lost_soul on 20/7/2011 at 19:18
I've only played the Amnesia demo but I've completed the Penumbra games multiple times. Obviously I like them much better. This is not only because of the environments in Penumbra, but that Penumbra didn't rely on annoyances to scare me like leaving me in pitch black if I didn't "get" a puzzle fast enough. Sure, my flashlight would die in Penumbra, but I always had a glow stick and the levels were lit well enough anyway.
I don't understand how people can slam Doom 3 for being so dark and only giving you a flashlight, but praise Amnesia for being even darker with a light source that runs out.
Also, I really liked the Clarence character.
Matthew on 20/7/2011 at 19:23
Quote Posted by lost_soul
I don't understand how people can slam Doom 3 for being so dark and only giving you a flashlight, but praise Amnesia for being even darker with a light source that runs out.
That is why you fail.
catbarf on 20/7/2011 at 22:46
Quote Posted by lost_soul
Also, I really liked the Clarence character.
Clarence was the absolute worst part of Black Plague, IMO. His voice and accent are just obnoxious.
nicked on 21/7/2011 at 12:31
Quote Posted by Koki
You're stupid.
How appropriate. You fight like a cow.
sNeaksieGarrett on 21/7/2011 at 15:16
Quote Posted by lost_soul
I don't understand how people can slam Doom 3 for being so dark and only giving you a flashlight, but praise Amnesia for being even darker with a light source that runs out.
The difference is that doom 3 is a FPS, while Amnesia is supposed to be a horror-adventure game. It makes sense for it to be darker in amnesia, but in doom 3 it was kind of annoying, but that's where mods came in - there was the ducktape mod for the game.:D
242 on 21/7/2011 at 16:44
I still can't finish Amnesia.
Loved Penumbra and even replayed it(them) several times, but I'm not interested enough to finish Amnesia. It's not nearly as involving, scary, or atmospheric somehow.
nbohr1more on 27/7/2011 at 22:48
Quote Posted by sNeaksieGarrett
The difference is that doom 3 is a FPS, while Amnesia is supposed to be a horror-adventure game. It makes sense for it to be darker in amnesia, but in doom 3 it was kind of annoying, but that's where mods came in - there was the ducktape mod for the game.:D
That is the large misunderstanding about Doom 3, it IS a survival horror game. The ammo is limited, the weapons are weak in comparison to the enemies, all health increases or weapon leveling is set to a risk verses reward scenario. The problem is that it is predictable-repetitive "horror" rather than truly creative scares and there is NO stealth element. Now the Doom series was never about survival horror so the fan-base for the first two are rightly indignant over the direction of the 3rd.
id Software should have made the hard choice to either:
1) Scrap most of the levels and make something more like classic Doom (Painkiller, etc).
or
2) Make the game more reliant on "monster avoidance" (which by another name would be stealth) and other creative fear inducements other than "the monster closet". (And thus a proper "Survival Horror" game.)
They tried to be everything to everyone and ended-up with the tarnish of mediocrity on their name.
sNeaksieGarrett on 28/7/2011 at 00:50
I suppose you have a point, but doom3 was mostly fine the way it was, the main issue was, again, the flashlight. And I also disagree about it not being scary, it was scary (well, somewhat, and it also depends on if you have the lights off) the first time I played it, but after a second go through you know what to expect. Plus you had all these guns, whereas a true horror experience is more akin to amnesia where you have NO weapons.
Then again, you can't ever have anyone agree because some people also hate that you have no weapons because you can't defend yourself. Well come on, your character isn't a badass, he's just some scared "average joe" kind of person. Though I do have to admit, running to a corner and waiting is a tad boring, although it can get the heart racing.:p
Addition.. about your point 2, then it wouldn't be DOOM. I guess you could argue for new direction sake, akin to how resident evil 4 was to the resident evil series. And actually, doom 3 was sort of a new direction, since it was more "horrory" than the old games were. I think that's more representative of the technology and the times though.
nbohr1more on 28/7/2011 at 02:08
I occurs to me that Doom 3 has one overlooked flaw in regard to it's attempt at horror that (if corrected) might've made the melding of game styles more enjoyable:
Slow zombies.
We saw that the rebooted "Dawn of the Dead" with it's running zombies was far more effective at evoking fear than the silly old "slow zombie march" cliche from older horror films. The same would be true in Doom 3, fast zombies would've been more threatening. Yes, having dark punctuated by occasional light flashes while a slow zombie inches toward you is a chilling moment... but repeating that all the time completely negates the effect and makes the game tedious. If the zombies were fast, regardless of whether they provoked any fear, there would still be a fun shooter mechanic rather than the "plodding target practice in the dark".
lost_soul on 28/7/2011 at 02:54
True, but the best thing about Doom 3 zombies was that they were pretty quiet. They were good at sneaking up on a marine if he was facing the other direction and or fighting off larger monsters.