klatremus on 18/10/2022 at 00:17
Game:
The Dark ModFM:
IrisGhost -
SuccessPerfect Thief -
FailedSupreme Ghost -
SuccessPerfect Supreme -
FailedTime - 4:47:45
Times saved - 375
Damage Dealt: 1 Damage Received: 0
Health Restored - 0
Pockets Picked - 12
Loot Acquired - 14612/15057 (Supreme: 14605)
Killed by the Player - 0
KOed by the Player - 0
Bodies found by AI - 0
Alerts - 0 Suspicious, 0 Searches, 0 Sightings
Stealth Score - 0
Consumables - 6 Water Arrow
See the entire report with screenshots (
https://www.klatremus.org/TDM_Iris.htm) here!
Loot list (
https://www.klatremus.org/TDM_Iris_L.htm) here!
YouTube let's play (
https://youtu.be/M4bX5kbhZUc) here!
Comments:This is hands down the best mission I have played for this mod so far, and I cannot recommend it enough. With a massively built city mission and a rich, melancholy story, WellingtonCrab has set the standards very high with his first ever creation. The amount of detail will leave you mesmerized for hours on end. This is one that has to be played to be believed.
I had to make my way from Red Rook, past the plague wall, and into the disease stricken Hollowbrook. I was tasked to pick up a memento from a forgotten house in this part of the city, then make my way back home. That was it for now, but plenty of new objectives could be spawned later.
Red Rook, Safe ZoneOnce I found the skeleton key late in my first playthrough, my whole approach to this ghost run changed. No door in the mission any longer had to be picked open, which meant I didn’t have to worry about finding the lockpicks early. Nor did I need any other key bar the safehaven key. It was required to get into the sanctuary where the peculiar glasses were located, which in turn was needed to obtain the skeleton key. Thus my first goal was to get to the Thieves Highway’s End to get the safehaven key. I had to climb some balconies and beams to the east in Southbridge to reach this location (image below). None of the street guards were hostile in this part of town, which made most of my movements uneventful from a ghosting standpoint. There was an archer in the burgage house that occasionally came out on the balcony. He was fully hostile and would attack even if I was on street level. Inside the residential areas, the civilians most often only alerted to seeing me, not if I made noise. Sleeping tenants seemed to be in comas, as they never woke up.
Inline Image:
https://www.klatremus.org/TDM_Iris_files/image001.jpgAfter getting the skeleton key I started looting. The loot in the pub could be taken safely as long as I took it from the shade. If anyone saw me steal it, I got caught, but they didn’t react to it missing later. The Blackhander’s Lair was tougher. I found it best to approach from the cookhouse, emerging from the west. I could sneak from the railing over to the chest by the fireplace and get the contents unseen (image below). The two enemies here sometimes alerted and sometimes didn’t, but most of the time they were hostile. I used the balcony to approach the fireplace again from the south, so that I could take the loot behind the painting. The painting disappeared when taken, which was strange.
Inline Image:
https://www.klatremus.org/TDM_Iris_files/image002.jpgI managed to get into the back of the weapon shop with no triggers from the camera. Turning it off was possible from the sewers, but that was a Supreme bust. I could not, however, enter the front of the shop without the owner acknowledging my presence. That wasn’t a bust in itself, but it meant that all the items in the store had to be purchased and couldn’t be stolen. That included the gilded dagger worth 75. It cost 150 to buy, which seemed utterly pointless. However, the dagger didn’t count as a loot item until you bought it or blackjacked the owner, so it technically didn’t count as a skipped loot item either. The maximum loot count got adjusted once you obtained it.
I thought the back of Percy’s Potables would be harder, but I could quite easily reach the coins from his left. I thought the outside guard would dislike me entering, but he stayed put. The woman in the Blackbriar boarding house was very alert, triggering to sounds I made in the streets even, but she was the only one there and slept as part of her “route”. The guards by the Ramsey Monument were tougher still. The flickering light from the burning barrel was a problem. There was a box with loot under the bench on the north side, where the guy sat reading a book. I had to come from behind him and grab the loot through the bench from above (first image below). This put me farthest away from the light source, plus I was out of his direct view. It was a bit luck-based whether I frobbed the items or not, but I got them in the end. The coins on the ledge closer to the barrel I had to take from the northern side of the fence ((
https://www.klatremus.org/TDM_Iris_files/image004.jpg) see image). The slanting roof brought me low enough not to get hit by the barrel’s light source.
Inline Image:
https://www.klatremus.org/TDM_Iris_files/image003.jpgThe courtyard residences was the final area in the safe zone I visited. Without the skeleton key I don’t think it would’ve been possible, at it would’ve required the master key. I could perhaps have rang the captain’s service bell to lure up the receptionist, but that seemed a bit against the spirit of Supreme. Nonetheless, the skeleton key opened everything. I emerged on Rookbridge ready to tackle the precinct.
I had to skip two weird pieces of loot in this area. They were two rubies inside two homeless people, only visible with the glasses (image below). One was in a sewage wash below Bridgebottom, while the other was in a rooftop shack above Rookbridge. When taking the rubies, both of them fell over dead. This didn’t count as damage or kills in the stats, but it was a clear bust. Rule #2 says:
“No combat damage may be dealt or taken and no knockouts or kills of any kind are allowed, whether or not they show up in the final stats.”Inline Image:
https://www.klatremus.org/TDM_Iris_files/image005.jpgRed Rook, Hostile ZoneThe precinct had two guards on the ground floor. One was looking at some papers in the lobby, consequently guarding two coins on the same desk (image below). I couldn’t find a way to get them without turning off the lamp. I could use the guard’s shadow to hide from the light source, but I had to lean around on his right in order to reach the coins, and then I was too bright and entered his field of vision. The lamp had a greater frobbing distance, so I could reach it from farther back. He did turn it back on, but not until after 5 seconds or so. This was enough time to get the coins and hide again. I thus skipped the coins for Supreme. The rest of the precinct was easy.
Inline Image:
https://www.klatremus.org/TDM_Iris_files/image006.jpgHad to approach Marksman’s Loft from below. I tried from the precinct window first, but it was too loud dropping onto the pipe. I guess if I had a soft readable to muffle the noise it could’ve been done. I also couldn’t come via the east window, as the two guards by Ramsey’s monument then alerted. I guess this was considered breaking and entering to them.
In Brewbower, although the streets were hostile, nobody still reacted to sounds. This made it a lot easier than anticipated. The exception was the apartment above Red Lady Taps. The guy there heard me tapping my shoes on the outside balcony even. Imagine if the whole mission was like that! I couldn’t drop from his windowsill to the inner hallway without a level 1 alert. This meant I had to go get a soft readable after all. I actually headed all the way back to Southbridge and brought Renwick’s note. Whatever I obtained, I’d have to return it later anyway, and since I might be needing something similar in Hollowbrook, I wanted to bring something from close to home. Dropping it back in the apartment perfectly cushioned my drop with no alerts (image below).
Inline Image:
https://www.klatremus.org/TDM_Iris_files/image007.jpgThe rest of Red Rook was easy. Nothing to report. Managed to close the pump house shutters on my way out, and even locked the control box (image below). The trick was to use the key on the box first while standing in the windowsill, then flip the lever as the box closed and then hop out. It had to be done while the patrollers on the Hollowbrook side was farther away, otherwise they gave alerts.
Inline Image:
https://www.klatremus.org/TDM_Iris_files/image008.jpgHollowbrookThings were much more difficult when having to worry about keeping quiet. I really wish the whole mission had been like this, especially inside buildings. It would’ve made ghosting a lot more tense. Jumped into the brewery window from the water wheel via the balcony. When jumping, landing in a mantle is silent, an especially useful technique since crouching while dropping doesn’t eliminate any noise in this mod. In order to complete the hidden brewery objective, I had to take the brewery key. I thus also had to return it as close to the rack as possible, while also replacing the board (image below).
Inline Image:
https://www.klatremus.org/TDM_Iris_files/image009.jpgI had to drop into the water in the west in order to avoid alerts. I’m not sure what determines it, but occasionally I wouldn’t make any splashing noise and this avoided alerts. I couldn’t find a stealthy way to move east in North Sloughgate, so I headed southwest through the Ivy Bound Tomb instead. The fireplace lit up after taking a memento in here, so I put it out with a water arrow. In order to get back down from the sealed off balcony in the northwest, I had to use Renwick’s note again to cushion the drop (image below). I’m happy I had brought it along.
Inline Image:
https://www.klatremus.org/TDM_Iris_files/image010.jpgI could now reach the corpse grinder’s lair via the double doors from the pantechnicon. They were barred from the inside and could only be opened from the south. The only place I found to drop into the water in order to get Roderick’s safe combo was a small patch of sand in the farthest section (image below). All other areas Roderick gave a level 1 alert. I know you can just read the note and reload once you know the code, but it seemed more immersive to only open the safe after having read it.
Inline Image:
https://www.klatremus.org/TDM_Iris_files/image011.jpgOnce back above ground, multiple guards were on high alert, probably from finding the double doors left open. I had to replay this section and closing them fixed it. I couldn’t replace the board properly the way I could in the brewery, but it sealed the door shut ((
https://www.klatremus.org/TDM_Iris_files/image012.jpg) see image). I figured as long as it couldn’t be opened from the opposite side, I was good.
I have never seen enemies stuck in The Dark Mod as much as in this mission. Four guards in total were just walking into walls. Luckily, it didn’t lead to any problems while ghosting, but it would have been extremely annoying having to bust this late in such a massive map. Restarting at this point just didn’t seem like an option. One stuck guard was carrying a lantern just north of Grimkirk. He was close to the staircase next to the Monument Hall entrance. Unfortunately, after opening the door using the code from the statues, he noticed it being open and came to investigate. It didn’t add to the stealth score and he didn’t see me or hear the code panel break, but he did trigger to the door. So did the other female patroller in this area. They both made clear alerts like “This is supposed to be shut!” These alerts are allowed for regular Ghost, but not for Supreme, so all 885 loot in there had to be skipped for that mode. A big hit to the loot total that.
