troublesome to ghost mostly because of watcher on 2nd floor that observes both 3rd and 2nd floors. This also makes harder to use stairs.
My path through this mission was to loot Home, then use cables to get on Hotel's roof and loot it. Then I went to Haunted House without grabbing Attic key and through it I moved to City Watch. Afterwards I returned to Hotel's roof to frop on Museum's roof. I looted this part of city and ended by going through Warehouse to Library (I didn't enter it until I visited later apartment with Library key and Postcard). Next I went north and dropped to courtyard in front of Brigantia's Apartment to grab Vault key, then I returned on roof and climbed to Briganita's Apartment roof. I entered her apartment via chimney to talk with her and then returned to roof. Next was visit in Bank. Lastly I returned to Brigantia's roof and went to vent near Jail to go to courtyard. Under middle balcony I launched portal to Mechanist Temple.
STATS:
Time: 1:27:15; Loot: 10535/10845
Pockets Picked: 4/4; Locks Picked: 26
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 5/5
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
MISSION 2 - LONMORE NORTH
I had small problem with Priest Louarn in Mechanist Temple. I went from direction of bar. If he face altar and you move not fast enough, he can silently spot you, but not make any alert. When that happens you will be unable to steal his key. You are safe from patrollers in corner of the room, but you aren't safe from priest himself.
After dealing with Mechanist Temple I roped up to window to deal with Piran (murderer), KO-ed him and return to Mechanist Temple by strafe jumping to hut's roof near temple. Then I went to Jail via Mechanist bridge to get my reward. I loot city and then used crane to get to mansion (from wall I dropped on tree and then on ground). Mansion is pretty easy to ghost, I only used water arrow to hit switch opening portcullis in mask room.
Then I went to Sewers via well. Here are spiders and room with safe containing loot is guarded by stationary spider. This strafe run is much easier to do than dodging green spider in previous mission. In both direction I didn't need to reload. I went to elevator and went to loot other 2 vaults in Bank. Afterwards I moved to Hammerite Temple, which is easy to ghost. Crypt is a bit harder, because gravel is everywhere. Especially 1st haunt is tricky as I was forced to hide from him behind gargoyle statue. Then I used Holy Hammer on body from sarcophagus to remove barrier blocking my path to Taranis Ashes. As a side effect this also make haunt to vanish from this room. I went outside and moved to Brigantia's House where I finished the mission.
STATS:
Time: 1:17:36; Loot: 7425/7865
Pockets Picked: 5/5; Locks Picked: 32
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 5/5
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
MISSION 3 - FIGHT
This is just camvator mission. You just watch Hammerites killing Mechanist and then mission ends.
STATS:
Time: 0:01:14; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
Galaer on 20/3/2022 at 19:40
TURNING THE TABLES
This is one of first ghosting missions. You can't get spotted, you can't KO anyone and also you can't steal any loot. At least until you will visit Treasury. Other objectives are to kill Lord Bifford and dump his and also other body from starting point into Treasury. But you don't need to do any of that. After reaching Treasury these objectives will get cancelled, ghosting objectives will also be cancelled and alarm will launch. That's why it's important to disable power and alarm on 3rd floor (east side) before you will enter Treasury. In Treasury there are guards, but they are neutral until Lord Bifford's speech will end. So quickly grab all loot and return to his bedroom to escape via balcony. 2 guards will run upstairs, but most likely they will get stuck on stairs.
My way through mansion is 1st go to disable alarm. To do that I enter 1st floor kitchen and quickly go to turn off light. Then I go east and climb to 3rd floor where I rope up to wooden beams and time patroller to use panel. Afterwards I return outside and rope up to balcony, then I go to Treasury, loot it and escape through balcony. Enter mansion through kitchen again and finally I can loot it. Since later there will be enemies blocking all exits from mansion, I go through kitchen to dining room and rope up on stairs, then douse 2 torches and nudge bedroom guard a bit forward. I escape through balcony.
