Dev_Anj on 30/1/2015 at 15:52
Well, I clearly remember the fire arrows and holy water arrows not showing up any number in the unpatched version, and I just dug up this thread from TTLG. Here's a quote about this mission:
Quote Posted by The_Dude
13. F (Thief Gold) - More classic JIS. You start with infinite fire and holy water arrows and just have to kill everything in sight. Short and sweet.
(
http://www.ttlg.com/forums/showthread.php?t=99980) http://www.ttlg.com/forums/showthread.php?t=99980
So was he/she wrong, or is it just problems with the mission?
Of course, I know you don't have to kill everything, you can just run to the scepter and back again.
fortuni on 30/1/2015 at 16:06
yes i know about that thread, and i did not want to suggest the The_Dude was the originator of an urban myth, but i have seen this thread quoted a number of times else where, so it is possible that's where the beginning of the infinite arrows came from, but if such a F mission was released by JIS its not available for download now and as i said above i can't see how Newdark could actually change the amount of starting inventory items in a file, all it could do is mis-read such a file, but a taffer with a better technical understanding of such could possibly offer an explanation.
maybe i should remove the term urban myth from the above post :D, but i feel that if there is a suggestion that F is corrupted by Newdark it should remain in my listing of FMs that are not Newdark glitched, from what i can see and the possible explanations....lets see what a few others think about this one
bassoferrol on 30/1/2015 at 16:29
In mission Information by Carl Ireland, on the ground floor of the big mansion, there is a room with a frobbable crayman trophy that doesn't work properly when you turn it round. It should open a secret place.
voodoo47 on 8/2/2015 at 08:52
Quote Posted by fortuni
Newdark glitches found in
T1/TG missionsWanted: Dead or AliveWooden door at start of mission (225) does not open with key (655) but you can bash door down
Metal door (292) does not open with key (614).....thus the mission ends here
Code:
DML1
// Fixes for T1 FM: "Wanted: Dead or Alive" (SoulOnIce)
// Affected Files: miss15.mis
FINGERPRINT
{
320 [-215 -67 -8]
530 [87 -327 -12]
614 [36 119 -7]
457 [87 -327 -12]
321 [151 48 -10]
616 [-56 246 -22]
518 [-50 99 -2]
570 [-176 252 -4]
}
// fix non-working keys in NewDark (due to inheritance the StdKey script runs twice on some keys, which isn't good)
ObjProp 320 "Scripts"
{
"Don't Inherit" TRUE
}
ObjProp 530 "Scripts"
{
"Don't Inherit" TRUE
}
ObjProp 614 "Scripts"
{
"Don't Inherit" TRUE
}
fortuni on 8/2/2015 at 13:48
Thank you for that Voodoo, i'll see if i can include a link to your post in my T1 walkthrough for this mission
Eiji on 28/2/2015 at 21:11
weird thing...
but I noticed that some FM's had "disappeared" from the FMsel after a while... even though they are still in the FM folder I got them placed... its like the FMsel was refusing to notice them as if they just weren't there anymore....
gnartsch on 1/3/2015 at 08:49
You probably have some filter activated.
Either a filter on the name or - more likely - on the 'status' (check the top with all the buttons).
King No One on 1/3/2015 at 14:41
Not sure if this is a Newdark issue but I've been having problems with Night One in the Seven Sisters campaign. Some items can be dropped, some cannot and others once dropped cannot be picked up again.
Perhaps it has something to do with the idiosyncratic order in which I played through Night One but at this point I cannot complete a key objective and end the mission.
Spoil tags for anyone that hasn't played it (seriously where have you been?)
The objective to destroy the Maya's amulet in the fountains beneath the Hammer complex seems impossible since the fountains are unfrobbable and I cannot drop the amulet no matter how hard I mash R
I'm still running 1.21 (Kingsbridge, released just last month runs fine so I saw no need to immediately upgrade and potentially foul up some earlier FMs I have an eye on)
Any ideas?
jiansonz on 2/3/2015 at 22:13
@King No One: The fountains aren't supposed to be frobbable, but you are supposed to be able to drop the amulet. FWIW, it worked fine for me just now.
I have another problem, though. When I carry a body, there is no image showing it, it's just blank. The name of the character is there (Lady Rowena typically gives names to every person in the mission) but the image of the carried body is invisble. Any ideas how to fix this?