The toughest move in the mission for Supreme came in a lab called the Seventh Junction. A memento called the cerebral tether worth 200 was inside a neural chamber with the only access point being a ceiling hatch. The problem was dropping down was too high to avoid damage. Losing health, although frowned upon, is allowed for regular Ghost, but not for Supreme. I reloaded a save from my blackjack run and tried cushioning the drop with smaller items I had brought along just to see if it was possible. However, those items didn’t decrease the drop more than a few inches. I needed something more substantial. I found a wooden board blocking the main entrance to this lab at the base of the closest staircase. I spent the next 10 minutes finding a way to get that to the top of the test chamber. I first had to maneuver it up a chute while climbing some wires (image below). This was object manipulation at the most hardcore level. Not only did I have to climb up without dropping the board or falling off the wires, but I couldn’t bump it against any of the sides as this alerted multiple patrollers in the area. Our household owns multiple versions of the board game Operation, and this obstacle course was strikingly similar.
Inline Image:
https://www.klatremus.org/TDM_Iris_files/image014.jpgOnce above the access hatch, the next problem was dropping the board without alerting the whole neighborhood. I tried and failed a lot before I found a semi-predictable method. Getting the board to bump against the foot of the chair with the skeleton sometimes did not generate any sound. Next, I had to make it get wedged between the chair and the glass on the door side. If it landed on the floor, not only was this loud, but this wouldn’t break my fall at all, which was the main purpose of doing it in the first place. After quite a few tries, it finally slid firmly into place where I wanted it (image below). The board didn’t even budge when I landed on it, and this drop was harmless and silent. Now I had to straighten it back up and set it in one of the corners in order to get the door open. The last part was bringing it back downstairs and place it up against the door. Just like the previous board by the double doors, this one could also not be slotted back into the metal grooves. I did get it to block the door from opening though, which I called close enough for Supreme. Awesome!!
Inline Image:
https://www.klatremus.org/TDM_Iris_files/image015.jpgThe rest of the mission was easy. I ended up having to use 5 more water arrows to douse torches in the tomb underneath Basilica Gate. They all lit up when I entered, so I felt putting them out was the most Supreme like, though I’m not sure whether it is required. There were 4 water crystals in the baptismal fount and 1 more in the sewers.
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After finishing the reported Ghost run above, I received an updated beta version of this mission from WellingtonCrab. This version included updated scripts that turned all enemies inside private buildings fully hostile. This meant they would now trigger to sounds just like normal enemies. The following is a list of changes to my Ghost run in the new version:
- I could no longer enter the upstairs window to Cloak & Dagger without a level 1 alert from the sleeping guard. I used Renwick’s note to muffle the drop, although such level 1 alerts are technically not Supreme busts.
- Also had to use the note to soften the drop to get into the back of the weapon store. This was more difficult because I couldn’t drop it from the sill as the camera would see me then. I had to lean in from the ledge by the small garden and blindly drop it behind the sill, then hope I would land on it when climbing up. It didn’t take me many tries to get it right.
- In order to get to the secret of the void outside Blackhander’s Lair, I had to use the note again in order to jump onto the wooden ledge from the wire. Two more such readables had been added elsewhere in the mission, including 20 more loot, but they were not problematic to obtain.
- Monument Hall can now be looted for Supreme! The patrollers no longer alert to it being open, nor do they close it, which had caused some players to get permanently locked in there. The author never wanted the patrollers to interact with the door, so now they have been fixed to patrol inside just to investigate the rooms, but without alerting or closing the door.
Notes:- The dagger in the weapon shop didn’t count as loot until I blackjacked the owner. It was worth 75, but cost 150 to buy, so it was completely pointless for any Ghost mode.
- Skipped two rubies for a total of 400 inside two homeless people in the Bridgebottom area for all Ghost modes. They died as a result of taking them; obvious busts.
- Skipped two coins worth 7 on the ground floor of the precinct for Supreme. I didn’t find a way to obtain them without turning off the desk lamp.
- Three items worth 45 gold I couldn’t find during my first playthrough, so I used the loot cheat to locate them. These items were skipped during the Ghost run and thus deducted from the stat total.
- My Supreme playthrough registered 1 damage dealt, though I have no idea why. I only used weapons to douse the 6 fires that triggered as I progressed through the mission.
klatremus on 25/10/2022 at 23:39
Game:
Thief 2FM:
A Keeper of the Prophecies, Mission 6: Reversing the OrderGhost -
FailedPerfect Thief -
FailedSupreme Ghost -
FailedPerfect Supreme -
FailedTime - 34:36
Loot - 1947/1947
Pockets Picked - None
Secrets - None
Locks Picked - 7
Backstabs - 0, Knockouts - 0
Damage dealt - 0, Damage taken - 0
Healing taken - 0, Other Kills - 0, Bodies Discovered - 1
Consumables - 7 Gas Arrows & 4 Gas Mines
See the entire report with screenshots (
https://www.klatremus.org/KOTP/KOTP6.htm) here!
Loot list (
https://www.klatremus.org/KOTP/KOTP6_L.htm) here.
YouTube let's play (
https://youtu.be/2cWqxVDyZDQ) here!
Comments:Gameplay wise, this is the most unique mission in the campaign. It is the main mission of the “finale”, which encompasses all the missions after Oracle of the Prophets. Although not everyone’s cup of tea, it is very challenging and definitely requires some trial and error before learning the layout and myriad of enemies. Due to the randomness of the ensuing fights, separate playthroughs will hardly ever be the same, which is a plus. I enjoy the changeup, although I understand if others don’t.
I was back in the city and still poisoned. My main objectives were to kill Franticius and protect Alisha. I had to stage his kill and make it look like an accident though, and I was not allowed to gas or blackjack him. I also could not get spotted by Alisha, but had to make sure she made it safely all the way to our apartment. Lastly, I was to locate a keeper safe house and read a journal there.
The keeper journal objective was important, because it made me able to control when the mission ended. Before Alisha left the pub at around 10 minutes, all the loot in the mission bar the safe house was easily accessible. I just needed to make sure I set things up for Alisha to survive. The objective read: “Make sure Alisha finds her way home to your apartment house alive!” Although this didn’t excuse breaking the rules, it made me feel a lot better about taking out enemies. The two restrictions I wanted to put on myself however, were not to get spotted and not to cause any kills. Franticius was an exception, naturally. Gas arrows and gas mines were my best options. The blackjack was possible, but it causes knockouts and damage dealt to show up in the stats. Gas equipment doesn’t.
Alisha
For about 8 minutes after the Alisha-Franticius conversation ended, I had time to do pickups and set the stage for Alisha’s route. I had reloaded and brought along 3 gas arrows from The Other Side of Time, as only 5 were available in this mission. That made 8 in total. I also picked up 4 gas mines from the clocktower. I was planning on using it all. I figured taking out any enemy along Alisha’s path would follow the spirit of the objective, or enemies that would interfere with me helping her, whether it was allowed by the ghost rules or not. I started with the two archers near West Bridge (image below). They could be taken out with gas arrows. Sometimes the one with his back turned alerted to the other one getting gassed. I could normally prevent this if shooting the second arrow quickly. I could then use the ctrl-alt-shift-end trick to check if it got registered as a body discovered by an enemy.
Inline Image:
https://www.klatremus.org/KOTP/KOTP6_files/image001.jpgBeyond the gates was another enemy, a city watch swordsman in a dark alcove. I couldn’t use a gas arrow on him, as a thief further west heard it and came looking (image below). This thief would even alert to me walking on stone in the adjacent alley. I thus couldn’t move past this point in order to clear the path further. So I changed plans and instead headed to the residential area from the mortuary’s backyard. I was now basically walking Alisha’s path ahead of her, gassing any enemy directly along her route. In total, there were 3 thieves and 3 regular guards, in addition to the 2 archers. The only gassed ones that weren’t directly on Alisha’s route were the two guards in the barn. However, they started patrolling as she passed the barn heading east, following her all the way to Garrett’s apartment. If they caught up with her there, they could overwhelm her at the very end of her patrol. I had left the other two guards close to the apartment be, as Alisha normally had no problems dealing with them, but I didn’t want the two additional guards there messing things up.
Inline Image:
https://www.klatremus.org/KOTP/KOTP6_files/image002.jpgA big shoutout should go to Galaer and his report for this mission. About halfway through Alisha’s run through the industrial section of town, some new patrolling thieves with huge yellow swords started showing up close to West Bridge. I never found them in the same spot and I could never seem to shake them off. When I finally read his report, I realized they were scripted to head towards me, no matter where I was. There were five of them and they normally spawned about a minute or two apart. Usually they would pass through the gates close to the bridge, underneath where I gassed the archers earlier. After having made sure Alisha was on her way through town, I headed over to the gates and waited for the thieves to show up. Gas mines were perfect for picking them off one by one (image below). This worked like a charm. The objective to protect Alisha checked off not long after she passed via the same gates. I had only gassed four thieves at this point, but found the fifth one dead on a bridge in the industrial area later. Seems Alisha had taken care of him herself.
Inline Image:
https://www.klatremus.org/KOTP/KOTP6_files/image003.jpgFranticiusThe final problem was killing Franticius. Galaer reported waiting in the water by Garrett’s apartment in order to detract the thieves from finding him, then having Alisha kill Franticius. I never was able to have this happen. There were too many guards surrounding him for Alisha to survive. Big groups pinned her down without her ever getting a swing in. She was a great fighter, but in groups of more than two, she usually didn’t stand a chance. I wanted to find a predictable method within the spirit of the objective that still seemed stealthy. I would have to lure him over to a trap, of which there were multiple. This meant I would get spotted, but since he would die, that was easily acceptable. The problem was not getting spotted by others in the process. Three possible areas seemed possible. 1) The powder kegs (“fireworks”) close to the keeper safe house. 2) The barn elevator. 3) The drawbridge just south of the barn. Blowing up the powder kegs was not only property damage, but also extremely loud. The barn elevator was very exposed, as nearby patrollers could spot me through the window. It was also very difficult to lure him all the way into the corner, not to mention gauge his location from the top floor. The drawbridge seemed the absolute best option. After getting spotted by him, once he started hunting, I ran over to the ladder and climbed up. The other members of his entourage were luckily some distance behind and they didn’t notice him being alerted when they passed. I kept him in hunt mode by going back down the ladder if he gave up. That way the other swordsmen got far away before I went for the kill. From atop the ladder, it was very easy to see his location and the button was perfectly within reach (image below). Unfortunately, at least two other stationary rooftop guards close by heard his scream. They never heard or saw me though. I left his body there, since it was supposed to look like an accident. The objective to not gas or blackjack him then got cancelled, not failed. A bit strange that it didn’t get checked off. After that I headed for the safe house, grabbed the loot and ended the mission by reading the journal.
