Shadowcat on 5/4/2014 at 02:31
This looks hilarious.
(
http://www.youtube.com/watch?v=Z2Gc1F83I_E#t=294) (start at 5 minutes in).
(
http://boneloafery.com/)
(
http://www.indiedb.com/games/gangbeasts)
(
http://www.rockpapershotgun.com/2014/04/04/gang-beasts-multiplayer-free-beat-em-up-physics/)
Quote:
Currently in alpha, Gang Beasts is free to download and you should grab it right now. It’s a surprisingly nuanced multiplayer beat ‘em up that combines playgrounds packed with perilous physics and a control scheme that makes combat a sequence of shoving, grappling and tripping over your own fists. Rounds often come to a halt as the last Beasts standing collapse into a meat grinder together, unsure who is pushing toward and who is pulling away.
Quote:
It’d the easiest thing in the world to enthuse about the moments that make up an hour-long session of Gang Beasts. There’s the initial reaction when a player learns to grab the bodyparts of an opponent. An incoming fist becomes a lever that can be used to ground the attacker, pivoting, feet planted, so that both characters end up locked in a violent embrace.
A skilled practictioner of the arts can lift an opponent, hurling them against walls or into meat grinders. Defensive moves transition into counters, sometimes accidentally, and a brawl becomes a hot sticky mess of body parts. I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.
Quote:
Here’s the thing – the joke works. Wibbly-wobbly characters, with far too much momentum and far-too tiny legs, are hilarious, particularly when they’re biffing one another in perilous environments. Every single scenario could be the climax of an action film, if all of the actors were replaced by slightly deflated sentient Space Hoppers. Actually, no, the Space Hoppers would have some semblance of agility – these creatures are like Morph wearing concrete shoes and tungsten gloves. You could watch somebody playing through the current set of levels on Youtube or around a monitor, and you’d be almost as entertained as you would be by playing the game yourself.
Quote:
Eventually, if development moves in the right directions, there will be much more to the game than fifteen minutes of flailing amusement, and if that’s the case it’ll earn far more than the fifteen minutes of fame due to the usual comedy physics simulators. Gang Beasts contains the seed of an exceedingly relatable but complex combat engine that could lead to one of the greatest grappling games ever made. It’s the fulfilment of the mad promise that Sumotori Dreams planted in my mind all those years ago – comedic, physics-driven combat that rewards the players as much as the spectators. And just look at the planned boss battles. Delicious.
Muzman on 5/4/2014 at 04:23
It's got a certain clunky hobbling random charm and then reveals a whole lot of nuance you can get from good use of momentum and things like that. You'll get frustrated by the awkwardness and then you'll either pull some stunt of dangling off the side of a window washing gondola and pulling another guy to his doom, or the world disappears in a red haze as you hold a guy by the throat and punch him in the face twenty times
...and suddenly you love it.
Has some interesting single player potential too, now the bots are in, as sort of a new take on River City Rampage if they feel like going that direction.
Kolya on 5/4/2014 at 12:33
They should contact Haribo for funding and then release this as "The secret lives of the Gummibears".
ToolHead on 9/4/2014 at 08:36
So I downloaded this but can't get my controllers - 360 and DS4 - working properly. In both cases, direction stick is working but no luck with triggers, shoulder buttons, YBAX/triangle, circle, x, square or d-pad. This is on a Surface Pro running Win8. Drivers are updated. Any ideas?