Beltzer on 14/7/2013 at 15:30
My fm is in beta and of course there is problems, what else.
I have experienced that dromed freeze on some places, same every time.
But not when i am in game mode, if i dont count one place, but that problem
disappeared. But now have one beta tester problems when he enters a
certain room. I have not have problems there. So its hard to figure out what
the problem is. Is there a way for me to do that? He says that the game freeze
when he enter it, but it works better if he looks down, until he looks up, then it freeze.
MysteryMan on 14/7/2013 at 15:34
Quote Posted by Beltzer
My fm is in beta and of course there is problems, what else.
I have experienced that dromed freeze on some places, same every time.
But not when i am in game mode, if i dont count one place, but that problem
disappeared. But now have one beta tester problems when he enters a
certain room. I have not have problems there. So its hard to figure out what
the problem is. Is there a way for me to do that? He says that the game freeze
when he enter it, but it works better if he looks down, until he looks up, then it freeze.
It is probably just in that room where probably too many vertices, polygons, or hidden objects. You could try to use blockable brushes in the walls of that room. Use your Show_Stats to see what is revealed in that particular room. Look for too many backface checks, hidden objects, or the polygon count. It could also be a bad object with bad properties doing it also.
Once you have gone ingame, and if it does freeze or crash, refer to your monolog.
gnartsch on 14/7/2013 at 16:08
I think MysteryMan is probably right. If you have crashes in DromED, then there is clearly a general problem.
And the fact that this barely happens in game-mode only hides the issues.
Anyway: sounds like this specific issues happens to only 1 out of 5 testers?
A few other possibilities that I mainly gathered from my experience as beta-tester:
- Check if the tester has the same set of mods installed like you/the others. A model/texture may cause a crash if there are incompatibilities or if they are missing. (E.g. EnhancementPack not installed ?)
- If he has installed DromED, ask him to load the mission and send you the output of the monolog-window and then compare with the output of your own monolog. Any differences already when loading the mission into DromED?
- Check whether or not all required scripts are included in the ZIP or if any of them might be outdated.
- Uninstall all mods in your own install and remove all scripts. Then install the mission as is and see how it goes.
gigagooga on 14/7/2013 at 16:27
now there's 2 of us (testers) who got crash there at same place. Nothing appears in monolog and there is no error message.
Beltzer on 14/7/2013 at 17:19
Thanks for the tips, MysteryMan will take a look at it too.
gnartsch on 14/7/2013 at 17:28
Quote Posted by gigagooga
now there's 2 of us (testers) who got crash there at same place. Nothing appears in monolog and there is no error message.
The info traced to monolg when playing the game is not the same as the info traced when using DromED.
If you - or or the other tester - could load the mission in DromED, then load a savegame and proceed to the point where it crashes, one might find addional info.
gigagooga on 14/7/2013 at 17:46
Quote Posted by gnartsch
The info traced to monolg when playing the game is not the same as the info traced when using DromED.
If you - or or the other tester - could load the mission in DromED, then load a savegame and proceed to the point where it crashes, one might find addional info.
i used dromed
(i didn't even know monolog is being used when playing the game :p)
Beltzer on 14/7/2013 at 18:05
Quote Posted by gnartsch
- Check if the tester has the same set of mods installed like you/the others. A model/texture may cause a crash if there are incompatibilities or if they are missing. (E.g. EnhancementPack not installed ?)
I installed my thief2/darkloader install with tafferpatcher, i installed all
the mods. Can i uninstall just them.
I cant figure out how to uninstall the whole thief2. The notes says:
Code:
1. Back up your saves.
2. Start TP, on the task page select "Delete registry settings for Thief 2". Click Next all the way to the finish.
3. Delete Thief 2 Folde
Start TP? Cant find out how.
gnartsch on 14/7/2013 at 18:16
Why do you want to uninstall everything?
You just need to uninstall some of the mods.
Hmmm... personally I dropped the TafferPatcherXXX.exe right into the Thief2 folder.
Like that, you can simply launch it whenever you want and install / uninstall any of the mods as you please.
You just need to specify the right Thief2 folder and click through the initial couple of screens until the MODs are shown.
And you can see which you have installed and you can unselect them in order to uninstall them.
Like that it should allow you to just need uninstall the 'additional stuff', such as EP, NTEX, NewSky, NewWater.
EDIT: I assume you find no link to TafferPatcher after you had installed it?
No need to search it in the Windows ControlPanel (Add Remove Programs)
Simply copy the original TafferPatcherXXX.exe to the Thief2 folder and double-click on it.
The rest should be clear.
Beltzer on 14/7/2013 at 18:34
Ok, with TafferPatcherXXX.exe you mean the install package?