Inline Image:
https://www.klatremus.org/KOTP/KOTP6_files/image004.jpgNotes:- Knocked out 12 enemies (7 thieves and 5 city watch guards) using gas arrows or gas mines. These did not register in the stats. Ghost busts.
- Got spotted by Franticius before killing him. This was necessary in order to lure him over to the crushing drawbridge. Ghost bust.
- At least two nearby guards heard Franticius dying, although they never saw or heard me. Not sure if this is a bust, since it is an immediate response to meeting a mandatory objective. I guess it is avoidable, which technically makes it another bust.
Galaer on 26/10/2022 at 15:44
@klatremus: Just out of curiosity, do you know that thieves on Alisha's path are neutral to her. There is no need to gas them.
klatremus on 26/10/2022 at 20:43
Not for me, absolutely not. The thieves were attacking her left and right. During playtesting when I ghosted the first tme I followed her at a distance to see how long she would last, without gassing anybody or interfering at all. Every single thief that saw her came running out from hiding and attacking her, sometimes in pairs even. Not sure if a script isn't working for you or why you never had that happen.
When you follow Alisha, Garrett even makes a comment like "How many guys has Pinchenden hired anyhow?". That's around the bridge by the canal pool and there are only thieves up until that point. Why would Garrett make that comment if they are all neutral?
Galaer on 1/11/2022 at 09:16
HOUSE OF THE ARCHITECT
BLIND IRONMAN GHOST RUN
I decided to change a bit the formula. It's because most of the time my first run ends with death, sometimes very quickly. In order to get better I decided to try to do up to 10 blind ironman ghost runs. That means each run will provide me an information about obstacles and how to deal with them. So I hope I will become better in sneaking around. I hope I will manage to finish mission and maybe even ghost it. However if this gonna fail I'm going to do ghost run with limited amount of saves. I'm planning to save game based on how many loot I got (for example every 500/1000 loot I get). If mission has no loot I'm going to save based on time I spent or maybe at the beginning of new area. It's hard to tell now.
RUN #1
My objectives are: break into mansion, steal Bafford's Scepter, Constantine's Sword and 6000 loot, don't kill and escape to workshop's attic. Looks like workshop's attic is my starting point. At the beginning I see unfrobbable crates. I prefer to have them frobbable to check what's under them. I'm forced to leave 1 rope arrow behind to descend to street. Mansion has huge front door.
Sewers has small spider that 1st alerted to me. Unfortunately I accidentally got spotted by crayman (ghost bust #1). Luckily he calmed down pretty quickly. I skipped ladder, so if this run will fail I will need to check it. Next is awkward rope arrow climb next to waterfall. This place is well lighten and is patrolled by crayman, so it's a bit dangerous. I climbed to basement, which completed breaking into mansion objective.
I got careless checking elevator area and got spotted by guard (ghost bust #2). I went into another direction, which looped to elevator area. I tried to quickly dodge guard to explore more of basement, but ran into one of guards. This let his colleague alert too (ghost bust #3). I escaped to elevator and ride up to 1st floor.
In swimming pool area I wanted to check foyer, noticed my light gem going yellow and backed off into shadow. I noticed that during this there was patroller stopping close behind me and looking at me. To my surprise he only 1st alerted. In big diamond area guard got stuck by walking in place at the middle of carpet. Luckily he wasn't any problem. I noticed that patrollers often stops and look into passages. Near garden are stairs. They lead to basement and to locked door at the bottom. I bet one of objectives will force me to go there. When I was far away guard who was previously stuck managed to get unstuck. In chess room I used rope arrow to climb to ceiling vent and get to 2nd floor loot stash.
Before opening metal gate I hid in shadow under metal shelf. Sadly when trying to loot corridor I got caught between corridor guard and dining room patroller. This explosed me and I was forced to escape to under shelf in loot stash room (ghost bust #4). I closed metal gate with lever and went via vent back to 1st floor. I tried to get to stairs in foyer and mantled on ledge with statues that looked like it's made out of wood. It was marble though, so when I made step, it alerted patroller (ghost bust #5). He calmed down very quickly. Then I mantled on railing and ran upstairs. There was stationary guard, who I didn't notice now, but noticed him later. Since he didn't pursue me I'm guessing he was turned away.
Time for proper 2nd floor. I went to dining room, mossed floor and used stairs to get to 3rd floor. But there was stationary guard and he immediately spotted me (ghost bust #6). I tried to hide under stairs, but it wasn't good enough hideout. He attacked me and I lost 8 HP. I was forced to escape. When i returned to dining room there was patroller walking away and to not alert him I crouched and sneaked through marble. While being pursued by guard. I escaped to the top of tree from garden. It had shadow, which saved me from being find. Guard couldn't get to me. Luckily nobody else got alerted by him. After he left I dropped on wooden railing (almost failed) and used 2 healing potion to heal. It's worth to say that guards in this mission aren't too sensitive and their search mode is short. In foyer archer started walking in small circle. Luckily he didn't block anything.
Through library I went to 3rd floor. Here was giant loot. In lord's office was frog in cage, luckily it happened to be neutral. Here I found Lord's key and lever under desk for another loot stash. While leaving I made loud step on marble, which unfortunately alerted patroller (ghost bust #7). It was easy to hide from him. In lord's quarters I found Bafford's Scepter. I manged to complete loot objective. Here is cleverly used fire tower tile used in torture bed. Other door leads to guard who almost killed me. I roped up to vent above piano room to attic and get to roof. I explored it, sneaked on marble slope roof. There is ginat fire in one of towers. To descend to piano room I run and dropped on edge of armchair.
My target now is door near garden at the bottom of stairs. Small library has switch on window opening another loot stash. Here is weird patter of horses' hooves. On 2nd floor NE room chimney leads to roof. Now I need to get to 1st floor, but 1st floor patroller got stuck in foyer at the bottom of stairs looking towards ledge with statues I used to get to 2nd floor. Archer who was walking in circles now is walking into wall. I can't use secret stash, because I locked metal gate. So instead I roped down to garden, dropped on smaller tree to retrieve rope arrow and dropped on grass. From here it was close to stairs and luckily Lord's key was correct key to open bottom door.
I'm starting with spiral like in Sword. Then are upside down rooms. Fake guards almost fooled me. I backtreacked and jumped into window. That was mistake, because room is fool of marble and alien bugbeast spotted me and tried to hit me with flies (ghost bust #8). Because how empty were other rooms I though there will be no danger and I was wrong. Other passage leads to the same place. One of these bugbeasts stepped on me, but didn't notice me. In ratman church and caves I used almost all my water arrows. Here I fell into low gravity pit filled with water.
I'm in underground ruins occupied by a lot of fire shadows and I can't get back. After dodging fire shadow I have no idea where to go. Here is rope, cloud below and 3 passages leading nowhere. So I thought that this is another low gravity shaft and I need to drop on cloud. It was mistake that killed me.
STATS:
Time: 2:10:33; Loot: 8062/11139
Locks Picked: 8
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 48; Healing Taken: 8
Innocents killed: 0; Others killed: 0
STATUS: DEAD, 3 OBJECTIVES COMPLETED
CONCLUSION
Mission has a lot of patrollers, it also has a lot of loud floors, so I'm forced to do a lot of slow crouch steps, which is a bit annoying. Luckily guards aren't very sensitive and I can crouch on the side of corridors and they will not see me when passing me very close. Also i will need to deal with patrol routes bugs that could be fixed, but can't, because I ironman the mission. And the longer I play more bugs like that will happen. Death after 2 hours run was bitter experience. My priority in next run will be figuring out how to progress through ruins. Also good thing I unbound quicksave and quickload as I caught myself couple of times to press quicksave button couple of times. It's really tempting.
RUN #2
Skipped in previous run sewer ladder leads to street. There is high window, but I have no idea how to get there and I don't plan to figure it out now. I skipped basement and went to 1st floor. In small room near foyer is ceiling vent to 2nd floor. No idea where exactly it leads. Tried to use ceiling vent to get to loot stash on 2nd floor, accidentally fell into water, but patroller just 1st alerted.
Patroller started to walk into railing in room above foyer. 2nd floor almost completely ghosted. Unfortunately I crouched under diorama and patroller went too close to me (ghost bust #1) and I needed to evacuate to piano room on 3rd floor. This alerted more guards and even archer. i mantled on armachair and roped up to attic to wait there. When I returned down piano room patroller vanished somewhere. So I picklocked lord quarter's door, patroller appeared behind me and surprised me (ghost bust #2). I went into lord quarters and mantled on top shelf. Patroller ran away. Another busts are about sneaking too quickly on marble (ghost bust #3) and leaning on marble while hitting part of wall, which makes Garrett makes marble noise (ghost bust #4). In last bust I hid in dark corner, guard went close to me, but somehow didn't spot me.
In diorama room I seen returning piano room guard. I was surprised to see him returning from that far away. Also above diorama is ceiling vent, no idea where it leads. Walking into railing guard got stuck on top of railing near front door. I roped down to garden and patroller saw me (ghost bust #5). I hid behind small tree and he calmed down and returned to his patrol route. But to my surprise he was still shouting like he was in search mode and he never stopped shouting. That was weird.