Sadly you must visit Tomb where Fletcher's Scepter is located. Entrance is at center of Maze and to open it you must shoot 2 fire arrows into 2 statues. Nothing get destroyed, only big statue moves, but explosions are heard by guards and zombies inside Tomb (ghost bust #1). So wait couple of minutes for them to calm down before you enter.
STATS:
Time: 0:35:56; Loot: 3830/4205
Pockets Picked: 3/3; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: IMPOSSIBLE
Galaer on 20/3/2022 at 19:42
ABOUT RATS, SPIDERS AND AN ESCAPE
Another lost report that claimed failed ghost. I think my ghost run was successful, but I didn't use new mantle or new techniques to win. I think the problem is with strange sensitivity of Keepers. But before that you start mission in Sewers. You need all water arrows you will find. In left room are 2 chests with loot, but only 1st chest can be opened. 2nd chest (worth 37 loot) is too close to stationary spider and he will immediately spot us if we go too close. Right room has patrolling spider and stationary green spider. Don't open door when small spider walks nearby. Go behind him for book and key, then go back to side tunnel with chest. When small spider go towards door quickly run to green spider for 3 coin stacks and return to side tunnel before patrolling spider will turn around.
Next is Keeper Compound. Here you avoid 1st Keeper and go behind archer. Behind sarcophagus is switch. Return to 1st Keeper, go behind him and hide under door, then enter it for water and gas arrows. Leave and take loot from closest sarcophagi. No need to douse torch. You can hide near sarcophagus and go to opposite corner and Keeper will not see you. In front of double door I doused 2 torches. Inside go behind Keeper, take key from another Keeper and loot this place. Return outside and picklock chest when Keeper is walking away. With key you can open gate to 2nd floor. I didn't close it, because upstairs Keeper alerts to that.
2nd floor is the hardest. Here I had huge preoblem with archer and stationary Keeper. For some reason they are extremely sensitive. When hiding in good shadow behind stationary Keeper, archer could shout on me and soon afterwards go into search mode. That was very mysterious for me. I doused 2 torches behind stationary Keeper while standing near stairs. I also doused 2 torches on the right side while standing near them. This gave me some safety. While standing in shadow in that spot, archer wasn't alerting to me anymore. So I guess this alert was created by stationary Keeper's sensitivity.
Right corridor is patrolled by fast Keeper. Go behind him and douse 2 torches near statue near chest. This way you will create safe shadow to picklock chest. Next I went left. I couldn't douse torches near wall on left side. Even hidden behind column stationary Keeper would still alert. But not because he seen me, because I was hidden on the other side of column. And he wasn't alerting to the sound of doused torch. No, he was alerting to water arrow flying near him. So I was forced to go closer to torches on the left side and doused them. I gassed torches near chest and doused 2 torches in corridor patrolled by another Keeper. This way I could easily loot this place. For chest I couldn't unlock it in one round, I needed to escape before archer will enter corridor.
Entrance to 3rd floor is guarded by Keeper, but you can climb ladder to go behind him. Here are also candles on ceiling and on walls. In Thief games they can't be doused, in this FM they can. Maybe Hexameron didn't notice that when ghosting this mission. So I douse every candle in corridor patrolled by Keeper, but the biggest problem is stationary Keeper near Skull. He can loudly shout to us from far away. He will remain in place, but you can't pickpocket him. So move slowly and douse every candle. Patrolling Keeper will alert to doused candles, but that's all. Use double door to exit from this place.
STATS:
Time: 0:25:35; Loot: 4422/4684
Pockets Picked: 7/7; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. Chest worth 37 loot near stationary spider in Sewers must be skipped.
Galaer on 20/3/2022 at 19:42
ACK! THERE'S A ZOMBIE IN THE BASEMENT
Going through grate trigger killing zombie objective. Since it's impossible to do it in one hit I decided to not trigger and enter mansion through front door. I also skip objective of getting Horn of Valkyrie, because it's collected in room with zombie and I don't want to trigger kill objective. So my only target is to get loot and escape. And that's what I do.
