CCCToad on 3/6/2009 at 22:22
Quote Posted by Malleus
I liked car racing games back then, especially the NFS series. The first four at least, cause I kinda lost interest in the whole thing around Porsche Unleashed. I completely avoid the genre now.
QFT.
I still might get Forza 3, as the 2nd one was a great game.
Malf on 3/6/2009 at 22:47
Guild Wars.
It's a mix of burn-out (I put in an embarrassing 3,000+ hours), and frustration at the developers diverging from the original design document.
Nowadays, high-level PvE is all about PvE skills, something I think should never have been introduced to the game. The initial idea was that PvE would be beatable with the same skills you'd use for PvP, and originally, the game was so well balanced that the best PvP builds often also meant the best PvE build.
Now, with PvE skills, it's all about grinding rank, and what for? Items that statistically are no better than less pretty versions. PvE is no longer the gateway to PvP, and the two communities are very much divided.
Such a shame.
Fringe on 3/6/2009 at 23:23
Diablo II.
After playing on and off for years, I finally soloed Hell difficulty. Never again. I don't think I'll even glance at the sequel.
demagogue on 4/6/2009 at 00:35
Quote Posted by gunsmoke
Thief. I played it to death, and recently had fun with Shipping...and Receiving, but damn I am burned OUT on the whole concept. FMs suck too. I appreciate the time and effort put into them, they just aren't my bag anymore.
Although I still like Thief, Darkmod, and FMs, I have to add -- and it's been said before, but to say it again -- it's long overdue for stealth gameplay (bone fide, not just stealth-lite) to broaden its horizons into new territory, settings, and gameplay mechanics ... cyberpunk, ninjas, more story-oriented, maybe add an RPG angle, maybe add an open-world angle, or an economic angle (Elite-like, where there's an open economy and you trade/ thieve/ bandit your way up the ladder).
greypatch3 on 4/6/2009 at 04:39
MGS2: Sons of Liberty really soured me on Metal Gear in general. I think the things that did it were the inability for gameplay to start without seven minutes worth of cutscene dialogue, flashbacks within already length scenes of dialogue, and the continuous shove in the face of the, "Don't you feel bad for the bad guys?" routine. It was interesting in MGS1, but then, the enemies were also a lot more interesting then, too; no goofy "He put his soul in my HAND!" nonsense. MGS3 looks a lot better, but 2 almost drove me to tears with how insipid the ideas were becoming.
I still regularly load up a lot of PC games; I just love them too much. But if I had to pick one franchise I thought got royally screwed in its sequels, it's the Dark Forces series, starting with DFII: Jedi Knight. "But, that's the one where you got to play as a Jedi!" Yeah, being a Jedi is cool and all, but they dropped the ball when they decided it should be Kyle Katarn who turned out to be a Jedi. He was Garrett before there was a Garrett: a cynical badass who took no crap from anybody. But, that was before they gave him a beard and Jedi heritage. He started as just a renegade Imperial who worked as a gun-for-hire, and dammit, he should've stayed that way. It was like being Boba Fett without the jetpack. Seeing his character devolve as the series went on is still one of my saddest memories in gaming history.
Third and final: Ironically, the Final Fantasy series. The first game had its flaws, but it was pretty much a standard "Explore this cave, do battle, level up and...holy crap, that dragon just made me awesome!" Then it went to be all teary-eyed and weepy. I haven't played any past VII, and for awhile I thought it was pretty good. Then a friend insisted I watch "Advent Children," saying it was so much better than "The Spirits Within." That movie pissed me off so badly I never wanted to play the series ever again. Damn it, I get so sick and tired when people tell me a bunch of emos sitting around discussing their feelings while a camera pans slowly around them is deep. Know what's deep? Paradise Lost. Now that has a villain that you can actually feel sorry for. I mean...GAH, THAT MOVIE MADE ME SO ANGRY!
I'm sorry, I don't know what came over me just then. But it feels good to vent that. I don't hate all anime...just THAT anime. And DBZ, but that's getting way off topic. By the way, Square-Enix, congratulations on buying the rights to the Thief franchise! :cheeky:
Andarthiel on 4/6/2009 at 04:55
Quote Posted by Malf
Guild Wars.
It's a mix of burn-out (I put in an embarrassing 3,000+ hours), and frustration at the developers diverging from the original design document.
Nowadays, high-level PvE is all about PvE skills, something I think should never have been introduced to the game. The initial idea was that PvE would be beatable with the same skills you'd use for PvP, and originally, the game was so well balanced that the best PvP builds often also meant the best PvE build.
Now, with PvE skills, it's all about grinding rank, and what for? Items that statistically are no better than less pretty versions. PvE is no longer the gateway to PvP, and the two communities are very much divided.
Such a shame.
Yea I feel the same way as you. I'm just so sick of GW now. It used to be quite a lot of fun and never used to be about grinding. But something happened along the way and now to actually be sucessful at the game you have to grind away for hours in some insanely difficult dungeon/area to get some small rare item, rank or elite skill. Even PvE forces you to become some sort of demigod in order to finish the campaigns(I've been trying to finish the last campaign I need to which is Nightfall for about 7 months now with no success,.Damn that Gate of Torment to hell!). This is,frankly, not what I started playing the game for. Now the only people who actually play the gam enthusiastically in my guild is my guild leader who is pretty obsessive about the game, doesn't play much else. All the others in my guild are either casuals who already have the skills,ranks etc or they've also taken leave of it because of life commitments.
belboz on 4/6/2009 at 06:45
prince of persia it so buggy you run along a wall the camera switchs position, you dont press the opposite direction key fast enough the git slides down the wall to his death, sands go back in time, camera switchs, the git slides down the wall to his death.
splinter cell - nuff said.
Thirith on 4/6/2009 at 06:50
I've got this on-again, off-again relationship with Oblivion (heavily modded). Every now and then I get a phase where I play this game almost exclusively, then I get fed up and play other games, but I've always come back so far. Right now I'm off Oblivion, playing Stalker instead - and afterwards I might give The Witcher a whirl, although it all depends on when patch 1.5 comes out.
Fragony on 4/6/2009 at 10:09
Medieval: Total War. Once in a while I start a campaign, but I can't be bothered to finish it, get bored halfway. I really really really liked this game, played it to death and beyond.
mrle01 on 4/6/2009 at 11:56
Return to Castle Wolfenstein - loved it when it came out, played it 3 or 4 time start to finish, tried it a couple months ago, but couldn't play after first two levels
Diablo - first game I played on a PC, spent countless hours hacking my way through it, collecting every piece of loot, nowdays I can't stand it (or any other hack n' slash RPG)