Scots Taffer on 15/11/2009 at 11:50
Quote Posted by Harvester
In Star Trek Voyager: Elite Force, there is a point where you're cornered and ambushed by aliens on a space ship somewhere. I was holding them back just fine when all of a sudden a cutscene starts: 'we can't hold them back any longer', and some crewman sacrifices himself honorably to hold off the aliens. Lame. :rolleyes: At least pour so many aliens down my throat that I
really can't hold them back.
Quote Posted by Scots Taffer
Star Trek - Elite Force II - Wow, why not make me fight nine BILLION guys and two end level bosses in a row for me to SURRENDER to a guy with a pea shooter in a cut scene ... fuckers.
God that game tilted me.
Shadowcat on 15/11/2009 at 23:41
Ah, that's why I was unsure that it was actually STV:EF that had the most irritating instance of this! It was EF2. (I should have remembered -- it really wasn't that long ago that I played it.)
Assidragon on 16/11/2009 at 17:27
I loved how Freespace 1 and 2 handled setbacks. You were a mere fighter pilot, and if admiralty, or the other warship(s) captain(s) fucked up, you could've gotten screwed even if you did an excellent job yourself. Nothing like spending a half hour sweating blood trying to save a damn battlecruiser, then having it blown into pieces because the captain refuses to pull back, being the idiot he is.
I also love the fact you don't exactly win either games. Hell, there are only a few major encounters that are clear wins.
Matthew on 17/11/2009 at 19:22
Tachyon: The Fringe taught you the basics of game control in the first few levels by putting you in a really nice, well-equipped ship. You then got framed for a crime and deported to the ass-end of space with all of your assets seized, hence you ended up with only the basic ship and a Bruce Campbell voiceover. I thought that was pretty well done.