CCCToad on 21/7/2010 at 00:33
Demon's Souls definitely does difficulty the best of any game I've played. The reason for this is that, of the dozens of times I died(most likely triple digits), almost none of those deaths were "cheap" deaths. In other words, Every time I died, it was because of a mistake or bad tactics on my part rather than simply having endless enemies thrown at me COD style, bugs, or constantly taking hits from attacks I could not see coming due to NG2's bad camera.
Papy on 21/7/2010 at 02:44
Chessmaster? Dr Mario? Dance Dance Revolution? Trackmania?
edit: Oups. DDR was already said by demagogue.
Koki on 21/7/2010 at 04:19
Quote Posted by CCCToad
Demon's Souls definitely does difficulty the best of any game I've played. The reason for this is that, of the dozens of times I died(most likely triple digits), almost none of those deaths were "cheap" deaths.
Wow, you must play a lot of shit games for Demon's's'ss' Souls to be first one that didn't deliver a cheap death.
doctorfrog on 21/7/2010 at 07:00
Quote Posted by Papy
Chessmaster? Dr Mario? Dance Dance Revolution? Trackmania?
edit: Oups. DDR was already said by demagogue.
Actually, yes, Chessmaster is a great choice, as is Chessbase's Fritz series. Both 'play down' to the average chess player in a convincing way that doesn't seem forced. You can set 'personalities' for your chess opponents, from childlike or drunk, to patzer, club player, and master. You can observe the thought processes of the engines, as well as get help on the spot and a helpful critique after the game.
Whenever someone claims that AI can't ever be a good convincing match for a human being for turn-based strategy gaming, I think of these two games, and ask, why the hell not? Sure, chess has the luxury of having had consistent AI development attention for the past 30 years (and more), but it still proves that for a given system, it's possible to have an AI kick ass and still deliver an accessible game for the average player, without cheating.
I submit
Dungeon Crawl Stone Soup as the current favorite roguelike around, and with specific attention given to scaling difficulty and reward, with most, if not all, winning tactics available to the player without spoilers.
That said, for some games, conquering a cripplingly difficulty level is part of the game, part of the enjoyment. Just as for some games, the ease with which the payoff comes is where it's at. It's all good, as long as you're having fun.
Brian The Dog on 23/7/2010 at 13:45
I can only beat Fritz on lowest difficulty with "Drunk Moron" personality selected :( I seriously suck at chess. But it's a great program to learn on by tweaking the difficulty settings.