Yandros on 14/1/2018 at 15:23
What we were all getting at is that you edit a gamesys file by loading it under a mission in Dromed, make changes to the hierarchy, and then save it. You don't copy and paste raw binary stuff from one to another in any kind of file editor. That won't work.
voodoo47 on 14/1/2018 at 18:15
yes. get yourself a properly set up Dromed editor (TafferPatcher can install it for you, or install Dromed Basic toolkit), and either use the mentioned gamesys with all the archetypes already restored, or the export/import function (we'll tell you the details if you decide you want to do that).
just no text editors and other attempts to reinvent the wheel. don't be (
https://www.systemshock.org/index.php?topic=9612) this guy. please.
R Soul on 14/1/2018 at 19:35
Quote Posted by Derspegn
Sounds good. Actually I've also been trying that system. I can get the burrick up and moving in the game, but even though I've included matching links from the animal to the burpfx, the burrick only tries to hit or elbow me instead of burping. So I will keep studying this and trying new things to get it working properly.
So it looks like a burrick and it sounds like a burrick, but it doesn't burp like a burrick?
Did you remember to copy the
Ranged Combat and
HtoH Combat: Motion Response properties?
Derspegn on 26/1/2018 at 09:47
Quote Posted by R Soul
So it looks like a burrick and it sounds like a burrick, but it doesn't burp like a burrick?
Did you remember to copy the
Ranged Combat and
HtoH Combat: Motion Response properties?
I have copied those properties, but what corrected the Burrick's response in DromEd was "A Burrick-->Burrick-->AI-->AI Core-->AI-->AI Behavior Set: Default" and changing the last part to "AI Behavior Set: Burrick". Now instead of swatting at me the Burrick actually burps. I went "down in the bonehoard" to find that out. It needs further tuning because I have the burp object off to one side, and even though I see some puffs escaping the creature's mouth, Garrett only coughs if he travels near the burp. However, it's a big step forward for my mission.
Derspegn on 26/1/2018 at 09:53
Thanks for the update. I originally had both packages, but my goal was to compare both to first get a working burrick and then see if the rider tutorial would be better than trying to attach a standard AI to the burrick.