LarryG on 23/4/2016 at 20:25
Quote Posted by fortuni
...
The Objective
'Find and free Romeo and than bring him to Lord Ceaner' checks off the moment to pick up Romeo, but you are a long way from Lord Ceaner's house, however this objective unchecks if at any point you drop Romeo, so even when you drop him in Lord Ceaner's house the objective unchecks ...
Similarly the objective
'When all is done, bring the evidence inconspicuously to Lord Cleaner' is related to the Hypocritical letter, the objective checks off whilst you are carrying the letter in the lobby of Lord Ceaner's house, but after you have dropped it on the floor of the lobby and then leave the lobby it unchecks.
If the objectives are written as you have quoted them, then perhaps you need to find Lord Caener and bring Romeo and the evidence to him. They don't say to bring them to Lord Ceaner's house ... If he is in his house, you may need to bring them to the room he is in.
R Soul on 6/6/2016 at 14:57
A potential problem. Some mods provide dds textures for objects, but if the game tries to show such an object in the pre-mission store, it crashes. One example is Autumn in Lampfire Hills with the HDMod. People who update objects can avoid using dds textures on things like arrows, potions etc, because they're often shown in the store, but ALH has several food items. The solution would be to update those object files so they refer to png textures, but is it within the scope of this project to cater for mods?
Azaran on 6/6/2016 at 17:32
OK so it works fine now after I did a clean reinstall
Summer on 5/8/2016 at 13:59
Has anyone had trouble with COSAS: Gathering at the Inn? I see the intro fine. Then I'm in the Objectives screen where I can choose a difficult. When I press Play, the game crashes back to desktop. Tried skipping the intro; no effect. Tried changing the difficulty; no effect. I just can't get into the game. I've had no other problems with New Dark, and I didn't see the FM listed in this thread. I tried Mission X, and that works fine, both the intro and the game itself on all difficulties. It's summer, hot and bright, so naturally I want to play a snowy, dark mission :D
Ricebug on 6/8/2016 at 14:03
Just loaded COSAS up and played about a minute of it. No problems. Using DarkLoader.
Try disabling any mods you may have on.
Summer on 6/8/2016 at 23:11
Quote Posted by Ricebug
Just loaded COSAS up and played about a minute of it. No problems. Using DarkLoader.
Try disabling any mods you may have on.
Nope. Didn't work for me with DarkLoader either. Kept getting an error message "The LG renderer Direct Show filter was not installed, and the file LGVID.AX can't be found."
Didn't get any kind of error when using FMSel, as it just crashed to desktop when trying to load the mission, though I could see the intro video fine.
Other than NewDark, I have no mods installed (to the best of my limited tech knowledge...)
baeuchlein on 7/8/2016 at 11:44
Since at least the error message occuring with Darkloader states a problem with playing movies, you should try to install the mission with FMSel and then delete the movies in the FM folder created by FMSel. If it works after this, then the problem is still connected to movie playing. If not, then we might need to decide whether to look into the problem when using FMSel or when using Darkloader first.
Stingm on 15/10/2016 at 03:19
We I guess both tales from the cleft missions have issues as peep holes don't work in either mission and movies don't play except for the intros
vorob on 17/2/2017 at 14:22
First post in this thread,
Last edited by nickie; 18th Jun 2015 at 03:43. Reason: Amended summary
Why its 2015? This list is finalized, no other fm's have bugs under new dark?
voodoo47 on 5/3/2017 at 14:33
boo. (
https://drive.google.com/open?id=0B7quQTgSRc9KNWhGNC1zQ1ZPbFE) Shadow of Doubt is at v08 now;
-cleaned up various physics screwups on dousable lights
-the sewer lid will get removed properly after the ambush starts in the first mission
-changed the splinter lockpick into a nail lockpick in the second mission
-guards with lanterns now us detailattached lights, and will drop them properly when attacked
-mission dmls are now fingerprinted (first goal_target with non-zero value is used)
also,
Quote Posted by R Soul
but is it within the scope of this project to cater for mods?
no - if a mod is causing problems, its author should be notified.
and
do you still have the saves?