Angel Dust on 4/6/2009 at 12:12
Quote Posted by gunsmoke
I
No One Lives Forever.
Sorry, a 'spy' game that plays better when appraoched like Quake, rather than Deus Ex...meh. The sequel balanced out a lot of my problems with it.
I thought it would have been obvious that
No One Lives Forever is very much in line with the James Bond method of espionage, which didn't exactly involve a lot of discretion.
For me games that didn't click would be any of Bethesda's RPGs, Sierra adventure games (barring
Gabriel Knight: Sins Of The Father) and
Bioshock.
Sgt_BFG on 4/6/2009 at 12:18
Every single goddamn Crytek and GTA game.
nicked on 4/6/2009 at 12:23
I thought NOLF 1 gave much more opportunities for varied approaches and stealth. The second one was horrible in that respect - there were sections where you literally were forced to play in the way the designers wanted you to. Conversely, I once got through the entire Morrocco chapter of NOLF1 with 100% accuracy and 100% headshots, all through sneaking up on people.
Aerothorn on 4/6/2009 at 13:30
*Most recent Final Fantasy games. This includes FF XII (Lots of good ideas but wayyyyy too much grinding) and Crisis Core (good concept, horrible horrible script).
*Gears of War. It's not awful or anything, but how this won piles of GOTY awards is beyond me.
*Lost Odyssey. Ancient gameplay mechanics + incredibly long animations + laughably bad writing + gaping plot holes. The sad thing is that the character of Jansen is fantastic, largely due to the incredible voice work. I wanted to slog through the game just to see more of him, but alas, I could not do it.
*Resident Evil & Resident Evil 4. I hated the first one, and while the fourth was an improvement, it still included too many seemingly contrived or archaic gameplay devices for my taste, as well as expecting a certain level of precognition from the player.
Ace Combat 0 & Ace Combat 6. I loved 4 & 5, but the latest incarnations were shameless regurgitations of the gameplay of previous titles, adding absolutely nothing new. In addition, they (particularly 6) saddled the game with awfully pedantic stories, which amounted to "War is evil and those who create it are evil. Now go blow up a bunch of shit!"
Bioshock - Nothing new to add here.
Assassin's Creed - Not awful, some interesting boss fights/story scenes, but you have to spend most of the game performing rote tasks that Ubi inserted to pad the length of the game.
Jason Moyer on 4/6/2009 at 13:41
Quote Posted by nicked
I thought NOLF 1 gave much more opportunities for varied approaches and stealth. The second one was horrible in that respect - there were sections where you literally were forced to play in the way the designers wanted you to. Conversely, I once got through the entire Morrocco chapter of NOLF1 with 100% accuracy and 100% headshots, all through sneaking up on people.
Other than the Siberia mission (and the ending IIRC) I didn't think the stealth approach worked badly in NOLF2 at all.
But anyway, I played both games as stealth games. It never really crossed my mind to play either one as a straight shooter.
steo on 4/6/2009 at 15:05
In regards to NOLF, did you try playing on the harder skills? Just like in Deus Ex, you can fairly easily run'n'gun the game until you move up to the hardest settings, at which point stealth is much more important because one guy catching you off guard can kick your arse.
gunsmoke on 4/6/2009 at 19:38
To be fair, no. I never played on anything other than the efault difficulty. Whatever it might be.
Toxicfluff on 4/6/2009 at 21:17
Unreal Tournament. Despite the variety it had to offer for a multiplayer FPS at the time, it just felt floaty and deadened to me.
Shadow Warrier. Again, it had a horrible limpness to most of the weapons and it just seemed reeery reeery brutal. Second biggest shock I had at how unfun Build games could actually be since Witchhaven 2.
Witchhaven 2. What a piece of excrement. I think the bar for decency has gone up these days, I actually knew a lot of fellow junior pricks who liked Witchhaven 2 at the time.
Metroid. Although moving through any platform game is fundamentally like this, never before did I play one that felt quite so dully like exploring the ugly piping exposed behind my sink. Even exploring actual pipes in Mario didn't feel that much like exploring actual pipes.
//err... brutal as in difficult. Shuriken throwing mongoloids have never been so deadly.
june gloom on 4/6/2009 at 21:20
Original Metroid or Metroid as a series?
'Cuz you're not allowed to say bad things about Super Metroid.
Toxicfluff on 4/6/2009 at 21:33
Quote Posted by dethtoll
Original Metroid or Metroid as a series?
'Cuz you're not allowed to say bad things about Super Metroid.
Nah, the original. Super Metroid was good shit and I didn't think of pipes once.