I skipped loot from alien bugbeasts area and returned to ruins. I noticed that I can climb up on rope. For some reason I thought there is low ceiling and I can't go up. I guess I was tired. No more metal, so I can run and sneak past fire shadow. I did one shortcut jump over pit. Later I tried to do 2nd shortcut jump, but it was a bit too far and I fell to my doom. I think strafe jump would work.
STATS:
Time: 1:11:07; Loot: 7066/11139
Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 69; Healing Taken: 8
Innocents killed: 0; Others killed: 0
STATUS: DEAD, 3 OBJECTIVES COMPLETED
CONCLUSION
That was a better run, but when I got 1st bust it was like domino effect. Also it doesn't help that after looting lord quarters I went for extra loot, which wasn't necessary, because undergrounds have some easy loot to grab. So busts #3 and #4 were avoidable. Also I managed to progress mission a bit, so I'm happy about that. I wished to get to top lever of ruins though. Maybe next time.
RUN #3
On 2nd floor I didn't notice approaching me archer. When I noticed him I made decision to return to dark corner and archer shot 2 arrows at me (-5 HP) (ghost bust #1). The rest of mansion I managed to ghost. The only difference from previous run was me skipping more loot and going to roof in order to use chimney to descend to 2nd floor and then return via vent to 1st floor.
Since I had enough loot in ratman church I wanted to descend on stone pew and on ground. It was loud descend and ratman went into search mode (ghost bust #2). In ruins I did successful strafe jump shortcut and at the top I found Constantine's Sword. Unfortunately going through portal broke the game and everything became white. Looks like a bug, which really sucks. I was forced to abandon this run.
STATUS: ABANDONED, 4 OBJECTIVES COMPLETED
CONCLUSION
Game breaking bugs can happen in ironman runs. Therefore I'm going to save game just before portal. Good thing I busted ghost. Otherwise I would be really pissed that my ironman ghost run died due to bug. Maybe I just went inside too slowly. I don't know. Also I'm getting better in ghosting mansion. I just need to be a little more patient.
RUN #4
Spider from sewers for some reason drowned. On 1st floor patroller walking around diamond spot me when I tried to grab this diamond (ghost bust #1). I think I will skip this diamond in my next run. On 3rd floor I wanted to get diamonds and enter lord quarters, I made noise on marble and patroller heard me (ghost bust #2). Then I tried to use vent to 1st floor, but bounced from rope on marble behind patroller (ghost bust #3). I lost 2 HP and escaped into vent. When I returned patroller somehow dropped on floor from higher place. Next time I'm going to try to grab rope as I think I can safely drop into water and even by descending on rope I still do splash noise.
In ruins I scored a lot of busts. First from 2nd rope and jumped loudly on small marble tile and alerted fire shadow (ghost bust #4). Maybe I should jump from rope lower and mantle on this tile, but that's scary. Next 2 busts are because the same fire shadow randomly turned around when I was walking behind him and I had no sahdow to escape (ghost bust #5-6). Looks like this fire shadow is totally randomized. To dodge him I returned to rope and mantled to other passage with small marble tile that I mossed and when fire shadow went right I did jump over pit to ledge and went to stairs. This jump is scary as I barely managed to succeed. Maybe i should strafe jump, but this is small tile. So I don't know how efficiently ghost this guy. And next fire shadow is also randomized and he also randomly turned around (ghost bust #7), but this one I know how to ghost.
Apparently white screen isn't bug. All I needed to do is to turn around. I tried to turn a bit, move forward and backwards and also jump, but didn't notice any indication that I do these actions, so i gave up previously. Last bust is after returning to undergrounds I needed to dodge alien bugbeast with short patrol route. I waited for it to go into dark corridor and sneaked to wall. I waited, but went forward before bugbeast turned around. Bugbeast attacked me (ghost bust #8) and lost 3 HP. After it calmed down I waited under wall until bugbeast turned around and then quickly sneaked to shadow. There is barely enough time to do it. On 1st floor patroller from chess room for some reason returned from corridor. no idea why he wasn't in chess room. The rest of the mission was easy and I finally completed.
STATS:
Time: 1:14:00; Loot: 6571/11139
Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 5; Healing Taken: 4
Innocents killed: 0; Others killed: 0
STATUS: ALIVE, GHOST RUN FAILED
CONCLUSION
The same amount of busts like in 1st run, but this time mission is completed. I gained new knowledge. But the problem is that I don't know how to ghost this random fire shadow who busted me the most. In my previous run looks like I was super lucky to ghost him. As for plan now is to beat mission with less or none ghost busts. If i will get 8 ghost busts, then I'm going to end the run and try to do better next time.
RUN #5
On of patrolling 2nd floor archers vanished. When returning to chess room I didn't hear patroller's footsteps for a long time, so I dropped into water. Patroller was near garden and luckily he only 1st alerted. I succeeded in ghosting mansion in 41 min. Undergrounds were easy. I mossed floor at the path of bugbeast with short patrol route.
Fire shadow was troublesome. I went forward only when he went to stairs, then I chose opposite path to run and after turning strafe run to stairs. This worked and I managed to ghost ruins in 58 min. Unfortunately I was impatient and descended into sewers too quickly, so crayman spot me (ghost bust #1). I also noticed that spider drowned again.
STATS:
Time: 1:08:37; Loot: 6296/11139
Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
STATUS: ALIVE, GHOST RUN FAILED
CONCLUSION
This one bust at the end is painful. Have I was a bit more patient I could successfully ghost this mission. At least now only successful ghost run matters. So having ghost bust ends the run.
RUN #6
I changed a bit my route through chess room. Instead going behind archer along left side of room I would go along right side of room where the whole loot is located. This allowed me to go through vent quicker. Return through this vent was tricky. I didn't hear patroller's footsteps again, so i dropped on edge of vent and I heard him moving. Looks like he was frozen and near pool. So I had luck that I didn't decide to just drop into pool. At the end of mission I wasn't seen by crayman this time and spider drowned again. Mission has been finally ghosted.
STATS:
Time: 1:00:28; Loot: 6246/11139
Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
STATUS: ALIVE, GHOST RUN SUCCESSFUL
CONCLUSION
I managed to do it. Not even one clank on marble. Strafe jump shortcut in ruins was very stressful. And I needed to wait 10 min for fire shadow to cooperate and go to stairs. The biggest obstacle in this run wasn't any enemy or platforming, it was lack of patience. I wanted to rush, which most of the time ended with bust. I needed to remind myself to wait more and observe patrollers. Let them turn behind corner before you will move forward.
Also I was thinking about how many loot I would allow for save in limited limited saves ghost run run. After 1st run I thought about 1000 loot, but after being confident in my route I changed mind to 3000 loot. This allows only 2-3 saves in this mission and I would save only after looting up to top floor. 2nd part would be going down through mansion, doing undergrounds and saving right after 1st rope in ruins. Last part would be doing climb and return to starting point.
Galaer on 1/11/2022 at 09:21
INTERTHEFT
BLIND IRONMAN GHOST RUN
RUN #1
Mission based on Thieves Guild, only loot objective requires 4000 loot. In shop I bought 1 rope arrow and 2 water arrows. There are frobbable crates. Yay! In house I opened door, noticed thief looking at me and quickly close it. Luckily he didn't go into search mode. On 1st floor I hid in shadow, but thief spot me anyway (ghost bust #1). Well, it's not House of Architect, so enemies have normal sensitivity. I escaped to 2nd floor window. In basement is lever behind banner, but I have no idea what it does. Vent under stairs leads to warehouse. Evtering secret passage above right crate completed breaking into thieves guild objective. Casino guests don't alert to us. In warehouse I tried to go into passage to sewers by dropping from crates, but somehow dropping makes loud noise and this alerted 2 thieves (ghost bust #2). They quickly calmed down.
In Thom's Residence I completed bracelet objective. I picklocked double door and one of thieves went into search mode (ghost bust #3). Higher floor is very well patrolled. I managed to go through left room and hid from patroller under pillar with railings. I barely managed to ghost all these patrollers. I noticed that I have a map.
Frog sewers I'm going to avoid as there is nothing interesting other than 4 frogs. In Donal's house I found note about switch in bookcase. I ghosted 1st floor and went to 2nd floor via stairs. Unfortunately they aren't safe and after conversation patroller is going to use them. This busted me (ghost bust #4) and I dropped to theater to hid in shadow behind curtain. I lost 1 HP, because of that. When dropping on carpet patroller spot me (ghost bust #5). I returned behind curtain. One of thieves seen me, but after making side step he returned to search. Instead of using stairs I roped up to window above theater.
Cloister is an exit. Lever near bookcase lead me to bedroom, but here is locked safe and I need key. Reuben probably have it. I always had problem with remembering who I need to visit first. I went behind cloister's patroller, but when he stopped he turned towards me (ghost bust #6). I dropped to theater (-1 HP). This led to gong alert. I tried to heal with food, but it doesn't work for some reason.
In Reuben's house I completed loot objective. To get to 2nd floor I roped up to window above NW room. I returned to Donal's house. On 1st floor I mistook paths and went to stairs. I backtracked, but waited for dining room patroller too long. Behind me showed up another patroller and small shadow wasn't good enough place to stay (ghost bust #7). I escaped to theater. Getting to safe was easy and I completed vase objective. Then returned to cloister and finished mission.
STATS:
Time: 2:05:40; Loot: 4620/6960
Pockets Picked: 2/4; Locks Picked: 10
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 2; Healing Taken: 2
Innocents killed: 0; Others killed: 0
STATUS: ALIVE, GHOST RUN FAILED
CONCLUSION
Mission is mostly easy, but in Reuben's and Donal's houses has a lot of patrollers who are challenging to ghost. Especially Reuben's 1st floor. I'm going to try to find other way to basement than through crypt as thia rea is very difficult. Also I'm surprised that i managed to finish this mission on 1st try. That means I need to beat it with less than 7 ghost busts next time.
