nicked on 6/5/2011 at 19:09
Quote Posted by Ostriig
I think I get what you mean, a stylistical return to the original Unreal games, but I have to be pedantic and point out that Bleszinski had been with Epic for several years when the first one came out. And,
if I recall correctly, he was responsible for some of the genuinely cooler moments in the game, like the scene when the lights go out and you battle your first Skaarj, or the crumbling bridge in the first mines, shit like that.
Oh yeah I know CliffyB was a major part of developing Unreal 1. But that was CliffyB from 14 years ago. If Epic went back to Na Pali now it'd be all "Goddamn mother-pissing Skaarj scared the dick off me!"
polytourist97 on 6/5/2011 at 20:03
Quote Posted by Jason Moyer
An Obsidian developed KotOR III
Agree on the single player continuation of the KoTOR storyline.
Disagree on it being Obsidian, unless we want another unfinished game with a grossly imbalanced skill system, broken storyline, conversation black holes, and lots of random crashes to desktop.
Oh but it would be edgy and "deep" because you would have an obviously "bad" character whispering in your ear the whole time about the merits of being a dick while questioning you every time you did something benevolent.
And I actually liked KoTOR II pretty well.
gunsmoke on 6/5/2011 at 21:25
Quote Posted by Nameless Voice
Mirror's Edge - with less fighting this time.
Call of Cthulhu: Dark Corners of the Earth.
Let's transpose that:
Call of Cthulhu: Dark Corners of the Earth - with less fighting this time.
Jason Moyer on 6/5/2011 at 21:39
Quote Posted by polytourist97
Disagree on it being Obsidian, unless we want another unfinished game with a grossly imbalanced skill system, broken storyline, conversation black holes, and lots of random crashes to desktop.
Well, we could always have Bioware rehash the Neverwinter Nights plot for a 4th or 5th time, I just figured Obsidian would do something more interesting with the license since they had done so previously.
Edit: In regards to the balancing, aren't the mechanics in both KotOR games based entirely on the real D20 Star Wars RPG?
Edit 2: And Kreia wasn't really evil. At least, not in the sense that people are "evil" in Star Wars. She wanted to eradicate the Force, not harness the Dark Side or whatever.
lost_soul on 6/5/2011 at 21:45
Action Doom 2, Urban Brawl
This game was great, but a bit short. I loved the multiple paths and music though. I wouldn't mind seeing a new game on the same engine with the same graphics but with more content.
june gloom on 6/5/2011 at 22:56
Doom mods don't count.
Pyrian on 6/5/2011 at 23:10
Quote Posted by Jason Moyer
Mirror's Edge with less fighting would mean removing one fight.
Weeelll... There are a number of encounters I've never been able to just run through, and I'm not that bad at the game at this point. I've watched the YouTube videos of people managing it, but I just can't replicate what they've accomplished. When they stick a bunch of guys with SMG's in an area and leave only slow-climb pipes to get past it, complete with Merc actually telling you that you have to fight, it's pretty obvious that a fight was intended, even if the dedicated speed runners have found tricks to avoid it. My first time through I got fed up coming down from the truck-snipe position and proceeded to gun down almost everyone between there and the ending. :devil:
Jason Moyer on 6/5/2011 at 23:31
I remember 3 places where I chose to sort of fight. The parking garage, which is a total pain in the ass if you don't have a speedrun of it memorized, the slow elevator part (IIRC I launched myself off of a chair, over one of the upper walkways, and landed square on top of a guy with a machine gun right by the elevator, hit the button, then stood there and mowed them down until it opened), and then the hand-to-hand fight with spoilergirl. Oh, and I jump-kicked some guys on the sniper level I think. The rest of it is just running like hell or trying to figure out where you need to go in the interior missions.
I really didn't mind replaying areas over and over trying to find the optimal way to do things, though, and in fact with the short length of the game (and all the extra, non-story stuff being time trial oriented) I wonder if that wasn't largely intended. I tend to view it more as a racing game than a first person thing, which is how parkour should be really, and racing is all about repetition and learning the fastest line from point A to B.
polytourist97 on 7/5/2011 at 09:12
Quote Posted by Jason Moyer
Edit: In regards to the balancing, aren't the mechanics in both KotOR games based entirely on the real D20 Star Wars RPG?
The mechanics were the same, yes. However they added a few abilities (feats) and force powers in KoTOR II that were pretty overpowered. Add onto that the vast amount of stat-buffing opportunities (as well as having no level cap) and really it's just absurd how easy the game becomes. The first KoTOR takes a little more planning and careful character design in order to obtain uberness, and even then it's not as overpowered as one can become in KoTOR II.
Quote Posted by Jason Moyer
And Kreia wasn't really evil. At least, not in the sense that people are "evil" in Star Wars. She wanted to eradicate the Force, not harness the Dark Side or whatever.
That's why I put the "bad" label in quotation marks, but I mean if one was to really get picky about it, yeah sure she wants to eradicate the force or whatever, but she's doing it for selfish reasons (trying to create what SHE sees as the most desirable state of the universe), utilizes the dark side to do so, manipulates those around her into achieving her goals, and attempts to stifle any notions of good will or honor that those in the party try to act upon . She was written pretty well, and wonderfully voiced, but I just don't see her to be as deep or ambiguous of a character as I have seen some people claim.
I thought Obsidian did an alright job with the game, but BioWare's take seemed to be much more "Star Warsy" and thus I enjoyed it a lot more. If there could somehow be a way to combine the atmosphere, polish, and "heart" of the first game, with the more unique approach to story and themes of the second game, then I think that would be a truly awesome third installment.
242 on 7/5/2011 at 23:26
Call of Cthulhu: DCotE
Arx Fatalis