fibanocci on 18/8/2013 at 14:30
Does it even work with objects that were set in a line?
LarryG on 18/8/2013 at 18:03
I haven't made a froggy path over it and tested that, but if the frog chases me in the water, it goes from pad to pad. If it misses, it drowns. I don't see a way to fix that except to use an TW's ecology script when it comes out.
R Soul on 18/8/2013 at 18:29
That sounds (
http://www.ferryhalim.com/orisinal/g2/frog.htm) familiar.
You can stop your frogs drowning by changing their air supply property to 0. At the bottom of the pond you could have an invisible object, and use S&R to have that object activate an invisible elevator that raises the frog to the surface. I don't know if it would be able to get you from the elevator, but it's worth an investigation.
LarryG on 18/8/2013 at 19:44
Thanks for the hint. I did something simpler which has the frogs hopping on and off of the lily pads and seemingly swimming after you! They also lurk in the water and raise up to get a better look before beginning the chase.
<param name="movie" value="//www.youtube.com/v/Kx4XWCqrc7U?version=3&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/Kx4XWCqrc7U?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
LarryG on 18/8/2013 at 20:10
But my frogs keep destroying the lily pads when the explode. As near as I can tell the explosion is caused by FrogSplat which is a source for BashStim.
I tried giving my lily pads a receptron for BashStim (0, no max, response: Abort) but they get blown up anyhow. Suggestions?
kdau on 19/8/2013 at 01:24
If the lily pads are MatVegetation, they should be inherently unaffected by BashStim. That material is only vulnerable to SlashStim and FireStim. The only other world effects that a FrogSplat has are WaterStim (which seems an unlikely culprit) and ExplodeMe. The latter shouldn't have any effect on an OBB model with location and rotation controls, but perhaps there is some obscure bug there. Have you tried removing the Corpse link from the FrogBeast archetype to FrogSplat? That would at least confirm that FrogSplat is the agent.
LarryG on 19/8/2013 at 02:21
It's definitely the FrogSplat. With that Corpse link removed, the pads are not harmed. With it present, they are destroyed.
kdau on 19/8/2013 at 02:54
Were your lily pads originally sphere hats? I notice that your OBB is listed as 1 submodel instead of 6. That wouldn't be the problem, but something else left over from the other model type might be.
I was only able to reproduce this by taking the Location control off of the pad. The OBB model doesn't fall out of the world right away in this case, because the water keeps it in place. But the frog's explosion gives it velocity, and then it almost instantaneously flies through the bottom of the pond. (With Location but not Rotation, the pad spins for a moment, which I think actually looks decent.)
LarryG on 19/8/2013 at 03:09
Typo. Physics>Model Type: {OBB; 6; False; False}
But somehow they lost the Location & Rotation controls. That fixes things. Thanks!