jtbalogh on 27/2/2006 at 22:07
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Frob highlight tweak
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Frob an object with a _brown_ solid highlight. So that it is not too bright in the dark and still visible in bright light. So that it keeps the original colors of the highlighted object more intact. So that it is visible in both first and third person view. It is an alternative to the default ingame bright blue highlight outline. It is an alternative to the much brighter yellow solid highlight in (
http://www.john-p.com/textures/index.shtml) JohnP miscellaneous textures. It is an alternative to the much brighter yellow solid highlight in (
http://forums.eidosgames.com/showthread.php?t=49292) Minimalist Project by New Horizon. It is an alternative to the much brighter blue solid highlight (
http://www.ttlg.com/forums/showthread.php?t=83310) Disable atomic-blue frob highlight by Myagi.
WARNING, not yet tested in 2015 with the new (
http://www.ttlg.com/forums/showthread.php?t=138607) Sneaky Upgrade: Unofficial patch for Thief 3
File to download as zip: (
http://jtbalogh.drivehq.com/Setup-Thief3_Frob_Highlight-1.0.zip) Setup-Thief3_Frob_Highlight-1.0.zip
File to download as self-installing executable: (
http://jtbalogh.drivehq.com/Setup-Thief3_Frob_Highlight-1.0.exe) Setup-Thief3_Frob_Highlight-1.0.exe
Source files for project: (
http://jtbalogh.drivehq.com/Setup-Thief3_Frob_Highlight_source.zip) Setup-Thief3_Frob_Highlight_source.zip
Source files for self-installing executable installation created with NSIS and any text editor: (
http://nsis.sourceforge.net/Main_Page) http://nsis.sourceforge.net/Main_Page
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Installation:
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1. Verify the Thief Deadly Shadows game is already installed.
2. If concerned about the installation failing, then backup these files in the game, if any,
.\System\T3Main.exe
.\System\T3camera.ini
.\System\SHADER\*.*
.\CONTENT\T3\Maps\Kernel_GFXALL.ibt
.\CONTENT\T3\Maps\MainMenu_GFXALL.ibt
.\CONTENT\T3\PCTextures\DynamicallyLoaded\Metaselectionfrob_m*.dds
3. Download, unzip and run the installation.
4. Files and information are backed up for uninstallation later.
However, only restored if installation/uninstallation was successful.
5. Run the Thief Deadly Shadows game and choose options to bind the 'V' key
to 'Perspective' for the third person view.
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UnInstallation normally after previously being successfully installed:
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1. Run the same installation as before, or use the shortcut in the start menu.
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UnInstallation to clean registry if crashed during the installation and not finished:
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1. Run the same installation as before, but add the '/x' option as a parameter
to pass the program. Use quotes for long file names. Use '/?' option for more info.
E.g. "Setup-Thief3_Frob_Highlight-1.0.exe" /x
2. Or, Find the uninstallation file that was previously installed if any.
E.g. "Uninstall-Thief3_Frob_Highlight-1.0.exe"
3. Only the registry, backups, etc. that were created by the installation are changed.
The files in the game were previously unaffected for safety since the previous installation was not completed.
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Installation details:
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- Installation affects files in the game folder like, '.\Thief - Deadly Shadows\'
It only patches files, and does not affect other information installed from other patches.
- Uninstallation information is in, 'C:\PROGRAM FILES\Thief3 Frob Highlight Uninstall'
and the registry, 'HKLM\Software\Thief3 Frob Highlight Uninstall'
and the registry, 'HKLM\Software\Microsoft\Windows\CurrentVersion\Uninstall\'
- If the johnp miscellaneous texture exists, it may have added 'metaselectionfrob_m*.dds'
files, and modified some bytes in 'Kernel_GFXALL.ibt' & 'MainMenu_GFXALL.ibt'.
These will be replaced by the installation.
- If the minimalist project exists, it may have added the \SHADER\ folder,
added '.\SYSTEM\T3MAIN.EXE' which is used by the editor,
and modified some bytes in '.\SYSTEM\T3MAIN.EXE'.
These will be replaced by the installation.
- If the myagi's utility exists, it may have added the \SHADER\ folder,
and modified some bytes in the original '.\SYSTEM\T3MAIN.EXE'.
These will be replaced by the installation.
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File details:
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.\CONTENT\T3\Maps\Kernel_GFXALL.ibt with frob highlight
.\CONTENT\T3\Maps\MainMenu_GFXALL.ibt with frob highlight
- Contains bytes that refer to 'metaselectionfrob_*.dds' and 'betaselectionfrob_*.dds'
.\CONTENT\T3\Maps\Kernel_GFXALL.ibt w/out frob highlight
.\CONTENT\T3\Maps\MainMenu_GFXALL.ibt w/out frob highlight
- Contains bytes that refer to 'betaselectionfrob_*.dds'
- 'betaselectionfrob_*.dds' are not actual files. They are for internal use only as placeholders.
.\CONTENT\T3\PCTextures\DynamicallyLoaded\Metaselectionfrob_m*.dds,
- Deleting 'metaselectionfrob_m*.dds' files creates an annoying bright jorge.
- Creating 'metaselectionfrob_m*.dds' with black color RGB(0,0,0) turns off highlight.
- Game cycles through each one every 3 seconds.
- If one were changed, then that one would flash for 0.11 sec.
- Uses a global timer regardless when frobbed.
- The 16 files are the same for simplicity.
- The image is a solid dark color that creates a solid light brown highlight.
- Pixels everywhere will be RGB(36,28,28), HSL(0,32,32).
- Based on an existing BLANK.DDS in thief which had the default color RGB(72,57,56), HSL(3,32,64).
- Resolution=72, 24-bit, and size 4x4.
Edit 02/28/06: fixed download link
Edit 03/22/06: new download link
Edit 12/11/15: new download link