Ricebug on 20/4/2016 at 11:24
I sure got a lot of wailing and crying when I released Bad Blood II (mission 3).
You can't buy a Volkswagon and expect to compete in NASCAR.
Get rid of Norton's. Invest in a high-end graphics card. Also, get rid of all those cute programs running on your taskbar (the RIGHT side of the bar). They just eat up resources. How many audio players does a person need? Weather apps, etc. Waste of CPU power.
bassoferrol on 20/4/2016 at 14:37
Get rid of Norton, those programs in the task bar, etc and instead of 26 fps you´ll get 28 fps playing those demanding missions.
The best solution is to buy the best graphics card and a resolution of 1024x768 (irony here)
I get better performance in Crysis 2 at 1280x960 60Hz (my default) that in some fan missions. The problem lies elsewhere...
Ricebug on 20/4/2016 at 21:41
I was building my own machine when you were still in diapers. If some can run these missions with no problem and others cannot, it's obviously a hardware problem. I've diagnosed many computers and generally found that people have under-powered machines, too much crap running in the background, and cannot tell the difference between RAM and hard drive space. They don't want to spend the $$ on a decent spec machine but want to blame the author for making a crap mission.
fortuni on 20/4/2016 at 23:01
I'm not a mapper so maybe I'm wrong, but is it not the case that different people have different dooming knowledge and skills. I've been a tester of some missions when experienced Dromers have given the authors advise has to how to improve the mechanics of their missions to get the better performance and to overcome gameplay issues, so I would guess some lagging issues could have been avoided if the missions were built differently causing less stress on weaker machines.
With Newdark pushing the boundaries a more powerful machine is no doubt an advantage, I have a reasonably powerful machine but still occasionally come across annoying lagging, but clearly not as much as some people do.
Azaran on 21/4/2016 at 03:28
Quote Posted by bassoferrol
I get better performance in Crysis 2 at 1280x960 60Hz (my default) that in some fan missions. The problem lies elsewhere...
I do get better performance with Skyrim at full res (40-45 FPS), than in some FM's. It's especially interesting for the Dark engine, which in its basic form can run on a Pentium 2 with 128 MB of RAM. So I wonder what it is...is it merely the textures that are that taxing?
nicked on 21/4/2016 at 05:50
It's that modern game engines are designed to handle large levels - they'll stream in content when you get closer, use LOD levels etc. The Dark engine, despite the tweaks of New Dark is still at it's core an ancient piece of technology - the entire level and everything in it are loaded at once. When you add in long sightlines, it's trying to render everything as if the player were right up close, for a huge area. There are ways to mitigate it - I switched from tga to dds textures in Death's Turbid Veil and framerates went up by ~10 for some people, because the engine had mipmaps to use for the long views. You can also now define LOD models, but it has to be done manually for each object and of course requires you to actually have a LOD model made, which don't exist for most objects.
bassoferrol on 21/4/2016 at 14:14
I think nicked nailed it.
Renault on 21/4/2016 at 14:56
Even TDM, based on idtech4, has visportals, which essentially are invisible brushes placed throughout the level, and the if the player cannot see one, nothing is rendered beyond it (that's a simplified explanation, but it works). Think of the massive & detailed levels we could make with Thief if Dromed had that kind of tool.
Azaran on 21/4/2016 at 18:22
Yeah that makes sense
skacky on 21/4/2016 at 18:47
Quote Posted by Azaran
So I wonder what it is...is it merely the textures that are that taxing?
Large amounts of objects in view significantly lowers the framerate as well.