june gloom on 30/9/2008 at 00:15
You still haven't learned that apples and oranges are two different things, have you? Here's a hint: they are both fruit, and the similarities stop there.
You've utterly missed my original point- that wasn't even directed at you, but you just had to jump in. How a game plays has absolutely fuckall to do with whether it's first or third person. All I was doing was correcting someone on calling Gears of War an FPS when it obviously wasn't. You're the one who had to come in waving your tiny penis and insisting NO UR RONG ITZ AN ASHUN GAEM
Just stop posting already- in this thread and the other one- before you embarass yourself any further.
BlackCapedManX on 30/9/2008 at 00:40
Quote Posted by dethtoll
All I was doing was correcting someone on calling Gears of War an FPS when it obviously wasn't.
Quote Posted by dethtoll
Also Gears of War is not an FPS. If you're going to attack a genre (which is stupid anyway) try to attack games that are actually IN that genre.
But it's certainly pertinent to the genre. And it draws from a lot of other games that are in the genre, either in terms of atmosphere, weapon types/capabilities, engagement with enemies, or general character handling. To simply say "it's not part of the genre, because it's not an FPS" is to deny a (pretty obvious) progressive evolution of FPS gaming. And while I could continue on a deconstruction of GoW to illustrate why this is the case, that's not my main point.
And telling people not to write
on an open forum, as though they aren't allowed or something, shows some degree of immaturity, like perhaps you can't handle the opinions of more than one person at a time.
DaBeast on 30/9/2008 at 00:57
Quote Posted by dethtoll
Bile
If the perspective in GoW was brought into first person would it change the gameplay at all? I only played it once, that was more than enough, so I could be wrong, but I think not.
You could call it a halo clone in that its a cinematic, high on action low in everything else type of thing, brings nothing new to gaming and is entirely linear.
Tbh though it's more of a KillSwitch clone only more boring and drab, despite the HQ visuals.
Scots Taffer on 30/9/2008 at 01:15
The flaming little retard kids are rolling around...
june gloom on 30/9/2008 at 01:22
Quote Posted by BlackCapedManX
But it's certainly pertinent to the genre. And it draws from a lot of other games that are in the genre, either in terms of atmosphere, weapon types/capabilities, engagement with enemies, or general character handling. To simply say "it's not part of the genre, because it's not an FPS" is to deny a (pretty obvious) progressive evolution of FPS gaming. And while I could continue on a deconstruction of GoW to illustrate why this is the case, that's not my main point.
And telling people not to write
on an open forum, as though they aren't allowed or something, shows some degree of immaturity, like perhaps you can't handle the opinions of more than one person at a time.
Haven't you figured it out by now? Game content is 100% irrelevant to the point I was trying to make. So what if Gears of War is a lot like standard FPS games? It's still not a fucking FPS game. Why is this so hard to understand? What is it about this really relatively minour point that makes you scream NO UR RONG? Are you secretly DaveW in disguise?
driver on 30/9/2008 at 01:31
Just to jump back to an earlier point: It's not 'cool' to hate MGS2. It's 'correct'.
So nyaah.
june gloom on 30/9/2008 at 01:49
No it isn't. Obviously it has certain aspects that some people would view as flaws, and that's fine. I for one did not understand the ending the first time around.
driver on 30/9/2008 at 04:00
Quote Posted by dethtoll
Obviously it has certain aspects that some people would view as flaws
I have trouble relating this sentence to my feelings on MGS2. I don't view 'certain aspects' as flaws nor do I 'dislike' it. I
hate it. I wish it were alive just so I could kill it.
Just to be clear, I couldn't give a toss about the fact 50% of the game is spent watching cutscenes, that the plot is silly or even that you only get to play as Snake for the first 10 minutes.* It's the fact the game goes out of its way on multiple occasions to render your input utterly redundant. Par examplé:
Defuse these bombs before the time runs out or it's GAME OVER!
ok!
AHAHAHAH! They were fake! *Real Bombs explode*
Take photos of Metal Gear without being spotted or it's GAME OVER!
...ok!
AHAHAHAHH! You've been spotted!
Protect this girl or it's GAME OVER!
I have a sinking feeling, but ok!
AHAHAHAHAAH! *BANG*
I don't mind being tricked once or twice, but when it happens time after time after time...:mad:
*Though these are all good reasons to hurl abuse, they just pale in comparson to the real reason I hate it.
Aja on 30/9/2008 at 05:17
Part of the reason why MGS2 is so great is that it acknowledges the disparity between cinema and video games but then throws them in the blender anyway. The entire time you're conscious of the gameplay, the game is conscious of the gameplay, and the game is conscious of your consciousness. It's maddeningly ridiculous and that's why I love it. The character switch, for example, is a brilliant way to both throw a huge wrench into everyone's expectations while simultaneously (and, of course, consciously) igniting the latent homophobia in thousands of teenage boys who were so looking forward to it. When the president grabbed Raiden's crotch I almost died.
Flawed as it is, I wouldn't hesitate to call MGS2 a masterpiece -- and certainly more readily than nearly all of the recent so-called 10/10 games.
Koki on 30/9/2008 at 05:40
Quote Posted by Aja
Part of the reason why MGS2 is so great is that it acknowledges the disparity between cinema and video games but then throws them in the blender anyway. The entire time you're conscious of the gameplay, the game is conscious of the gameplay, and the game is conscious of your consciousness.
Ah.