Beltzer on 17/9/2019 at 22:08
I have run out of ideas. I have more than one books, that i want to place on a table for example, and a lever is thrown. But its just one of the books that should trigger something. I want to frob the book on the table and it places on it. Thats no problem with S&R, but if i want to pick it up again (if its the wrong book) i want the lever to go back again. So i just want to pick place the book, and then pick it up again. And every time, i want that lever to move. Thats because there is more objects too, when all the correct objects are placed on their right spot, a req all trap will send the signal.
I know i should not write now, i'm tired, and then my English become even worse. I hope you understand what i want. If not, just ask.
Unna Oertdottir on 17/9/2019 at 22:16
I don't understand this, but sounds like a frobproxy link might be useful.
john9818a on 18/9/2019 at 03:42
If someone places the wrong book, does it have to do anything? I would think that the wrong book would do nothing, and the player can simply pick it up again.
Beltzer on 18/9/2019 at 06:27
I can understand that Unna :)
John, exactly. The wrong book, nothing, just pick it up again. The right book, a lever is turned on. If you pick it up again, the lever goes off.
ZylonBane on 18/9/2019 at 15:21
This sounds vaguely similar to the multimold setup in Return to the Cathedral.
Beltzer on 18/9/2019 at 16:17
Really, i do not remember that. I really want this done before releasing a new beta. So any tips will be appreciated.
trefoilknot on 18/9/2019 at 17:01
I have a very similar setup in a mission I'm working on. I think it's just a mix of frobproxy and S/R to teleport objects in an out of inventory. When I get home, I can take a more detailed look at exactly how I set it up. Make sure the item is set to "Tool Cursor" when used from inventory.
john9818a on 18/9/2019 at 18:12
So if the player drops the wrong book then nothing needs to be done. If you use S&R to match each book to a respective table, you would only have to set up the result when the right book is placed on the right table. Simply dropping each book or picking each on up would be sufficient and no teleporting is necessary unless you want the boojs to have an exact placement on the table.
Beltzer on 18/9/2019 at 18:32
Quote Posted by trefoilknot
I have a very similar setup in a mission I'm working on. I think it's just a mix of frobproxy and S/R to teleport objects in an out of inventory. When I get home, I can take a more detailed look at exactly how I set it up. Make sure the item is set to "Tool Cursor" when used from inventory.
Thanks, i really appreciate that :)
Quote Posted by john9818a
So if the player drops the wrong book then nothing needs to be done. If you use S&R to match each book to a respective table, you would only have to set up the result when the right book is placed on the right table. Simply dropping each book or picking each on up would be sufficient and no teleporting is necessary unless you want the boojs to have an exact placement on the table.
I want to frob them from inventory, so they go up to the center of the screen, and then frob the table. I Want exact placement.
Yandros on 18/9/2019 at 18:53
For the placement part, if you use S&R, you can have the receptron on the table teleport the source to itself with appropriate offset values (after removing the ~Contains link to the player). Or have it create a new instance of the book at its location with appropriate offsets, and then destroy the source. I think I did the latter mostly with all the similar setups in DCE and Godbreaker.