Ravenus1 on 23/4/2009 at 00:42
Kfort, I forgot about this since its been so long ago that I played it. Once I get my system back up running 2 months :(
I will definitely be playing it again.
Unna Oertdottir on 5/7/2018 at 10:57
dml to fix a secret
note: there's a "Amulet of the Ghost" on expert difficulty. It's (
http://spirited-tech.com/thief/2015/04/30/ahnk-by-nameless-voice/) resources are missing, so it shows up as a potion.
Take it and go to the secret room. Code:
DML1
//T2 FM: Garrett and the Beanstalk by Katy Fortner (Kfort) / Fixes: miss20.mis.dml
#script "nvscript"
//secrets
-ObjProp 520 "Darkstat"
-Link 683 520 "ControlDevice"
-Link 521 81 "ControlDevice"
-Link 522 521 "ControlDevice"
+Link 522 81 "ControlDevice"
{
}
+ObjProp 522 "DarkStat"
{
"" Hidden
}
+ObjProp 522 "Scripts"
{
"Script 2" FrobFind
}
ObjProp 522 "ModelName"
{
"" keepmed
}
+ObjProp 849 "DarkStat"
{
"" Hidden
}
+ObjProp 849 "Scripts"
{
"Script 0" FrobFind
}
+Receptron 81 "EarthStim"
{
Min 8
Max 10
Target Me
Agent 520
Effect "add_prop"
{
"Prop Name" CollisionType
}
}
++Receptron 81 "EarthStim"
{
Min 8
Max 10
Target Me
Agent 520
Effect "add_prop"
{
"Prop Name" RenderAlpha
}
}
++Receptron 81 "EarthStim"
{
Min 8
Max 10
Target Me
Effect "rem_prop"
{
"Prop Name" DarkStat
}
}
++Receptron 81 "EarthStim"
{
Min 11
Max None
Target Me
Effect "rem_prop"
{
"Prop Name" Scripts
}
}
+ObjProp 81 "DesignNote"
{
"" NVRelayTrapTDest="[Me]"; NVRelayTrap2TDest="[Me]"; NVRelayTrapOnDelay=200; NVRelayTrap2OnDelay=500; NVRelayTrapTOn="[9.00]EarthStim"; NVRelayTrap2TOn="[12.00]EarthStim"; NVRelayTrapTCount=1; NVRelayTrap2TCount=1
}
ObjProp 81 "Scripts"
{
"Script 1" TrigSlain
"Script 2" NVRelayTrap
"Script 3" NVRelayTrap2
}
+Link 81 521 "ControlDevice"
{
}
Create -5317 "SecretFix"
{
+ObjProp "DiffDestroy"
{
"quest var values" 0, 1
}
-ObjProp "PhysType"
+ObjProp "Position"
{
"Location" 208, -179, 197
}
+ObjProp "PhysType"
{
"Type" OBB
}
}
+Link "SecretFix" 683 "ControlDevice"
{
}
+ObjProp 521 "Scripts"
{
"Script 0" TrapDestroy
"Don't Inherit" true
}
+Link 521 683 "ControlDevice"
{
}
+Link 521 "SecretFix" "ControlDevice"
{
}
+Receptron 683 "EarthStim"
{
Min 9
Max None
Target Me
Agent 81
Effect "add_prop"
{
"Prop Name" DarkStat
}
}
+ObjProp 683 "DesignNote"
{
"" NVRelayTrapTDest="[Me]"; NVRelayTrapTOn="[10.00]EarthStim"; NVRelayTrapTCount=1
}
+ObjProp 683 "Scripts"
{
"Script 0" TrapFindSecret
"Script 1" NVRelayTrap
"Don't Inherit" true
}
//vine arrows
-ObjProp 302 "Scripts"
//final goal
+ObjProp 446 "TrapFlags"
{
"" Once, NoOff
}
//pickpocketing count
-Link 447 821 "ControlDevice"
john9818a on 6/7/2018 at 04:39
The "Amulet of the Ghost" works just like an invisibility potion. The model for this object NVAhnkS is missing from the zip file.
fortuni on 6/7/2018 at 05:41
Thanks for that info John
However it doesn't seem to work correctly when playing via Newdark. You can collect the amulet, that initially looks like a health potion and when you use it, it turns into looking like an invisibility potion, but you can not 'use' the amulet potion for either health or invisibility.
What does happen however is that when you collect the amulet the banner above the altar in the dining room turns translucent, allowing you to mantle through the banner to get to the hidden room.
john9818a on 6/7/2018 at 16:27
Um it made me invisible. :) When I "used" the amulet the beasts in front of me lost sight of me temporarily, and my light gem went dark. The only difference is that there was no "swallow." I've noticed that instead of placing a wedge or nothing at all, ND uses the actual model of the object placed in game. In this case the anhk was supposed to change to another instance of the same anhk instead of disappearing like the invisibility potion does.
fortuni on 7/7/2018 at 07:43
And your right, amulet works as you said :D
Darn these pesky authors not including swallowing noises in their missions, as well as that the 'invisibility' amulet of ghost works time and time again.
Note to self: Keep an eye on light gem in case authors include such oddities again!
Unna Oertdottir on 7/7/2018 at 08:25
Thanks. Added some informations to the dml.
zajazd on 16/5/2020 at 16:12
Another oldie but goodie that I hadn't played before.
Samantha1 on 19/11/2020 at 20:04
Haha, what a lovely little mission! Or should I say big mission?! :joke:
I found a bug though: The golden skull in the fireplace on the beam in the dining room does not count as a secret in the stats. I only had 3 of 4 even though I found all of them and I read here that the skull (magic item) is also considered one.
fortuni on 19/11/2020 at 21:32
Are you playing on normal as you usually do?
The Amulet of the Ghost secret does work in Newdark unless the dml above is installed, even then it is only a secret on hard & expert. However when playing on normal the end game stats still show 4 secrets on normal, which the dml can't fix, we can only fix end game stats if the stats are the same for all difficulties.
Edit: Samantha point me to the author post (
https://www.ttlg.com/forums/showthread.php?t=77095&p=935254&viewfull=1#post935254) here in which is specifically states that there should be 4 secrets on on difficulties and that the Gold Skull on normal/hard is one of them, but he never linked that objects to any of the secrets, explaining why there was a difference is secret numbers.
We have now edited the dml above to fix this issue, so there are now 4 secrets on all difficulties.