RUN #2
Lever behind banner opens wall passage to warehouse. Since 1st floor of Reuben's house is tough I decided to go to east side by using sewers from Magrin's residence. Unfortunately I hid in not perfect shadow near passage and thief saw me (ghost bust #1). I escaped to spider cave, because there are wooden planks blocking way if I don't crouch. This wasn't obstacle for thief and he killed me.
STATS:
Time: 0:22:33; Loot: 1282/6960
Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 10; Healing Taken: 0
Innocents killed: 0; Others killed: 0
STATUS: DEAD, 2 OBJECTIVES COMPLETED
RUN #3
I decided to go to east side of Reuben's 1st floor by using dark passage. For this I needed to time 3 patrollers. If sword patroller will be standing on terrace when archer is approaching him, archer will stop near right wall. That's why I needed to wait for sword patroller to leavew just before archer will stop on terrace, because he would stop on left side. And also I needed to time well other sword patroller. There was a lot of waiting, but I succeeded. And to get out of 2nd floor I didn't use rope arrow. Instead i went through dining room back to NW room. There are 3 patrollers to time, but they are much easier than through dark passage. Maybe I should go through it next time instead of using dark passage. Sadly I busted my run at the very end. When entering cloister I made loud step on marble and patroller heard that (ghost bust #1). I hid in shadow in cloister and he didn't find me.
STATS:
Time: 1:02:49; Loot: 4360/6960
Pockets Picked: 1/4; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
STATUS: ALIVE, GHOST RUN FAILED
RUN #4
In house in kitchen I mantled to dumbwaiter left side and made loud metal noise. Luckily nobody heard that. In warehouse I went for purse, but I failed to mantle on metal beam. Instead Garrett bounced away and made loud noise on crate. Interestingly only further thief 2nd alerted (ghost bust #1). Thief close to my position didn't react at all. I think that next time I'm going to skip this purse.
STATUS: ABANDONED, 1 OBJECTIVE COMPLETED
RUN #5
In warehouse I skipped purse. Then I dropped on edge of crate near passage and then on floor. This was loud drop that luckily didn't alert any thief. I hate dropping from crates. For some reason it's not consistent. Sometimes you will not make noise and some other time you will do. Doing the same drops in metal vents I can do consistently quietly. That's weird. Next time I'm going to moss floor under crate.
In Reuben's house I decided to go to dining room on the right. This means that I need to hide in shadow in doorway and observe patrollers. Archer should go to terrace, corridor patroller - left and dining room patroller should return to NW room. After dousing fireplace I roped up to ceiling near east window I needed to perform jump while grabbing rope arrow, because wooden part of ceiling was a bit further from window. Luckily on the other side is carpet, but this is scary jump. And I need this rope arrow, because I don't remember where I got extra rope arrows in my 1st run. So I have only one from shop.
Sadly busted this run in Donal's house. I wanted to shoot rope arrow into wooden beam to get to 2nd floor from theater, but this time I missed my shot. This alerted thieves (ghost bust #1). Next time I will check if shooting rope arrow into ceiling makes it possible to reach it.
STATUS: ABANDONED, 2 OBJECTIVES COMPLETED
RUN #6
In Reuben's house this time I roped to north window. There is no carpet at the top, but haging rope is close to shadow, so it's easier to get on it. Framerate drop almost busted me by making loud clank on metal in sewers after Reuben's house. Luckily thief ignored it. In Donal's house dining patroller alerted to me dousing fireplace (ghost bust #1). Never before he alerted, only this time it's a problem. This random stuff connected to Garrett's activity (random clanks on loud floor, random loud drops from crates and now random 2nd alert from dousing fireplace) start to annoy me.
STATUS: ABANDONED, 2 OBJECTIVES COMPLETED
RUN #7
In Reuben's house I doused fireplace in NW room from 2nd floor. In Donal's house I roped to ceiling and managed to get to 2nd floor. i don't know why I thought rope will be too short. Remembering about run #3 bust I decided to moss marble floor in cloister near both doors. Unfortunately for marble near further door I chose broadhead arrow and didn't realize it until shot happened. Arrow hit door and alerted thieves (ghost bust #1). I guess I was tired from doing 4 runs in a row.
STATUS: ABANDONED, 2 OBJECTIVES COMPLETED
RUN #8
Despite being tired I decided to do one more run in the same session and this time I managed to pull it off. I didn't made mistake like last time and mossed marble near both doors. This allowed me to not worry about making noise on marble. I also skipped some easy loot as I wanted to finish this run as quick as possible.
STATS:
Time: 0:29:43; Loot: 4088/6960
Pockets Picked: 1/4; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
STATUS: ALIVE, GHOST RUN SUCCESSFUL
CONCLUSION
This mission is interesting combination of very safe areas where people are snoring in beds and they ignore all noise plus areas easy to ghost with one or two patrollers with areas with very tight patrol routes (both lords houses). Because challenge happens only in Reuben's and Donal's houses all other areas has been speedruned. This means that this mission can be beaten quite fast and also is less stressful, so it's easier to repeat runs. Still random stuff annoyed me a lot.
Galaer on 1/11/2022 at 09:23
OLD HABITS AND DEAD WIVES
BLIND IRONMAN GHOST RUN
RUN #1
My objectives are to get to vault, get doll from old house, gift or 2 of lady Beckett from her grave, Mechanists money, 1700 loot, don't kill and escape. In shop I can buy everything useful in this run: 1 gas arrow, 2 rope arrows, 6 water arrows and for the rest I buy 2 broadhead arrows, but maybe flares would be better choice. Looks like it's a mansion mission and there is a map. Sadly it's just a sketch of the whole area, there is no map of floors inside mansion.
I went to basement and found Basement key, so I used it to unlock door. Hearing that one of stationary guards went into search mode (ghost bust #1). I went to bridge to get to Clifford's mansion and mantled on it's left side. Stationary guard seen me (ghost bust #2). Luckily hiding in shadow near entrance to Beckett's mansion and staying there patienly made patroller calmed down before he came to me. Soon after I found passage under bridge.
In Clifford's family tomb there is haunt who must be dodged from left. Doing that in this challenge was scary. Next is entrance to Mechanists building and I see lever there. No idea what it opens. 2nd area has 3 haunts, but it's easier to dodge them. But due to stationary haunt at the top you can't really return the same way. Outside I found switch on rock. No idea what it does. There is entrance window to top floor of Mechanists building and old house. I didn't find doll there though. In hole under house are frogs watching TV (?).
I tried to enter Mechanists building via window, but priest from below seen me (ghost bust #3). I tried to escape, but Mechanists archer at the bottom floor killed me. I learned though that levers are actually light switches, so next time I will try to ghost this building from bottom level in family tomb.
STATS:
Time: 0:36:57; Loot: 646/3740
Pockets Picked: 1/6; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 11; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
STATUS: DEAD, NO OBJECTIVES COMPLETED
RUN #2
I found basement key in stables. I checked rest of basement and found some Mechanists parts. No idea if I need them. In factory I made loud drop from stone ledge and patroller heard that (ghost bust #1). Looks like dropping on edge of this ledge actually helps. I learned that I actually need steel plate and acidic mixture to create gear. Unfortunately gear fell into water and alerted patroller (ghost bust #2). But gear is necessary to obtain Mechanists Funds. This is tricky and I have no idea how to ghost it. Unless there is also gear in Mechanists building.
Looks like sleeping people don't hear loud noise. On 2nd floor of mansion I roped up to wooden beam and doused light switch to turn off light. In storage I dropped on edge of shelf and shot rope arrow into wooden beam to descend. Weirdly enough even if I touch floor I can't get out of rope without using crouch key. I noted dates of birth and death of lady Catherine. They may come in handy. I found vault, but I need Lady's Vault key, which I found in my previous run.
Entered Clifford's mansion and it's abandoned. Only basement has 4 thieves, but they are easy to dodge. Here I completed loot objective and doll objective. And I found 3 locked doors. Then I went to family tomb to enter Mechanists building. Tricky part is ghosting patroller on 2nd floor. I needed to go outside, but there is another patroller who may spot you. This way I could reach light switch. Top floor was also a bit tricky. From stairs I mantled on wooden railing and mantled to other side of room where light switch is located. Sadly I didn't find any gear, so creating gear in basement is the only option. In vault I found final letter, which completed one more objective. Now I only need to find lady's grave, but I was everywhere and didn't see any cemetery.
It happened that I need to visit big statue on NW part of map. To open portcullis I need code. It's made out of month and day, so I thought about brute forcing this puzzle. But then i remembered date I noted and also day from scroll in abandoned house. This way I managed to open portcullis and get lady's necklace. To return to starting point I found ledge above it and used it to drop to starting point.
STATS:
Time: 1:23:49; Loot: 2318/3740
Pockets Picked: 4/6; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
STATUS: ALIVE, GHOST RUN FAILED
CONCLUSION
Mission is on the easier side. There is a lot of light switches and torches and shadow, so it's easy to dodge enemies. There is only one problem - gear. After putting parts into machine and using lever gear drops into water and alerts patroller. I don't think I can figure out the way to ghost this situation by doing ironman ghost runs all the time. So I'm going to experiment with saves and after testing delete them and unbind quicksaves.
GHOST RUN WITH ONE SAVE
I did some testing and I found a way to make gear drop quietly. For that I need to stack 2 healing potions at the middle of water. To do that I'm crouching, moving towards pool, doing small step backwards, looking a bit up and dropping potions. After using lever gear should bounce on metal part around water. This also alerts patroller, so I need to moss this part of metal and the only moss arrows in this mission are in doll room in Clifford's mansion.
The problem is that placing healing potions in right place on water is incredibly precise and impossible for me to do it consistently in ironman run. So the plan is to complete every other objective without saving, then place 2 parts into machine, moss metal around water, hide in shadow and wait for patroller to climb stairs. Afterwards go towards water and do small step backwards. And finally do hard save to place potions correctly.
