SuaveSteve on 26/8/2018 at 06:46
No one ever makes mention of the mod path excludes feature that FMSel has :/ I regularly use it when EP2 causes the glitched water to happen.
You don't need to keep enabling and disabling your mods, people!
nickie on 29/8/2018 at 08:38
Would you care to elaborate? I don't know what you mean. :)
SuaveSteve on 31/8/2018 at 23:18
Sure.
In FMSel, Right click on a mission > Edit...
Add the 'mod_path' you want to exclude.
Example, excluding Enhancement Pack 2:
Inline Image:
https://i.imgur.com/ZjoIvOr.pngSomeone who knows in detail how Dark loads its assets may be able to explain more, but this has worked for me fine.
Renault on 1/9/2018 at 00:11
This is indeed very cool, and something I never knew about. Just tested it on a couple of FMs and it works like a charm. It's nice too if you want to change to display name so it's the proper name of the FM instead of just its filename.
pwl on 1/9/2018 at 00:38
This is cool! I couldn't remember how to disable it so I would have to go to hints and tricks thread every time.
Thank you. this will be very helpful.
pwl
R Soul on 2/9/2018 at 12:13
NewDarkLoader has a similar thing. You right click on the FM and go to Edit details, and there's a 'disabled mods' field. For both programs, a * will disable all mods.