STATS:
Time: 0:06:42; Loot: 1348/1348
Pockets Picked: 1/1; Locks Picked: 4
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 20/3/2022 at 19:43
THE SUNKEN TEMPLE OF DIELYA
This mission has some loot that requires tricky jumping. Usually you must find a way to jump on crystal on wall. For one of crystals you must jump from broken bridge and mantle cancel to drop on pillar with crystal without getting hurt. After bridge you can mantle on statue to grab 2 more crystals. In right corridor it's possible to grab crystal above gate now. You must mantle on crystal. From it mantle on round part of wall, drop on it's edge and jump and grab crystal. After getting Hourglass statues will become hostile and will start moving, but you can make them freeze in place by dropping Hourglass. This way you can get secret crystal in left corridor by mantling on living statue. Escape to start is also tricky. You can hide in left part of passageway in front of broken bridge. Then you must do tricky strafe jump with mantle along left side of bridge. It's barely doable. You can't do jump along right side as statues below will go into search mode.
STATS:
Time: 0:27:00; Loot: 1350/1350
Pockets Picked: 0/12; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 20/3/2022 at 19:44
A DARK NIGHT
Very short mansion mission with only 1 patroller inside house. In Newdark you can skip Sewers by mantling over gate leading to mansion. Everything else is easy to ghost.
STATS:
Time: 0:08:59; Loot: 1020/1020
Pockets Picked: 0/0; Locks Picked: 14
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
klatremus on 24/3/2022 at 00:38
Updated, nice work! What is your plan after the T1/2 unreported list is done, Galaer? Thief 3 or Dark Mod?
Galaer on 24/3/2022 at 06:52
I'm planning to take some break. Then I'm going to return to my challenge and maybe try to launch T3. As for TDM - it will be played at the very end as I don't like it too much. I really wish that extinguishing candles or grabbing bodies would be done by pressing just frob button instead of frob and then use item buttons. Also all items could be used by frobbing them as I don't see any reason frob something while using other item. The same with objective screen and map - I would like to point out locations with my mouse, it's not like I want to look around with map on my face. Interaction with objects like crates is also very sensitive though it could be improved in 2.10. But the biggest problem is with sound - while ambient sound may be too loud, sound from enemies is just too low and maybe range of player's hearing is too short. Unlike Thief games here you will usually see enemy first and hear him later when he's very close. All this makes me think that I play as nearly deaf thief. And that's why TDM will be played at the very end.
RippedPhreak on 26/3/2022 at 17:43
Yes the lack of enemy footsteps in TDM is just awful. I don't play it almost solely for that reason.
Galaer on 27/3/2022 at 20:06
THE DEAD OF WINTER
Before pressing switch in Chapel I lock entrance door to it, then press switch and run to double door to Great Hall. After summon of haunts this door will get opened by 2 Mechanists. Quickly go through door and close them. Since haunts have no keys they will be stuck in Chapel and they will not go to Courtyard.
3rd floor of Great Hall has room with zombie alerted after killing Mechanist. Douse fireplace in his room and fall on bed. Here are 2 keys and secret switch. To get out of this room open door, mantle on it and mantle on wall separating both room. You must be quiet as zombie is sensitive.
In Kitchen don't save during conversation or haunt will kill engineer before he will give you key. During conversation take Garlic, water arrows and secret. Wait couple of minutes for haunt to calm down, then douse left fire and sneak to door along left wall. Don't douse right fire as it's needed to create Holy Bombs. If you douse it you can relight it with flare. Even though fire will not show up you will see light emanating from this place.
In Dungeon there is Gas Pipes Room and there is fight between haunts and Hammerites. It's preferable that haunts all die.
After getting kill objective return to Great Hall. Douse torches and chandeliers to help you. You may have problem with shooting water arrow if you stand in south part of room. Demon will spawn and this will kill haunt, but not zombie and flame haunt. You must kill demon with Holy Bomb. He dies in one hit and together with him flame haunt, but not zombie. Zombie hears demon's death and go into search mode (ghost bust #1). Afterwards is a big fight between Mechanists and undead outside.
STATS:
Time: 0:42:44; Loot: 0/0
Locks Picked: 0; Back Stabs: 0
Damage Dealt: 60; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Secrets: 3/3
GHOST: IMPOSSIBLE