csamba on 7/5/2015 at 13:41
Quote Posted by voodoo47
...what should be reported here are critical/gamebreaking issues (mostly) caused by running the old stuff under NewDark.
Calendra's Cistern - runs gorgeously with TFix / your new dml / NecroAge 2.2(!), but there are a few curiosities randomly occurring in one playthrough but not in the next (after a full restart):
- Alhazar's safe: in some cases it won't accept any number for the fifth place, and this continues after the resets;
- Calendra randomly leaves behind either one or two goblets after the conversation;
- when entering the Shrine someone (or something?) shoots at Brimstone once or twice, but Calendra arrives only later;
- Mercedes may get stuck on the stairs and never arrive home (there is no way to nudge her)No saves included because none of these is critical, but IMO this stunning FM deserves the info. I also wonder if any of these may be related to Necroage - ?
fortuni on 7/5/2015 at 14:28
Quote Posted by csamba
Calendra's Cistern- Calendra randomly leaves behind either one or two goblets after the conversation;
ah ha.....didn't think about it may be related to NecroAge.....that's what i played on and maybe that's why Voodoo found no issue....(have a look at Mansion of Chaos for a stunning improvement of old mission/NecroAge new texture look)
Quote:
[- Alhazar's safe: in some cases it won't accept any number for the fifth place, and this continues after the resets;
- when entering the Shrine someone (or something?) shoots at Brimstone once or twice, but Calendra arrives only later;
- Mercedes may get stuck on the stairs and never arrive home (there is no way to nudge her)
didn't come across any of these, but Mercedes did not go and fight Brimstone when i played, maybe i didn't give her enough time ?
maybe an idea to post this in NecroAge thread
ps not sure it its necessary to use spoiler tags in this thread ;)
voodoo47 on 7/5/2015 at 15:07
I don't see how updated textures could be causing those issues - anyway, try to run without them and see whether you'll be able to reproduce the problem.
the safe (and other random stuff) probably won't be easy to fix - I've already checked the goblet, and tried to fix (the last few conversation steps had no actor specified, and I think that is slightly unhealthy so I've set them to Calendra), so if you are using the dml and it's still broken, then I have no idea how to fix (the goblet is actually always there, and is just made invisible during the dialogue, and the last step should make it visible again - maybe I'll try to remove the invisibility metaprop from the goblet two times in a row). if the AI is getting stuck on an object I should be able to fix, if it's level geometry then you're out of luck. and always include those saves - I may have a look at the problem if a save is available eventually, but if you don't, then nothing can be done.
also, small update to the Calendra dml, the two hanging lights now have flames (but are not extinguishable because that would require mission reprocess, which is out of scope, so it's only a visual improvement, not functional).
nickie on 7/5/2015 at 15:43
Quote Posted by voodoo47
also, the FM FAQ could use a facelift/overhaul/update - most of the info still refers to the oldDark stuff (which really shouldn't be used nowadays unless there is absolutely, positively no other way of getting something running).
It's on the to-do list but at the moment, none of the moderators have any spare time to do it. Volunteers are always appreciated though.
The OP has been updated with "Summary of issues reported and solutions found in this thread" - thanks to fortuni for collating all the information.
fortuni on 7/5/2015 at 15:53
Thanks for pasting that in nickie, I'll PM intermittently as you and when I think it needs updating....it's a pretty active thread at the moment but I guess it will calm down one day
As for FM FAQ's I'll have a look at it if no one else does when I have finished the T1 Walkies...next month maybe
voodoo47 on 7/5/2015 at 17:31
one thing I've forgotten to mention in the now locked sticky with the repository link - the dml fixes assume a TFixed T1/TG install. they may, or may not work properly outside the TFix environment (pretty sure Calendra will be busted without the updated scripts, for example).
Tannar on 7/5/2015 at 18:11
I added it to the sticky.
voodoo47 on 7/5/2015 at 19:54
thanks.
also, tried to re-fix the Calendra conversation - the invisibility metaproperty is now removed twice, hopefully making sure the goblet reappears in the end. tried to smooth the sequence out as well, so they should now not interrupt each other, Calendra should not walk into the table like blind, and should use a better motion to place the goblet on the table. dml v04 is now in the repository - thorough testing would be appreciated.
csamba on 7/5/2015 at 21:16
Quote Posted by voodoo47
I don't see how updated textures could be causing those issues - anyway, try to run without them and see whether you'll be able to reproduce the problem.
During several replays these glitches - one or more of them - occur randomly at one time, but not the other (independent of Necroage) so it's difficult to tell. However, if they do occur they remain stable during the same session (and reproducible from its saves) until I restart the mission.
@fortuni,
it's not Mercedes but Calendra who enters the Shrine to fight Brimstone; Mercedes comes down the stairs at the very end (to be ambushed by 2 assassins) and it's there she occasionally walks into a wall corner and cannot be persuaded (lured, pushed, jolted, hustled, threatened, yelled at...) to change direction :(
Going to try it with the new dml and I'll upload a save if any of these still persist. Thanks for all the thoughts.
voodoo47 on 7/5/2015 at 22:12
just to clarify, the current dml only tries to fix up the Calendra/Dillan conversation. and gives a small tuneup to the candles, because I can (and because most of them were set up properly).