Games you learned to love. - by gunsmoke
june gloom on 28/9/2008 at 02:57
For me I'm constantly noticing weird shit that's usually a sign of lazy mapping or, in the case of Deus Ex, poor/uncoordinated planning. There's a number of examples- Hell's Kitchen is one big fuckarow, with both the hotel and the bar being larger than their exteriors, and that's just the beginning.
However by the time Paris rolls around the level design is significantly better.
Scots Taffer on 28/9/2008 at 08:55
HK was the primary offender, from memory.
gunsmoke on 29/9/2008 at 11:07
See, that game is so much FUN to play, I don't even notice little niggles like those. The setting and ambiance are so surreal anyway, oddball stuff works.
june gloom on 29/9/2008 at 14:19
Unfortunately the hotel is not a TARDIS.
EvaUnit02 on 29/9/2008 at 14:26
Quote Posted by dethtoll
Unfortunately the hotel is not a TARDIS.
It ain't the Library level from Halo either.
june gloom on 29/9/2008 at 14:29
That goes without saying, but that's entirely beside the point. The point is that the map design in the first half of the game was clearly very uncoordinated.
I love the game to bits, but the level design just irks me. If I were to see a remake of the game the level design would probably be one of very few majour changes I'd make- probably the only one.
Andarthiel on 29/9/2008 at 15:40
Quote Posted by dethtoll
Get out.
Everyone has different tastes, I myself don't really like FPS.
As for the games I learnt to love:
The Infinity Engine games(like Baldur's Gate, Icewind Dale etc.)
Even though I like RPGs at the time I just wasn't used to Isometric graphics and that sort of interface. But I learnt to love IWD2 for it's story and party system, not so much BG(yet to finish it). Same goes for Arcanum(what made me appreciate Arcanum is the steam punk aspect of it)
Star Wars:Knights of the Old Republic - I was expecting an action type game like Jedi Academy but what I got was something entirely different. Despite KOTORs weird system, the story was awesome and the character tweaking and customization had me hooked(KOTOR 2 was my favorite)
june gloom on 29/9/2008 at 18:20
Quote Posted by Andarthiel
Everyone has different tastes, I myself don't really like FPS.
It's okay to not like FPS. It's not okay to somehow judge Doom because it's not a tactical shooter.
CocoClown on 29/9/2008 at 19:20
I must admit, the unco-ordinated design in the early part of the game (Hotel Tardis etc) didn't actually bother me at all. In fact, I didn't really notice it. Probably a credit to how good the game is.
Having said that, it'll probably annoy me no end next playthrough
Digital Nightfall on 29/9/2008 at 19:34
The original Unreal Tournament. At the time I pretty much boycotted all FPSs on principal (though Descent and Dark Forces were notable exceptions), but was pressured into playing it by my equally FPSs hating brother. After a few weeks of playing the demo with my friends, we all had copies and were playing it voraciously until 2003.
X-wing. As a Wing Commander/Star Trek loyalist, the idea of playing X-wing seemed inconceivable to me. After a few hours with the actual game though, I was sold. When I finally played Wing Commander 3 after that, it seemed like a cheap child's toy in comparison. After years with X-wing and TIE Fighter (and Dark Forces) I was actually fooled into thinking I was a star wars fan. Then the 90s ended.