CCCToad on 24/12/2006 at 02:10
The only way SEGA's alien game won't suck is if nobody from Sega actually works on the game.
With such gems as Shadow the Hedgehog, Phantasy Star Universe, and Sonic Next Gen, Sega's game record is looking bleaker than a gray on gray picasso painting sealed in an abondoned house during an overcast day in New York.
Uncia on 24/12/2006 at 02:22
The Wii version of Sonic is looking rather neat. A return to the serie's roots, rather than the horrible abomination that was the 360 version.
Rogue Keeper on 22/1/2007 at 10:18
Quote:
Fallout 3 heading to Xbox 360? - In an exclusive interview with the UK Official Xbox Magazine, Bethesda have revealed more details about Fallout 3, the legendary post-apocalyptic RPG franchise they took over in 2004: Speaking to Todd Howard (Executive producer of Oblivion, Morrowind and Fallout) with regard to Bethesda's plans for 2007 and beyond, he told us; "We started work (on Fallout 3) in late 2004 with a few people. We only had about 10 people on it until Oblivion wrapped, but most of our staff is on it now." Is it wishful thinking that Fallout 3 will eventually be released on Microsoft's next-gen machine? With the game itself utilising the same Gamebryo engine as Oblivion, perhaps not. And promised to be as huge and open-ended as their multi-award winning 2006 effort, demand for Fallout 3 on the Xbox 360 would be huge." "We have pretty long preproduction phases on our stuff," continues Howard "doing concepts, design, building prototypes, and such. We should be ready soon to show it off, but we'll see." For more details and the full interview with Bethesda, check out issue 18 of the Official Xbox 360 Magazine, on sale from the 15th of February.
(
http://www.ggmania.com/)
I honestly don't know if I should be happy or not. Tell me.
Thirith on 22/1/2007 at 10:34
Since for me the important things about Fallout are setting, atmosphere, character writing, story and RPG gameplay, I don't have any huge issues with Fallout 3 coming out on X360. If Oblivion is anything to go by, there might be some (minor) problems with controls being streamlines for consoles, but these things are usually resolved by fan patches. As far as I'm concerned, any real problems that Oblivion had didn't stem from it being developed on consoles - they were more general design issues.
Rogue Keeper on 22/1/2007 at 10:49
Hopefully F3 will be as mod friendly as Oblivion, but also hopefully it won't necesarily need half dozen of mods to be satisfactory to play.
And if my new 7600GT won't run it fluently at mid-high details, then screw it. :erg:
Thirith on 22/1/2007 at 11:03
Basically, there's one thing I hope - that they've chucked their ridiculous "enemies level with the player character" concept. Take that out of Oblivion and you've got a much improved game already.
Rogue Keeper on 22/1/2007 at 11:09
But on the other hand, the randomization of enemies in dungeons, which somehow didn't work in O, would follow the idea of Fallout1&2 random encounters perfectly, nay? (If they don't put bandits wearing combat armors and plasma rifles into every third cave in the desert that is)
Thirith on 22/1/2007 at 11:22
I'm not sure they could reproduce the effect of random encounters that closely to Fallout 1 and 2, also because you never knew what sort of weird shit would pop up in the desert. Part of the fun was to be able to say, "I encountered a crashed UFO in the desert one time!" and have others say, "No way... You're making that one up!" If Fallout 3 has a 3D world that you can travel seamlessly, I don't see how they'll do this sort of thing in it, because then anyone can find these locations if pointed in the right direction.
However, that's not so much criticism as merely a statement. I'm not going to pre-judge Bethesda's Fallout before there's more concrete information.
Matthew on 22/1/2007 at 11:27
I suppose you could limit it by having say 30 possible locations for each special event, but not every such event would be present in a map on each playthrough.
Rogue Keeper on 22/1/2007 at 11:28
Lemme guess... presence of certain small locations/objects would vary according to your Luck? It would be maybe difficult to implement, but not impossible.
EDIT: Matthew wins the platinum bottle cap this time. :D