Sulphur on 9/11/2009 at 05:27
And it also has a semi-decent PC port. I'm not sure why you'd say it's shoddy deth, it was workable; the only difference I saw between it and SH3's port was that SH3 had more graphical blingness in the options menu.
june gloom on 9/11/2009 at 05:30
It's shoddy in that the sound is broken and the patch does nothing to fix it because there is nothing in the patch. Sloppy porting job, shit support. What a surprise.
Sulphur on 9/11/2009 at 05:32
Yeah, console ports from the East have terrible post-release support. Didn't have that problem with SH2, m'self. SH3 didn't come with many issues out of the gate for most people, true. But it did have a problem on my old 6800 GT where it froze and never recovered every two minutes, and that was never patched either.
henke on 9/11/2009 at 08:17
Quote Posted by Aerothorn
[Fahrenheit] gets points for a pretty up-front portrayal of necrophilia, though.
You really think so? Necrophilia is wrong because one part can not give consent, but in Fahrenheit Lucas is clearly up for it. And the appel of necrophilia for the perpetrator is that the victim can not resist, but Lucas can, since he's clearly alive and concious even though his body is dead. I'm not sure that the romantic scene in Fahrenheit qualifies is necrophilia.
And if it
is necrophilia, it's anything but an "up-front portrayal" of it.
Koki on 9/11/2009 at 08:30
Quote Posted by henke
Necrophilia is wrong because one part can not give consent
Neither can a fleshlight.
Do I hear sirens?
june gloom on 9/11/2009 at 09:32
Honestly, I don't know what's more disturbing. The obviously consensual deadsex in Fahrenheit or the very literal interpretation of mindrape of FEAR 2.
Jason Moyer on 9/11/2009 at 16:16
Wow, I'd already forgotten about the end of that game. Yes, that was seriously disturbing (although it could be a great lead-in to a sequel, if they go the trilogy route).
henke on 9/11/2009 at 17:07
Until Aero comes back to this thread and we can continue or discussion about necrophilia, here's a game that freaked me out in an unexpected manner: Escape from Butcher Bay. More specifically the part where you're put into cryostasis-prison and only awaken for a minute at regular intervals. I had no idea how much time passed between the intervals. A week? A month? A year?
Just the thought that you're stuck in there while the rest of the world moves on outside, and if you don't figure out how to get out this time, how much time will you loose before you have your next chance? Figuring out how to escape wasn't that tricky once you relaxed and thought about it logically but that shit freaked me out enough that I ended up running around panicking and passing out several times before I got out. Defenitely a mindfuck.
Sulphur on 9/11/2009 at 17:21
Well. Siren: Blood curse can screw with your head exceedingly well in places. I've heard its earlier PS2 brethren have similarly fucked-up narratives too.
Tame but still good is The Suffering and its sequel. It's actiony, and third person shootery, but has a very Silent Hill-vibe going on throughout.
There's also the indie Atari 2600-ish (
http://www.kongregate.com/games/TerryCavanagh/dont-look-back) Don't Look Back, which is an interesting take on a certain part of Greek mythology. And let's also not forget The Path.
Interactive fiction has plenty of mindfuck stuff - the aforementioned Anchorhead (demagogue, my good sir, you have
taste :D), Slouching Towards Bedlam, Shrapnel, 9:05, Shade, Spider and Web, the list goes on. All brilliant.
The award for best mindfuck moment/series of moments in a game will, of course, go to Metal Gear Solid 2.
june gloom on 9/11/2009 at 17:49
I fucking love The Suffering, both games. There is a very real sense of despair going on. I love the way things start getting quiet, gameplay-wise, towards the end of the second game, giving you a sense of foreboding as you know that it's all coming down to the final struggle, replete with grand revelation.