csamba on 17/5/2015 at 12:50
Quote Posted by voodoo47
ah, you mean the moving walls. I see it now - get the new fix from the repository. also fixed the ladder in the same room, now you should be able to use it without killing yourself million times.
Thanks a lot, gonna replay it very soon :cool:
Calendra: here is a (
https://drive.google.com/file/d/0B4LhJTQiEm7QZkJkajlRenZkQWM/view?usp=sharing) save made right in front of the Shrine door (on Normal, because of the frequent replays). If you enter and walk down a bit, you'll see Brimstone getting hit by a fire bullet from the background, while nobody is there :confused:
BTW, I found out the most likely reason why Calendra is sometimes so late to come: she tends to get stuck behind the table in her room...
Edit: accidental double post (I've been having difficulties accessing ttlg today:erg:...)
voodoo47 on 17/5/2015 at 15:15
tried to track things from the teleport trap (1900) where Calendra is supposed to be teleported, but looking at the object that controls things (1920), I don't think I can do anything about this, it's just too complicated. I'm thinking (as Calendra just stands on the stairs near the goblet conversation when I load that save) that she was supposed to go somewhere earlier but didn't quite make it, resulting in her not getting teleported later. anyway, without knowing what does what, it's almost impossible to find out why is this happening (and you say it only happens sometimes, that's also making things more complicated), and figuring how things work without any documentation is not something that can be done in 15 minutes. more like weeks or months.
anyway, if you think it's just the table, drop me a save right next to it and I'll set it to not collide with AIs, that's trivial.
csamba on 17/5/2015 at 15:20
Quote Posted by voodoo47
ah, you mean the moving walls. I see it now - get the new fix from the repository. also fixed the ladder in the same room, now you should be able to use it without killing yourself million times.
Walls fixed perfectly:). Now I can proceed as far as the original (unfinished?) mission goes. I found the torc (though the objective did not check) and escaped the crypt with the scepter. If "blessing the scepter" means using it on the statue in the grotto it did not work, and returning to the main gate - with all the Maw creatures and the Trickster himself around - did not end the game.
If I understood correctly the author is no longer around, so perhaps one day someone will update and finish this otherwise quite impressive FM -? :angel:
csamba on 17/5/2015 at 15:43
Quote Posted by voodoo47
anyway, if you think it's just the table, drop me a save right next to it and I'll set it to not collide with AIs, that's trivial.
Calendra: (
https://drive.google.com/file/d/0B4LhJTQiEm7QY2g1UmlRSmNRdFU/view?usp=sharing) here she is trying to walk across the table.
I have never seen her teleported into the shrine (as in OldDark), instead - when not stuck - she arrived walking from behind and simply went downstairs. Now I wonder if this happened because I, tired of waiting, sometimes went around looking for here - may this have triggered her moving?
fortuni on 17/5/2015 at 16:18
Dev-Anj & csamber....i fully agree with both of you as well, i was only meaning that if Voodoo could not fix a few missions objectives its a pity, but at least you can play the game to the final area, even if it does not finish correctly.
@ csamber...if you play on normal, if you bump yourself into the statue the mission kind of finishes in that all you objectives check off and you go straight to the stat screen. wRichards put a post on Nexus Letum's YouTube page (
https://www.youtube.com/watch?v=u3k254efwj0) saying he made this mission in only 1 week and that the exit point was meant to be the sewers hatch in one of the rooms upstairs. but your right about the objectives not checking off, the whole mission is a bit of a mess in the last section as after you bless the sceptre the whole compound become infested with ratmen and other beasts of the Tricksters domain as you have discovered.....it would appear that you are the first person to have ever seen this lot....this ending never worked at all even before Newdark (i Believe)
A great shame that Voodoo has not been able to find a way of fixing Objectives not checking off correctly, have you got a save just before you found the torc, maybe he could have a look anyway ;)
@ Voodoo Re
Trickster Returns going through that archway ahead of you in the save would the spot Voodoo as it is entering that courtyard that finishes the mission when playing on normal or hard
voodoo47 on 17/5/2015 at 18:19
Trial by Night, Calendra and SOD updated, candle functionality now almost at TFix level, all flames in SOD snapped to vhots, also hammer guards will now drop their lantern upon death/KO. (
http://www.ttlg.com/forums/showthread.php?t=134733) TFix 1.21
b REQUIRED. Mine Shock added as well, as mentioned, the orig author has given permission to modify, so the fixed mis file being available at the repository should not pose a problem.
will have another look at Trickster, but then it's straight back to the Shodan land.
csamba on 17/5/2015 at 21:58
Quote Posted by fortuni
@ csamber... have you got a save just before you found the torc, maybe he could have a look anyway ;)
A funny misspelling of my nickname - I wonder how would you pronounce it? As "chamber"?:rolleyes:
Here are (
https://drive.google.com/file/d/0B4LhJTQiEm7Qei1VWEpmenYyVms/view?usp=sharing) two saves from Oblivion, one before and one right after grabbing the torc (with the objective still unchecked).
Without commenting on the "original versus fixed" theological dispute I've utterly enjoyed this FM (like many others) TFixed, in 1920*1200 and with NecroAge. Reading Writchard's post on YT I had the impression he would enjoy it this way, too... and that's the main reason why I'm a bit disappointed not being able to finish it properly. BTW, I ran across all the baddies (using 2 speed potions), returned to the hypothetical exit point on the upper floor (I suppose it's a well, since there is no sewer hatch) - nothing, nada, rien, niente, nichts, niets, ingenting, nanimo...:p
voodoo47 on 17/5/2015 at 22:50
the Torc is easy, grab the latest dml from the repository. used NVscript, so TFix1.21b is required.
//quick look at the scepter, you need to open the grotto doors with it, and then go to the statue, some effects will play and the Trickster minions will be spawned, so that part seems to be working. I guess then you need to go wherever the exit is. //yes it works, just completed the mission from that save, you need to go back to the very beginning and jump into the watery portal. so fix v03 should make this mission completable on the hardest difficulty.
fortuni on 18/5/2015 at 02:41
Quote Posted by voodoo47
so fix v03 should make this mission completable on the hardest difficulty.
OMG.....Oblivion is now good to play, you are fantastic :D
Although a rather simple mission in comparison to today's standards this mission was made only 5 months after DromEd was released and was one of the first big complex missions..wRichards being one of the pioneers of Dromed, but due to its bugs has been rightly or wrongly labelled as a terrible mess of a mission, but I have always considered it a great FM and now we can all appreciate this early classic in its finished glory......
Thank you Voodoo
Ps csamba....sorry I'll try to get your name correct from now on :cheeky:
voodoo47 on 18/5/2015 at 08:30
"completable glory" would be more accurate - I did see quite a lot of things that could use a fix when I was working on the critical stuff. the mission could use a full overhaul, Antimatter_16 style.