Maxrebo6 on 17/6/2014 at 21:23
I ended up doing Shadows of Doubt on my non New Dark install and it worked I didn't have any problem with that guard. I finished the mission a couple a weeks ago but I am just getting around to letting everyone know that I did and how I got around that problem.
Azaran on 17/6/2014 at 21:47
Quote Posted by nickie
Order of play.
To avoid confusion and posts here, there and everywhere, if you have a problem playing a mission with NewDark, please make an initial post in the relevant mission thread. If you do not receive a reply from the mission author (or any other helpful human) within, say, 3 days, feel free to post your problem in this thread. Authors will probably not be reading this and may not be aware that there is a problem which they would otherwise be happy to resolve if they know about it.
I posted in the FM thread too, I'll try restarting the game and see if it works. I'll post back here if it still crashes
Azaran on 18/6/2014 at 05:55
I restarted the game, reloaded a previous save, but it still crashes every time :(
jiansonz on 1/7/2014 at 07:52
(I'm doing like the instructions say, first post in the mission thread, then post here if there is no response)
This may be a NewDark issue, because Moth to a Flame worked fine when I last played it a couple of years back.
There are two supposedly openable (according to Ricebug's walkthrough) windows in this mission that behave strangely for me so that I can't open them. When I frob them, they budge outwards just a little, then get slammed shut. Every time I try.
It's the type of window that looks like non-see-through glass with a handle on the outside.
(I can still complete the mission, but I miss a pretty large part of it, and it's of course bad if these windows don't work as intented in other missions)
Yandros on 1/7/2014 at 12:14
I found one of them and can reproduce the instant reclosing. It's object 526 in case another Dromeder wants to take a look before this evening, I have to go to work now. I glanced at the properties and don't see offhand anything which would make it behave that way, but it should be fixable.
kamyk on 11/7/2014 at 02:54
Quote Posted by Ricebug
This is why an effort needs to be organized to fix these FMs. The old bromide, "If it aint broke, don't fix it" applies in reverse--if something IS broke, then fix it! This whining about copyright violations is a lot of hogwash. If the thing doesn't run, all the copyrights in the world come to nothing.
Copyrights protect the author from losing money to another agent who is trying to claim authorship. They have nothing to do with repairing his or her work. so that it gets the recognition it deserves.
Quote Posted by gnartsch
Good argument!
Actually no one in the community wants to claim the rights on a fixed mission.
We just want to see each mission in all it's glory.
And we are willing to show our appreciation by caring about these missions.
This is probably the most sensible thing I have ever heard anyone say on a modding forum. I can't count how many mods for multiple games have been lost to websites going down because "oooh we can't upload this, we don't have so and so's (who hasn't been seen in years and may be dead for all we know) direct permission". (I'm staring directly at you RCT3 community, among others).
Ricebug on 11/7/2014 at 13:18
It's endemic in the fanboy world, I'm afraid.
I'm a heavy (
http://railsimulator.com/) Railroad Sim 2014 player, and we have the same problem over there. There are a couple of broken scenarios, which, unlike Thief, we pay $$ for. Needless to say, there are some PO-d players who have bought these broken scenarios and can't get refunds.
The thing is, a couple of code geeks have fixed these scenarios but the administrators won't allow it, and even threaten to ban the folks trying to do a good thing. "Someone's looking into the problem" has been the canned answer for almost 2 years.
Probably getting OT here. Sorry...
fortuni on 30/1/2015 at 13:42
Newdark glitches found in
T1/TG missionsconfirmed by playing mission in olddark
(i'll post everything in this one post as i go through them all to keep them all together)
Amidalockbox (397) at end of pipes does not open with key (355)
Wanted: Dead or AliveWooden door at start of mission (225) does not open with key (655) but you can bash door down
Metal door (292) does not open with key (614).....thus the mission ends here
Trickster Returns, Themission does not finish when playing on expert (impossible) with Newdark
i also noticed with Newdark there appears to be
no noticeable difference in the gameplay between the 3 difficulty settings, but when i played on expert via Olddark, it was a lot tougher, AIs more alert and more difficult to deal with, also a couple of doors were open in Olddark but closed in Newdark
(
https://drive.google.com/file/d/0B7UExWqHXPI2T25lSldlWDJBYnc/view?usp=sharing)
The TreasuryIn the caves area, you need to get across a beam before you get crushed by a moving platfrom, in Newdark however the platform only goes half way up to the ceiling allowing you to climb up onto it
newdark screenshot: (
http://www.imagebam.com/image/81c757391390634)
Newdark save: (
https://drive.google.com/file/d/0B7UExWqHXPI2RjVZZFRZVDdZSU0/view?usp=sharing)
Olddark save: (
https://drive.google.com/file/d/0B7UExWqHXPI2NUlwQnlvR1h0U00/view?usp=sharing)
also in the treasury itself there's a floating platfrom you need to get across, in Olddark the platform is vivid lilac, in newdark its metal grey, and the colours in the garden are a lot less vivid in /newdark than olddark
Newdark save: (
https://drive.google.com/file/d/0B7UExWqHXPI2RjVZZFRZVDdZSU0/view?usp=sharing)
Olddark save: (
https://drive.google.com/file/d/0B7UExWqHXPI2MzNBaVZ5RDZZVEE/view?usp=sharing)
Newdark screenshot: (
http://www.imagebam.com/image/523952391393761)
ps sorry if i got these saves a bit mixed up, having a nightmare with internet connection today
Reported Newdark glitches, but problems
still occur if playing through olddark, thus are
NOT Newdark glitches
AmidaObjectives 'Kill the Bugbeast Lady's' do not check off....this occurs when playing via olddark so maybe a T1/TG engine conflict
Fis it a urban myth that you start with 999 fire arrows and 999 holy water arrows ? you only start with one of each in Olddark, as confirmed in Dromed starting inventory, possibly due to updated version of this mission being released by JIS with different starting inventories...see posts below
Dev_Anj on 30/1/2015 at 14:01
Actually you start with infinite fire arrows and holy water arrows in the original mission, it's just that the stack count doesn't have the right number in New Dark. I know this because I opened it once in my unpatched Thief: Gold copy that comes with the GOG version, and it showed no number in the inventory screen for these two arrows.
Fun fact: the code that gives you infinite mines in Mine Shock doesn't give you infinite arrows or healing potions. I tried it once.
fortuni on 30/1/2015 at 15:45
well i checked my 'F' through Dromed both through olddark and Newdark and it only shows one of each as such
Report on Powerups
A firearr (68) stack 1 in Inventory
A HolyH2OArrow (26) stack 1 in Inventory
i'm not an expert, but regardless as to whether i checked it through olddark or newdark, what the author put in the starting inventory should remain the same in the Dromed report, yes it may show up differently in the game, but i don't see how Newdark would actually change the file, just how the files are read. my copy of F definately only has one of each arrow when played and checked through Dromed....strange maybe, so i suspect JIS must have released an updated version of this mission with different starting inventories, and some people may have the original JIS mission, but have just checked both the F files from both cheapmissions and wayback archive and both versions only give 1 fire arrow and 1 holy water arrow at start
i know that in another JIS 'Makiko' you start with a ridiculous amount of everything, and still its almost impossible to finish, is there any chance that there is some confusion between these two missions ?
regardless, F is very much finish-able with just 1 fire arrow and 1 holy water arrow, so even if there has been a change, author or Newdark somewhere down the line, its not truly essential to classify it as a 'problem' mission when playing through Newdark