june gloom on 27/9/2008 at 18:05
"SoF was a bad game."
"No it wasn't"
"Yes it was"
"No, it was certainly not"
"lol I stirred up shit!"
"No you didn't"
"Take your pills"
"No YOU take your pills"
"lol ARGUMENT"
"shut up it's a DISCUSSION"
I love TTLG.
Sulphur on 27/9/2008 at 18:12
Well, at least DaveW isn't in this mix.
Speaking of Fahrenheit, I'm sure everyone and their aunt would agree the ending was a total disaster. Opinion is pretty consistent in that regard.
I'm still of the opinion that the preceding 90% of the game was ace, so it's not like there was no entertainment to be had in it.
Xenith on 27/9/2008 at 21:08
I'm curious more on what went wrong though; at what point in development did the "errors" start to pop up.
It's not just Fahrenheit, it's a whole lot more other games that have the "stick in the eye" moments that just beg the question: what happened!?; but that's a different story, for a whole different thread methinks.
inselaffe on 27/9/2008 at 22:19
This is just getting silly now... you may have the last word then since all this carrying on is stupid.
A game i learnt to dislike was pro evo - it is the same every year, they still don't have lower leagues and they really are not trying to make it any better. The ai is poor, and they co for this by making it cheat, especially to control things like "flow" of the game where one team is on top. If you are 2 goals down then your team loses moral. Then, if your player is much nearer a loose ball, the opposition will still beat you to it, because your player will miraculously slow down just for a time, to let the team on top get the ball.
Also, apparently all players that are not famous or known are really slow, run out of stamina and have generally poor stats. This is silly - as players, some of them are actually quite good - it's more to do with not being consistent, or teams not clicking together and "confidence" problems - not shooting when they should, and not doing the things they should. In a computer game you have control about what every player does when they have the ball, so it kind of takes out this factor, so I guess this is their way of simulating it, but that still doesn't explain the being slow and low stamina issue.
The biggest let down for me is how it's still designed around digital controls - they haven't changed the engine since pes3 (maybe before) and we will now be up to pes2009 this year (effectively pes 8). The only thing they changed was the graphics part of the engine as we went into the new generation of consoles, and this was relatively minor anyway and to be honest I would have much rather they changed the rest of the engine. You can only move or aim in 8 directions, and it is quite pathetic, meaning you cannot more exactly how you would like.
Another thing is free kicks (and set plays in general). For goal kicks and free kicks, if you want to do a short pass to one player near you, you don't have a choice of where that player is or which player it is - it is always the same. This means an opposing player can just run their player in between to intercept it, rendering the short option useless. For freekicks near the box, you cannot do little dinky chips that hang in the box but are quite low (just above chest height) - you can only do heavily weighted things even if you tap the button, and if you press backwards, instead of doing backspin (as usual) it does a ball straight along the floor. If you do not have a player with stats good enough to have any chance of scoring from a freekick (unless you are a team with top, top players then this is very unlikely) then in a lot of reasonably close positions your only real option is to do one of those "touch the ball" freekicks and then either shoot with it or dribble it to the flanks for a cross or something.
Fifa is legendarily just as bad - maybe it has improved I do not know. However it is obvious there is no developer trying to make a good, constantly improving football game. I have stuck with pes 6 anyway - since the new graphics engine one won't run very well on my computer (it is an awful port from the console, they don't really try, but that's konami pc support for you - the graphics aren't even that special). However I haven't even been playing 6 and probably won't for ages. You get back into it but then it's blatant deficiencies start to aggravate you again. You then get frustrated cos you know they really don't care to do anything about them, and are just trying to rake in as much cash as they can from the least work possible. It's saddening, but I guess that is sports games in general.
Senath on 28/9/2008 at 03:19
Pretty much the example of this for me would be Oblivion. I started off the game absolutely thrilled with it, convinced that it would be the first Elder Scrolls game I would finally complete (I played a lot of Daggerfall, but never got anywhere, and played a bit of Morrowind until I realized that a stealth character was a bad idea and promptly gave up). As I went on, though my character started becoming progressively suckier, thanks to the auto-leveling enemies, and more of the poor design decisions started showing through--relatively useless skills that would still level your character (thanks, Alchemy!); monsters conveniently placed every fifty feet or so throughout the wilderness, for the sole purpose of fighting you; deciding to use five voice actors for almost everyone, none of whom were actually any good. After I accidentally killed my horse instead of the daedra attacking it, I gave up in disgust and never looked back. Granted, some of this is my own damn fault for being mediocre at the game and terrible at character creation--I made a heavy armor wearing orc fighter/magic user (shut up)--but the manual failed to give adequate information about what would and would not gimp your character. Suffice it to say that the game killed my interest in the entire series, and I don't think I'll ever be back.
I had a somewhat similar experience with Diablo II, actually. In the expansion act, I realized my character was horribly broken and would never be good, so I gave. Note--putting four ranks in poison dagger on my necromancer was a terrible idea (shut up!). I decided that it didn't offer anything that Everquest didn't offer.
As for Everquest itself, suffice it to say that after four years of sporadic playing I became completely burnt out and haven't played any other MMOG for more than a month and a half.
gunsmoke on 29/9/2008 at 02:51
Sounds to me like you have HUGE problems w/role-playing classes & character creation.
Scots Taffer on 29/9/2008 at 03:08
Quote Posted by Xenith
I hope I'm not the only one that thinks Fahrenheit (or Indigo Prophecy) just completly shattered any faith in it by screweing up the story at the end.
The gameplay became tiresome just around the same time as the story went totally to shit, I thought. Up until that point it had shown flexibility and variety in a plot that really felt pretty well crafted and cinematic, then it was like I was playing and the game violently shit in my mouth, ripped out my eyes and anally raped me.
Also...
- BioShock: great first hour or so devolved into mindless fetch this, do that, kill the same enemies x100 type drudgery - I didn't even finish it and watched the laughably insulting endgame on youtube without feeling half as cheated as most of you must've felt
- MGS2: gameplay consisting of walk down three empty corridors, walk into a room, kill 2 bad guys in similar fashion, endure 20 minute cutscene, rinse and repeat throwing in bosses occasionally and a plot that skitters between being incomprehensible and really bad fanfiction killed me
And one I haven't seen thus far, Operation Flashpoint: it's simply too fucking difficult. Despite the pleasure (more like ecstatic joy and relief) of completing a level without dying, the sheer skullfuckingduggery of getting brutally killed at various stages of the level without any fallback save was just demoralising and despite how awesome the combat and gameworld is, it just slowly eroded my fun in the game until I threw it away. Eventually coming back, and doing the same thing all over again. And again. And again.
june gloom on 29/9/2008 at 03:24
Quote Posted by Scots Taffer
MGS2
No.
Quote Posted by Scots Taffer
And one I haven't seen thus far, Operation Flashpoint
Yes. I hadn't mentioned it because saying so is politically incorrect and dethtoll's just a TROLLLLL so what does he know?
Scots Taffer on 29/9/2008 at 05:21
i don't understand what you mean :(
but mgs2 sucks donkey dick and anyone who defends it loves donkey dick and has donkey dick smell on their breath
june gloom on 29/9/2008 at 05:38
It's 'cool' to hate MGS2, I've noticed. And yet Neil Stephenson is popular. God is dead.