redleaf on 28/1/2017 at 10:29
When Garrett frobs a particular bit of loot, I'd like it to trigger a comment. I have created the object, given it the StdLever (also tried StdButton) script and CD-linked it to a VOTrap which is, in turn, linked to a SoundDescription. Nothing happens.
I also tried linking the loot object to the VOTrap via FrobProxy.
The only tutorial I found about VOTraps triggered them via concrete rooms, which isn't what I want to happen. Can this be done?
FrenchDecay on 28/1/2017 at 10:37
Whenever I do something like that, I add S>Script "TrigWorldFrob" and add "script" in EngineFeature>FrobInfo>World action to the object that is meant to trigger the comment, then a ControlDevice link to the VOtrap
That should do the trick right? Right?
GORT on 28/1/2017 at 10:44
Both StdButton and TrigWorldFrob work. Like what FrenchDecay said, make sure that you add "script" in EngineFeature>FrobInfo>World action to the object.
redleaf on 28/1/2017 at 13:58
It worked! And either TrigWorldScript or StdButton will do as long as I remember to add "script" in EngineFeature>FrobInfo>World action. Thank you so much guys! :D:D:D
Yandros on 28/1/2017 at 15:32
Don't use StdButton for this, use TrigWorldFrob, it's what it is designed for (hence the name!)
redleaf on 1/2/2017 at 01:44
Quote Posted by Yandros
Don't use StdButton for this, use TrigWorldFrob, it's what it is designed for (hence the name!)
I will add that to my notes - thank you