During my testing I tried to not explore this mission, but still i found about 2 new things. First near stairs leading to factory room where we need to crate gear, is door and shadow, so I can wait there and use stairs to descend to factory. I don't need anymore to risk not making noise while dropping from stone ledge. Second thing is in doll room. Thief patrolling it has a key probably for locked doors I mentioned earlier,
I restarted my mission only once. On this try I pickpocketed sleeping noble and accidentally used healing potion he had. Since I didn't want to do chemical ghost run I restarted the mission. I was correct with thief's key. It opened all doors. Also figured out that rock switch opens hole with frogs watching TV. I had no problem ghosting this mission, though I skipped some pieces of loot, because I wanted to finish this mission quickly.
As for setup - I managed to do it on my 1st try. It really surprised me a lot. So now this is ghost run with one save and no loads. And door discovered in my test run leads outside close to ledge leading to starting point.
STATS:
Time: 0:41:33; Loot: 2243/3740
Pockets Picked: 5/6; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS, ONE SAVE, NO LOADS
PERFECT GHOST: POSSIBLE
Galaer on 1/11/2022 at 09:29
THESE UNFORTUNATE ONES
BLIND IRONMAN GHOST RUN
RUN #1
My objectives are to meet Willem in his apartment across from tavern, get 3400 loot, don't kill and escape. At the start I get Willem's Apartment key. I used canal vent to get to underwater cave. It's a bit scary, because I can drown. This way I got to mansion. Ups. I was supposed to meet Willem first. Oh well, let's check this place first.
On 1st floor I tried to enter dining room, but patroller leaving it spot me (ghost bust #1). I hid under stairs. In dining room I stole daggers of Moa Ran and looks like it leads to loot alert from patroller (ghost bust #2). He alerts other AI. Went into next room, patroller was approaching me, so I went back, but other guard was also walking towards me. I hid in corner, but was discovered by guard (ghost bust #3). I made my run all the way to underwater cave while alerting other AI.
I decided to return to the city. While going through vent I fell on metal hatch and made huge noise. Luckily nobody heard it. I found Willem and reading his report completed objective to meet him and gave me 3 other objectives: break into estate (this one I completed), optional objective to find better map, because Willem gave me city map and objective to steal ceremonial hammer. I went into 2nd apartment and woman from it spot me (ghost bust #4). She ran away, but cops ignored her. This apartment must be avoided. When leaving female cop from tavern spot me (ghost bust #5). I hid in Willem's apartment. Maybe cops didn't ignore woman's alert. I thought that patrolling cop calmed down, so i went behind him. I was wrong. He immediately turned around and ran after me (ghost bust #6). I jumped into canal.
In sewers red light door is locked. In city there are wooden planks blocking way in dead thief's house. His diary mentions need of rope arrow. That's exactly what I'm looking now. I see a lot of places requiring it, but I didn't see any rope arrow yet. So I returned to mansion on 2nd floor this time. And here I also see the need of rope arrow. I should have one at this moment. In wooden corridor there was a good spot to hide in shadow from patroller returning to marble corridor, but in other direction it's not safe spot, so i needed to escape to well again (ghost bust #7).
This time I went to 1st floor. In locker room Jean Dumond locker is locked and nearby is something that looks like secret wall. Kitchen servant spot me (ghost bust #8). I was confused by her path and made wrong decision. In basement I found 2 locked doors. In generator room is switch turning off light in big crossroad room. I noticed purple noble and he has a key, but he was too far away to grab it. Soon after noble turned on light. I used vent in stairs and I see couple of spots requiring rope arrow, which I still don't have. So i went to attic, stepped on wooden plank, which made scripted noise (I learned about it in sewers). This noise though woke up sleeping guard and he spot me (ghost bust #9). I tried to escape, but got stuck on wooden planks on floor. Guard killed me.
STATS:
Time: 1:28:34; Loot: 828/5269
Pockets Picked: 2/12; Locks Picked: 10
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 12; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/8
STATUS: DEAD, 2 OBJECTIVES COMPLETED
CONCLUSION
Mission is tough. City isn't that hard, but mansion has a lot of areas always visited by someone. There is no objective to get daggers of Moa Ran, so I can skip this loot alert. There is also barely any tool like water arrows and moss arrows. But the main problem is that I didn't find any rope arrow and I needed urgently. Maybe it's in mansion's attic (usually ropes are found in attics), but it's late in the mission, so some must be found in the city. I skipped couple of places like Mechanists workshop, tavern and police station as i found them dangerous. So next time I'm going to check this places and find this damn rope arrow.
RUN #2
Noticed in Willem's report that Mechanists workshop has some useful tools. OMG, rope arrow must be there. Leaving tavern through window I stepped on part of window, which is made out of metal, but doesn't look like that. This way i alerted cops (ghost bust #1) and escaped to canal. Checked Mechanists workshop and there is no rope arrow. Patroller climbing stairs spot me (ghost bust #2), so i fell down (-1 HP) and escaped to street. Next i checked city watch. Here is alarm button, so I must be extra careful to not trigger it. I needed to solve a puzzle to obtain code for safe and got Sewer key. Red light door leads to room with golden skull. It completes bonus objective, but doesn't count as part of loot. Also zombie breaks door and goes into search mode, but it's just scripted situation.
I was able to climb to north house, but there is no rope arrow. I went to dead thief's house and broke lower plank (ghost bust #3). This also alerted cops, but didn't find any rope arrow. There is tunnel leading to hole in ceiling, but to climb up I need rope arrow. I had hard time to return back into tunnel - I needed to crouch and jump forward couple of times. I also returned to house near starting point, climbed to 2nd floor, dropped on edge of window and did dagerous jump to mantle on wooden ledge leading to house with telescope and even there wasn't any rope arrow. I'm losing my mind. Where in the world is rope arrow?
I went to mansion. Purple noble has Secretary Room key. bronze servant entered north room and surprised me (ghost bust #4). Luckily he calmed down rather quickly. i stole Basement key from him and went there. I found lever under stairs opening vent, then opened 1st door. Thief went through it and went into search mode (ghost bust #5). He spotted me, so i tried to escape into vent, but he killed me.
STATS:
Time: 1:09:36; Loot: 847/5269
Pockets Picked: 5/12; Locks Picked: 13
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 13; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/8
STATUS: DEAD, 3 OBJECTIVES COMPLETED
CONCLUSION
Still no luck with rope arrow. Looks like I'm destined to play without it. That's so annoying. Also I think I'm going to skip gambling den in basement as it looks too dangerous.
RUN #3
I read thread of this mission to check if there are any bugs with rope arrows and found 1.1 version fixing bug with one of rope arrows found in game. Then I read post to find out how it worked. Looks like getting rope arrow from attic as first rope arrow doesn't allow to shoot it and corrupts every future rope arrows. I suspected there is rope arrow in attic, but post mentions other rope arrows. I have no idea where they are. So I'm going to attic first.
Finally found rope arrow in attic. Also removing wooden plank (without destroying it) trigger 1st secret. Went to south part of 2nd floor. In 1st room I noticed ceremonial hammer below grate and looks like it's protected. Turned off light on balcony and went behind archer. Then I crouch walked in front of sleeping on chair guard and he just noticed me! (ghost bust #1). So I can't trust sleeping guys. Archer also alerted and he shot me twice (-6 HP) and I ran north and tried to do jump on other balcony, but failed. Luckily there was roof between balconies, so I didn't die. I don't have any healing potions and barely any food, so I can only heal 2 HP. After calming down awaken guard stood in place.
In north bedroom I found 2nd secret near bed. Safe is locked and in bathroom I found Private Locker key. Also noticed that desk lamp can be turned off. I noticed colorful circles on wall and noted them. Maybe they are for puzzle. Continued to library. I think this place is visited by purple noble, but he's not here. This leads me to north part of basement.
This time I opened 2nd door. This also leads to gambling den, but patrolling thief didn't come to me. Inside I noticed thief wgo killed me in last run and he's stationary, so maybe he alerted to opened door. I found only purse and healing potion. I expected to find more loot here. Right path leads to cave. And here I find Pagans (?). They don't look too friendly, so I dodge them ands ignore their house. Then are some ruins (?), which leads to city park (?). This route definitely surprised me the most. Looks like it will be my return path from mansion. Other paths lead to kitchen. So I can finally open locked locker.
This way I open wall, which leads to ceremonial hammer. It's protected, but soon I notice small switches on statues. Grabbing ceremonial hammer should complete objective, but I didn't visit Willem yet. I'm going to visit him soon. I also heard Hammerite's voice that something is wrong. I didn't see any Hammerite in this mission, so I think it's scripted. When leaving I notice green noble entering locker room and alerting to opened wall (ghost bust #2) and alerts other AI. Looks like I will need to close everything.
I returned to vent leading to attic and roped down to music room. After I returned to vent I learned that this room is visited by bronze servant. There is no shadow in there, so I must look out for him. I also wonder if AI alerts to rope. Returned to south part of 2nd floor. Balcony light is turned on. In Secretary Room I found Safe key. I left door opened and patroller seen that and turned on light in room. I hid in shadow and he didn't see me, but because of door he went into short search mode (ghost bust #3). I used vent to get to north room to open safe. Landed loudly on stairs, but luckily patroller only 1st alerted.
I used underground route to return to city. Near Mechanist workshop I roped up to wooden planks and used window. It leads to 2nd apartment and woman saw me (ghost bust #4). I used other window to get to architect's house and clanked on marble. Luckily patrolling architect didn't hear me, but I mossed marble floor under window. I noticed alarm switch. I tried to get away from architect's path and unfortunately he's a bit sensitive, so he saw me (ghost bust #5). Luckily his alert was short. I was ready to KO him to avoid launching alarm. i found book with some information, but not a map. Maybe this book will complete optional objective.
Frob range for Mechanist workshop sign is long. Leaving tavern I alerted patrolling cop (ghost bust #6). I hid behind pillar in tavern and noticed that both cops vanished. They are outside and I seen one of them. I noticed lever under counter, which gave me Bag of Black Beans, which is key item (?). No idea where to use it. I met Willem and looks like I didn't find architect's map yet. I ahve huge problem with completing loot objective. I didn't think it will be that hard. I shot rope arrow into wooden ledge of window opposite to house with telescope and jumped into canal to reach it. I failed it. Looks like I need to drop on pipes to reach rope. This way I don't have any rope arrow. I completed loot objective in sewers. Since I was close I went to complete bonus objective. Lastly I went to starting point.
