CCCToad on 14/5/2011 at 07:44
SIN could definitely use a sequel. I'm not quite sure why they decided to make Blade a mute in the second game. It was a bit jarring compared to his personality in the first one,and that addition alone would have brought up the quality immensly.
june gloom on 14/5/2011 at 10:10
Quote Posted by Keeper Beege
boxart for overrated shooter
More like a remake to turn it into a proper survival horror. You have a big fucking mansion and grounds and they don't even let you fucking explore it, you're just funneled through from one end to the other and you shoot a never-ending stream of monsters and occasionally pirates. Fuck that.
Jason Moyer on 14/5/2011 at 11:00
Was Undying supposed to be anything other than a corridor shooter? I played it when it came out and it seemed to deliver exactly what it was supposed to, going from point A to point B shooting shit in a horror-themed setting.
Sulphur on 14/5/2011 at 11:08
And here I was thinking I was alone in being underwhelmed by Undying. Great atmosphere and ideas, but terribly paced. After a very short while, being relentlessly harassed by remarkably unfun and unscary enemies every time you went anywhere just got old.
Yakoob on 14/5/2011 at 14:14
Same here. I went in expecting a good spooky horror, I left with a corridor shooter. And it's not even a very good corridor shooter.
Jason Moyer on 15/5/2011 at 02:03
Quote Posted by Jason Moyer
Star Raiders (a real sequel and not that shitty Infogra...er, Atari reimagining)
Looks like that shitty remake is out on Steam now:
(
http://store.steampowered.com/app/9970/)
icemann on 15/5/2011 at 05:03
Quote Posted by CCCToad
SIN could definitely use a sequel. I'm not quite sure why they decided to make Blade a mute in the second game. It was a bit jarring compared to his personality in the first one,and that addition alone would have brought up the quality immensly.
Wasn't there a sequel (done in episodes) a few years ago in the Half-Life 2 engine? Pretty damn sure there was, or was going to.
nicked on 15/5/2011 at 07:16
That's what he's talking about. But as I understand it was little more than an average Half-Life 2 mod.
Shadowcat on 15/5/2011 at 09:46
And the "done in episodes" plan turned into Ritual closing its doors before it could finish the second one. They only ever released one episode.
Matthew on 15/5/2011 at 11:01
Which wasn't actually too bad, except for the odd lack-of-voicing decision alluded to above.