dlw6 on 2/3/2006 at 02:43
That first pic didn't look like Garret to me, but the Garret I know wears a cloak. :laff:
Don
P.S. Apologies to the TDS fans...
RavynousHunter on 2/3/2006 at 03:43
huh... i thought they cancelled the release of Oblivion for X360, as it couldnt run it, i guess they could downgrade it a bit, hehe.. :) but i guess getting it on X360 couldnt be that bad, just DONT get the X360 for another 3-4 months, as statistics show, 1 out of 5 X360's just dont work, or fry thier own circuitry, or, in the worst-case-scenario, can even CATCH FIRE... (and one of my friend's acually DID, im not just makin this up to defame microsoft, even though they do most of that themselves...) either way, Oblivion will be the penultimate RPG of our time, even though, for years, i believed nothing could just quite beat the Ultima series, but i think Oblivion will cross that line.
Komag on 2/3/2006 at 04:50
Quote Posted by RavynousHunter
as statistics show, 1 out of 5 X360's just dont work, or fry thier own circuitry, or, in the worst-case-scenario, can even CATCH FIRE... (and one of my friend's acually DID, im not just makin this up
actually it's more like 1 out of 40 or so (2-3%), and they only have minor problems (gamestopping ones to be sure, but nothing like catching fire for Pete's sake, except for that one your friend told you about)
Renzatic on 2/3/2006 at 04:57
It could happen, Komag. If you have an older model PS2 or Xbox, there's a good chance you have a wonky power suppily that could catch fire or melt at any given time.
I haven't heard about it happening with the 360, but it wouldn't surprise me considering how it was rushed out the door to meet the launch date.
New Horizon on 2/3/2006 at 05:34
I've heard of a few catching fire as well. Gotta love quality control.
Shadowcat on 2/3/2006 at 08:02
Quote Posted by RavynousHunter
either way, Oblivion will be the penultimate RPG of our time, even though, for years, i believed nothing could just quite beat the Ultima series
That is one exceptionally confusing comment.
JonahFalcon on 2/3/2006 at 12:56
(yawn)
1. They found 1 out of 10 XBox 360's didn't work.
2. Obviously, no one remembers the problems with the PS1, the PS2, the Xbox, etc, with THEIR problems on launch. If anyone owned a Commodore 64, they'd remember one out of THREE, yes, THREE was defective.
3. The graphics of Oblivion on the 360 are indistinguishable from a PC. I've seen both games in action in front of me on both systems.
Please, don't disseminate WRONG information.
iCEE on 2/3/2006 at 15:16
Damn those screens of Elder Scrolls IV (4) Oblivion look HOT :thumb:
Too bad I´ve got a NvIdI@ fx 5600 vid. card. I think with this thing Oblivion won't be a b l e to run smoothly :(
Well it's a new vid. card purchase time :)
WIch one should I buy THe XFX 7800GS Extreme ( wich is approx. 350 euro) or the Connect3D Radeon X850 Pro (wich is approx. 250 euro).
The difference between these 2 cards is not only in euros, but in "chip speed".
7800 has 440 MHz of speed and the Radeon has 500 MHz The memory speed of the 7800 card is 1300 MHz and Radeon card has 1000 MHz though....
Wich one sould I choose then ?
;)
Gestalt on 2/3/2006 at 15:26
Get the 7800GS. It's the more powerful card (I think) and it supports Shader Model 3.0, so it's more future-proof as well and can handle prettier effects.
I remember first-generation PS1s had a tendency to melt and singe people's carpets if left on while sitting on them too long.
Rogue Keeper on 2/3/2006 at 16:07
A curious detail which impresses me most on outdoor screenshots from games like Stalker, FarCry and this one is the amazingly dense vegetation. I mean, look at that tall grass with hundreds of independent stalks visible! So many leaves on trees! Beautiful. I'd so love to lost myself in (
http://www.elderscrolls.com/images/art/ob_pc/obliv01B.jpg) this forest. And this progress in graphics has been achieved just in few years - woods in games from around 2000 were just a flat land, some bushes here and there, few trees to make the most appropriate illusion... Few years back it was impossible for GPUs to process so many polygons and calculate so many objects. We'll certainly have a total photorealism by 2010 and most likely sooner. But I'm somehow afraid to imagine complexity, sophistication and demands of graphics cards which would run such games.