STATS:
Time: 2:08:16; Loot: 3443/5269
Pockets Picked: 7/12; Locks Picked: 15
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 6; Healing Taken: 6
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/8
STATUS: ALIVE, GHOST RUN FAILED
CONCLUSION
This mission is hard, but at least I finished it now. I will need to worry for loot alert, close every door behind me and know that AI will turn on light I turned off. I still didn't find any rope arrows other than from attic. This means it's stressful, because if I lose one I can't get some loot. And loot objective is really hard to accomplish. It will require from me to explore most of the places. In my run I skipped daggers of Moa Ran, Mechanist workshop and tower near park. I also failed to climb to the house opposite to telescope house and I seen vase there. It will be hard, but it's possible.
RUN #4
After taking ceremonial hammer green noble teleports to locker room and check wall. I have no time to return to close wall. So maybe it's scripted alert. I will need to do some testing later. I found more loot in mansion, which allowed me to skip some troublesome areas in city. Like architect's house. I also skipped bonus objective.
STATS:
Time: 1:10:31; Loot: 3448/5269
Pockets Picked: 4/12; Locks Picked: 11
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/8
CONCLUSION
I did some testing. I found out that sleeping on chair guard doesn't wake up when I crouch walk in front of him. I have no idea why he woke up in my previous run. Rats can activate wooden planks. And noble really alerts to opened wall. He appears outside locker room, so you have barely enough time to run close wall and locker. So his alert is unfortunately ghost bust #1. Also don't grab ceremonial hammer too quickly after barrier will vanish, because you can still get hurt until beams of light will vanish.
STATUS: ALIVE, GHOST RUN FAILED
I'm getting there. After my first 2 runs I thought I will not manage to ironman ghost this mission and right now I almost did it. This mission is really intimidating at first, but it's really not that hard.
RUN #5
All right, mission ghosted. My route was exactly the same, but I did it faster. Dealing with green noble after obtaining ceremonial hammer was the most scary part. You need to run quickly to locker room and when you enter it, noble will also enter it. While he's walking you must quickly sneak to lever, use it to close wall and then quickly close locker and back off. Sneak to door and wait for noble to get back to door, then hide in opposite corner.
In my run I skipped bonus objective and optional objective. I still don't know where is detailed map. It must be hidden somewhere in architect's house, but where? And also I only found 1 rope arrow. Where in the world are other rope arrows? During my runs I was joking that maybe you need rope arrow to get rope arrow. That would be funny design.
STATS:
Time: 0:52:18; Loot: 3448/5269
Pockets Picked: 5/12; Locks Picked: 10
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/8
STATUS: ALIVE, GHOST RUN SUCCESSFUL
Galaer on 1/11/2022 at 09:30
PURSUANCE - POST CONTEST EDITION
Full name is "The Pursuance of an Inscrutable Reciprocity - Post Contest Edition", but it's so long and it has hard to understand words, so I only remember 1st word. So let it be. This is new version of previously reported by me mission. There are some changes in old missions and I heard about new mission. So it's time to play this campaign again.
MISSION 1 - A CITY WITH OPPORTUNITIES
This revision has more details more places with loot (mostly small windows) and more secrets. Sewers have been extended. There is also extra engineer spawning later in the mission who has key to obtain key item that will transfer to next mission. You still need to KO noble who steals ruby, so that's ghost bust #1. But there is no need to nudge guy near statues, he vanishes after thievery when you don't look at him. There is one window with woman who wakes up. You need to hide behind small pillar dividing her window, grab key from wardorobe and open purple box and then leave while blocking her view by pillar. Mission is quite easy to ghost, but requires more backtracking. Also at the end I got extra objective for not being seen.
STATS:
Time: 1:25:40; Loot: 8582/8817
Pockets Picked: 8/14; Locks Picked: 6
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 4/5
GHOST: IMPOSSIBLE
MISSION 2 - COLLECTING IT ALL
Loot from previous mission doesn't transfer to this. There is more loot and more secrets (which I failed to find). There are vents leading to different parts of house. There is working clock puzzle, which this time must be solved to obtain gear and requires key item from previous mission. Luckily puzzle doesn't require having Statue of Ipaniox anymore. There are also 4 extra gems to collect for mages requests. They will transfer to mission 4. This requires you to revisit previously explored areas. One of sidequests requires you to return to ballroom and press 4 rubies on pillars. Rubies are located high on pillars, there are guests, no shadow and marble floor. You need to moss floor, but you can't moss floor under one pillar, because entering will alert guests. You have only 2 invisibility potions and you need to use them both. You get to rubies by jumping on tables and leaning towards them. After first 2 rubies return to curtain and then other 2 rubies. Also don't forget to talk with mage before doing all that. Otherwise frobbing all rubies will not work.
STATS:
Time: 1:25:40; Loot: 8582/8817
Pockets Picked: 8/14; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 4/5
GHOST: CHEMICAL SUCCESS, but non chemical run is possible if you ignore Air Mage's Gem.
PERFECT GHOST: IMPOSSIBLE. 3 coins (60 loot) on top of fountain must be skipped, because of 2 patrolling bots, people on balconies observing fountain and no shadow.
MISSION 3
Mission has no name and it's just a cutscene. Loot from previous mission transfer to this, but there is no loot this time.
STATS:
Time: 0:00:24; Loot: 0/2700 (0/0)
Pockets Picked: 0/2; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
Galaer on 1/11/2022 at 09:37
PURSUANCE - POST CONTEST EDITION
MISSION 4 - AN UNRGENT GET - AWAY
This is new mission and I only entered it for couple of seconds to check if helping mages leads to different mission and if transfer of gems works. Since I never played it I decided to try blind ironman ghost run. I don't know it's difficulty, it's GORT's mission after all, so it may be hard. If it's like mission 2, then most likely it will be impossible ironman ghost this mission. But if it's like mission 1, then I have a chance.
BLIND IRONMAN GHOST RUN
RUN #1
My objectives are: get Magic Eye of Disillusion, get 1500 loot, don't be seen by cops and escape. Looks like it's a city mission, Cop in 1st house almost seen me, I hugged wall, so he only 1st alerted. I went via wire and obtained slow fall potion, Since I'm very high I wanted to bind slow fall potions to a button, but for some reason it doesn't work for me. So I will need to jump with slow fall potions selected. On street I tried to mantle into window, but instead I jumped in place and woke up and alerted noble woman inside (ghost bust #1). I can't enter her room anymore. I waited in doorway, but patrolling servant walked too close to me and spot me (ghost bust #2).
In bakery I found safe key, but I couldn't find any safe. Then I roped up to attic with sleeping Pagan. In chest is gas arrow, but picklocking it wakes up Pagan looking towards it. I used window and tried to jump on wall, but jump didn't jump, so I fell on street and died. I knew I should skip this place and to exit I could select slow fall potion or shoot rope arrow into roof to improve my chances of jumping on wall. That's the lesson for next run.
STATS:
Time: 0:24:06; Loot: 480/8205
Pockets Picked: 2/20; Locks Picked: 4
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 13; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/9
STATUS: DEAD, NO OBJECTIVES COMPLETED
RUN #2
I learned that power plant key is somewhere near bank. I know where bank is, but I didn't find any key. I discovered statue with lock and looks like I need code for it too. Also there were some numbers on fountain. Looks like city patrollers have a bit random patrol routes. Bank entrance is constantly patrolled, so I skip this place. I went to canal, but can't swim for too long. I see some resemblance to 2nd city from RotB 2. There is lots of cops and lack of shadows even after dousing torches. I overheard conversation between servants about searching for her. Whoever she is. Some woman constantly 1st alert to me, but I don't see her. Lastly I got spotted by cops (ghost bust #1) and unfortunately they didn't calm down before coming to me. I tried to escape, but it was too late. I failed objective of not being seen by copsm which failed the whole mission.
STATS:
Time: 0:25:46; Loot: 605/8205
Pockets Picked: 1/20; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/9
STATUS: MISSION FAILED, NO OBJECTIVES COMPLETED
CONCLUSION
This is the hardest mission so far. Not many shadows, dousing torches doesn't help, lots of cops and if they see me it fails the mission, key hunting, puzzles. That's a bit overwhelming for blind ironman ghost run. I will continue my runs, but if I will continue failing that quickly I may skip doing ghost run with limited amount of saves. I will think about that. In next run I will probably try to climb to wall near attic, maybe visit bank and try to go further into 2nd area of city.
RUN #3
I almost got caught by cop near fountain. I didn't expect him going near building. I needed my all rope arrows to deduce where to shoot rope arrow to wooden roof with attic window to jump and mantle to wall. Big window led me to building with invisibility potion. Went to roof and used left wire to get to roof with archer. I fell loudly on chest, which alerted archer (ghost bust #1). Luckily he calmed down quickly. Then I barely did strafe jump from tower to next roof and returned via another wire back to building and to wall. I found bank's roof. Sadly generator can't be turned off. On 2nd floor I found bakery's safe. There is no shadow anywhere, so I hid behind pillar and waited for archer. When I didn't see him I leaned to the side and he seen me (ghost bust #2). I escaped to other side of room and noticed that archer is stuck on metal railing, so I roped up back to roof. Then I jumped from gargoyle to room with coin and jumped into canal. There is only one ladder, so can't use canal to sneak somewhere else. Went to locked south gate and tried to sneak east, but stationary cop seen me (ghost bust #3). And that's how this run ended.
STATS:
Time: 0:34:42; Loot: 880/8205
Pockets Picked: 3/20; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/9
STATUS: MISSION FAILED, NO OBJECTIVES COMPLETED
RUN #4
I decided to sneak via street again. Unfortunately when dodging stationary cop I ran onto woman and she alerted (ghost bust #1). I ran away and hid in shadow, but mission failed. I guess don't see objective also means that you shouldn't be heard.
