fibanocci on 28/10/2014 at 22:09
I can. I just deleted the entire frobinfo-property of the door and made a new FrobInert-metaproperty in the hierarchy (the old one had lots of links that I only saw when I applied that hidden DevMod-thingy in lg.ini. It's an old gamesys that I used for another mission, so all those stuff wasn't necessary any more).
It's working now.
Thanks for the hints :)
Yandros on 28/10/2014 at 23:29
Glad you got it sorted out. The point Larry and I were trying to get across is that objects, like your door, need to get their default frobinfo from an archetype, not from setting the property on the concrete object. That way when you add the metaprop by whatever means, it works. If something that should be frobbable is not without the Frobinfo property, it probably means your hierarchy has been modified and the frobinfo property that should be on an archetype somewhere has been modified or deleted.