Jason Moyer on 13/12/2009 at 18:28
Quote Posted by Koki
*Looks at top rated games available at Steam*
Well here goes that theory
Isn't that just sorting by metacritic scores? Maybe you should look at top sellers or something.
Koki on 13/12/2009 at 18:30
Actually I don't think it will be much different.
Bakerman on 13/12/2009 at 21:29
Quote Posted by EvaUnit02
That's a real stretch of an assumption, cowboy. How do you know what goes on in people's heads?
I should have qualified that. I guess there are some developers out there who do enjoy pushing out whatever the current demand is for, but I'd argue they enjoy that only because it's profitable. I was referring to developers who might, given greater freedom, do something interesting and artistic with their games - who have done it before, or who have tried to do it before and been forced to downscale their ambitions (sounds like this happened to some extent with Thief: DS, for a start).
I'd be interested to read more about the development process of those games mentioned, especially something like World of Goo. I might just go and do that :p. This is the first step - smaller developers can be successful via non-traditional distribution. The second step is contended - whether these smaller developers are making games through a different process to the AAA blockbuster studios.
EDIT:
Quote Posted by Koki
Actually I don't think it will be much different.
Samorost 2 is on the adventure top sellers. I think that's awesome.
Aja on 13/12/2009 at 21:50
Noby Noby Boy flies in the face of this thread.
CCCToad on 13/12/2009 at 22:10
that article(though I didn't remember the exact link) is one of the reasons why I mentioned STEAM: they are far more friendly to indie developers than any of the mainstream puublishers.
I also regard their control over the distribution as a non-issue when attackign steam. After all, publishers who ship a disc COULD use their position to their advantage. The difference between them and Valve is that they do.
I would like to yield my time back to Eva Unit.
gunsmoke on 13/12/2009 at 22:29
Quote Posted by EvaUnit02
A lot of good this is when most of the traditional games are being released in unmoddable states. Not everyone wants to play fucking indie physics puzzle games or tarted up retro throwbacks exclusively. Eg the wasted potential of the Dunia Engine, simply because a Far Cry 2 SDK was never released. God forbid that the community makes better quality shit than your premium DLC.
A-freakin'-men. My sentiments exactly.
CCCToad on 13/12/2009 at 22:39
True, but then you have companies like Crytek, Bethesda, and Bioware who take the time to release modding tools to assist the community.
Chade on 13/12/2009 at 23:16
Quote Posted by Bakerman
but if a game project is started with the express end goal of having created profit, the game gets designed with that in mind. And will turn out shit. For some people. Or most people. Or whatever. Because to turn a profit you need to ...
You need to make a game that a lot of people will play. I.e., a good game, for some value of "good".
CCCToad on 14/12/2009 at 00:53
A lot of people don't buy games because they're good, but because they're trying to feel like they are starring in their own movie.
Chade on 14/12/2009 at 01:22
So the player wants to feel like the star is his own movie. Your hypothetical game, I presume, successfully achieves this.
Again, a good game, for some value of "good".