STATS:
Time: 0:03:02; Loot: 0/8205
Pockets Picked: 0/20; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/9
STATUS: MISSION FAILED, NO OBJECTIVES COMPLETED
RUN #5
I tried to ghost same street again, but this time to be more careful. Unfortunately woman got stuck walking on lamppost, so I decided to try ghost via canal. Another accident happened. Another woman fell into canal and drowned. Nobody alerted to that or seen her body. I tried to move her body, but I have too short frob range. I tried to rope up to wooden beam, but there is nowhere to go. I see chest and lever on the other side of canal, but I don't see any way to go there. I went east and needed to hide in shadow under fake door. Patrolling cop bumped into me, but only 1st alerted. I'm thinking about going north, but there is lots of patrollers. Servant randomly changed his patrol route and decided to walk along wall where I hide in darkness and he seen me (ghost bust #1). He ran away while alerting patrolling cop. Cop didn't see me or hear me, he went into search mode and mission has failed.
STATS:
Time: 0:20:14; Loot: 0/8205
Pockets Picked: 1/20; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/9
STATUS: MISSION FAILED, NO OBJECTIVES COMPLETED
CONCLUSION
There was couple of accidents with stuck AI or AI killing herself, so I need to take it into account. Also if I want to have chance scouting mission I should knockout alerted people before they will alert cops. I don't think this path is good for me to choose, but I will need to use it to return to statue in 1st area. Next time though I'm going to use rooftops path and jump into canal again.
RUN #6
Back to south gate I went out of shadow to check situation with stationary cop. I went behind patrolling cop and he randomly turned around to do his scripted alert (he stops, 1st alert and couple seconds later calms down and return to patrol). He spotted me and went into search mode (ghost bust #1), but it didn't fail the mission. I quickly hid in shadow and KO-ed him (ghost bust #2). I took him to canal where is torch. Above it is wooden part of roof. Climb there and here is good shadow to hide body.
Stationary cop who failed mission in 3rd run is tricky. I needed to hide in right corner away from him and wait for patrollers to go away and stationary cop to look towards canal. Then I ran towards tavern and started dousing torches. Tried to hide from patrolling thief, but he spotted me when I tried to hide under pillar (ghost bust #3), so I KO-ed him (ghost bust #4). I hid his body in house with steep norrow staircase. Here is cop on short patrol and 2 doors to picklock. By the way, why there are cops patrolling people houses? One of bedrroms has marble floor, which feels out of place.
Both east and south routes have stationary guard and east path leads to where I failed mission in previous run. I don't think I can sneak through south route, but I'm going to try. Suddenly stationary cop went towards me. I escaped into shadow, but I didn't hear him shouting or following me, so I don't know if it's a bust. Couple minutes later I learned that this is scripted alert, so no bust. I managed to sneak past cop while running along left wall. I can see outside of town. Lots of patrollers, so it's hard to move. I can rope up to wall, which leads to canal where I hid 1st body. This will be good way to return. You can't mantle on metal railing, but it's possible jump on window and then on top of railing. It's loud, but nobody should hear. There is gas mine in the box, so I will ignore it next time. To return you can mantle on roof and drop on metal railing.
I end going to small mansion. There are trophies on bookcase and skull needing both eyes. It's weirdly quiet here. I woke up noble from bathroom. On 2nd floor I got Mage Statue key. So I guess now I need to somehow return to starting area. I used wall shortcut to return to canal and climbed to roof with 1st body. Here you can drop on metal fence behind bank and on street. Then go to statue. Here i need code. Numbers from bakery do nothing, so I think numbers from fountain will work. But that's just 2 digits and I need 4. I also don't know if numbers represent 1st or 2nd half. It's probably 2nd half, but I'm going to try using it as 1st half. I realized that it doesn't matter too much, because trying all numbers I check these numbers as both 1st and 2nd half of code. And finally I got Ruby Stone. Don't tell me it's for skull in mansion.
I decided to go to mansion. I noticed that south stationary cop nudged himself north, so it's easy to dodge her. Using ruby on skull worked and something somewhere opened. after some searching I found Eye. Now I just need to get more loot and find exit point. Unfortunately I was careless when leaving mansion and I got caught by patrolling cop (ghost bust #5).
STATS:
Forgot to noted. But it was around 1,5 hour and i got 1200 loot and scored 2 KOs.
STATUS: MISSION FAILED, ONE OBJECTIVE COMPLETED
CONCLUSION
I'm getting there. I skipped some loot to explore more of this mission, so I don't worry for loot objective. I don't know where is exit point and that's my target of next run. I also don't like main objective - it requires a lot of backtracking.
RUN #7
Stationary cop at the south seen me (ghost bust #1) when I tried to pass him along left wall. I used invisibility potion to escape. This way I avoided failing mission. Cop near mansion was stuck walking into lamppost. I KO-ed him to check west street (ghost bust #2), though I doubt there is exit gate as tis is south part of town and exit gate leads north. To my surprise I found exit gate here. I also completed ghost objective despite being seen and KO-ing a cop.
STATS:
Time: 0:20:14; Loot: 0/8205
Pockets Picked: 1/20; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/9
STATUS: ALIVE, GHOST RUN FAILED
RUN #8
On roof with chest with slow fall potion I tried to drop on wire, but bumped on fence and dropped on street. I didn't prepare slow fall potion, so I died.
STATS:
Time: 0:01:41; Loot: 20/8205
Pockets Picked: 1/20; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 53; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/9
STATUS: DEAD, NO OBJECTIVES COMPLETED
RUN #9-12
In run #9 I noticed that I can mantle on roof above roof with slow fall potion, but it doesn't help me in any way. In house with invisibility potion I was seen by cop (ghost bust #1). Luckily for very short time, so it didn't fail the mission. From roof opposite to tavern I see balcony below. In right room I found Pawn Shop key and in left room I woke up woman and she seen me (ghost bust #2). I KO-ed her (ghost bust #3) to check her room and found nothing. This room I definitely going to skip. Stairs leads to street, which is good way to dodge troublesome cop near tavern. Since I got 3 busts I decided to abandon this run.
Run #10 was busted by servant in 1st area. I unlocked portcullis near mage statue and used this path to progress. It wasn't good idea as it's hard to see enemies and sadly servant was walking forward and rain muffled his footsteps (ghost bust #1). Again I abandoned this run. I reached 10 ironman runs, but I was commited. I knew how to complete the mission and I knew what path to use it. So I just needed to play until I'm going to succeed.
Run #11 died on balcony. Woman on street got stuck on small loop and when I dropped on balcony, she seen me and alerted cop. Run #12 died because of servant in 1st area. I hid in shadow under fountain. Servant passed me and turned around. Unfortunately he started walking into me. I tried to backoff slowly, but it was lost cause.
STATUS: ABANDONED
RUN #13
Beginning is easy. You just run on 2nd floor and lean from shadow. Cop will go to 2nd floor and you go to roof. Use wire to get on other side for coin and slow fall potion in chest. Drop on wire and jump from it on small balcony. Loot rooms near staircase on lower floors and sneak behind sleeping woman for vase and crystal. Unlock portcullis near mage statue. I do it in case woman will wake up. Return to staircase and use door to get to street. It's safer that way. Go to bakery to get key and purse. From kitchen take loot from 2 cupboards. Go to fountain and rope up near attic's window to jump and mantle on wall. Take purse from Mechanist's window and go to lower window. If cop is away hide under staircase. When he will go to 1st floor go to 2nd floor and right to room with invisibility potion. Go to roof.
Use left wire first and go to archer. Take his purse and return to roof. Use right wire to get to further roof for chest with loot. Good shadow is only on it's right side. Cop is patrolling both floors and he has a purse. If he's not on 2nd floor go to right room, turn off light and wait for him. Then go behind him, then go downstairs and hide in shadow outside. time patrollers and cop near tavern and go south to door leading to 2nd floor of tavern. Here is cop on short patrol route. Left room has just ring, so I skip that, but right room has purple box worth 300. Then continue south and use invisibility potion to ghost problematic stationary cop. Sneak to mansion and leave door open.
Here are 2 statuettes on shelf. Listen to guard's footsteps on 2nd floor and ride elevator up. 1st attic has torc, which completed my loot objective. because of that I skipped looting 2nd attic and purse from tower's archer. Take Mage Statue key and go to fireplace. Observe if there is enmy walking and go left. Here is small roof above genrator. It's bottom is made out of wood, so you can rope up on it and mantle on wall. Go right and drop on window. Go north to torch and douse it. Rope up above it to wall and go left. Douse 2 torches, drop on metal fence and on street. Go to mage statue to get ruby and statuette.
Return all the way to right wire. Here I'm using scary jump from it on wall on the right. I'm forced to use slow fall potion (I used 2 by accident). This way I get to mansion quickly. Use ruby on skull and grab magic eye. Return on wall and go left. Climb on window, then on wall with metal fence, then on higher window and on top of metal fence. I had luck to avoid making loud noise and alert patrolling on the other side cop. Go on wire and drop on left ledges to get to street. Here is a lot of patrollers with random routes. Go slowly along right wall to exit gate. I also managed to steal purse from one of cops. And once again I completed ghost objective.
STATS:
Time: 0:35:08; Loot: 1875/8205
Pockets Picked: 4/20; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/9
GHOST: CHEMICAL SUCCESS. Regular ghost run is possible, but it was ironman ghost run, so I wanted to avoid too many problematic places.
MISSION 5
Another unnamed mission.
BLIND IRONMAN GHOST RUN
RUN #1
This is very short mission. Pretty much 1st door leads to Garrett's bedroom and starts cutscene.
STATS:
Time: 0:00:49; Loot: 0/375
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
RUN #2
I returned to this mission to check other rooms for loot. I easily found it in 2 other rooms. Guard and stationary woman aren't any problem.
STATS:
Time: 0:02:02; Loot: 375/375
Pockets Picked: 0/0; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
PERFECT GHOST: SUCCESS