Lady Taffer on 9/3/2006 at 10:02
ARG. .Japan's filthy claws of influence have been on that guy: prettyboy + scantilly-clad + Fucked. Up. Clothes.
<img src="http://c-uncut.com/media/ff10-tidus.jpg">
. .sadly, Japan's youth actually dresses like this. Thank god, they don't carry rediculously huge weapons no one could ever realistically lift.
Rogue Keeper on 9/3/2006 at 10:35
Quote Posted by Lady Taffer
That's why I hate this culture. We need more women making video games or at least we need to go smack that male-dominated gaming business in the face and let them know that video games aren't ONLY played by guys.
Unfortunately stereotypes and cliches are selling stuff. Just like in movie industry, producers prefer olds structures and stereotypes, because experimentation always brings a risk of commercial failure.
Another question is why there are so few women in gaming industry. There are few possible answers. Blaming industry in this case isn't much fair. I believe studios gladly accept any female programmer/graphic/designer if she's profesionally skilled. There just isn't as many women in these professions as males.
Certainly there are many games which aren't aimed so strictly at male audience. But polls and results of market researches are speaking clearly - men tend to play games more than women. This trend is slowly changing though, especially in case of online games... Companies must always reflect situation on the market. I'm sure that when more women will play games, they will have to adapt ot it. They will have no other choice if they want to survive.
However, I stand behind my opinion that computer gaming is mostly males' playground and it will probably stay that way for a while... Not everyone is interested in computer games, but according to my personal experience, many women still look at computer games like if it was a fun for kids an puberts. Women in general are just more reality-oriented... but Im' sure there is enough games which are interesting for women as well and it doesn't necessarily have to be a typical "girlie stuff" like Princess Maker.
Komag on 9/3/2006 at 14:46
Plus, all those "Women play games almost as much as men now..." reports are bullcrap. They are not specifying the games. Women play solitaire and The Sims, men play all the real games, so as far as real games go, it's mostly men. I know of course those are just huge broad generalizations, but they're somewhat accurate, and nothing near 50/50 men/women.
In an informal poll here on TTLG a while back it was around 2 to 1 men/women (or 1/3 women, 2/3 men), and if you're on TTLG I would hazard you are a "real" gamer, but it was all very unscientific of course
Lady Taffer on 9/3/2006 at 18:55
Yeah, I know all that. .sadly. I wish it wasn't so, though.
experimentation always brings a risk of commercial failure.
It's just too bad capitalism is dictated by WUSSERY. :p
Rogue Keeper on 10/3/2006 at 09:41
I'm afraid capitalism can't efficiently work otherwise.
Komag on 10/3/2006 at 13:25
But there's also the required risk-taking adventurous side to capitalism to discover something new that works. It's a minority, but it's essential to the system. We NEED our Will Wright's, our Steve Jobs', and others, who in thier time really broke far away from safe wussy practices. But then you get a zillion copy cats to fill out the market after something new that works is discovered.
Rogue Keeper on 10/3/2006 at 13:38
I think we should spare this politics/economy stuff for Comm Chat. :)
Lady Taffer on 10/3/2006 at 23:41
Yeah, I know capitalism really can't work effectively otherwise. . I was being facetious. Oops.. ok, no more politics chat. .
Krypt on 11/3/2006 at 19:58
I don't know if you guys were aware of this or not, but Emil Pagliarulo (one of the lead designers on T-DS and worked on previous Thief games as well) left Ion Storm about halfway through the development of T-DS to work at Bethesda. From what I heard, he was put in charge of designing all the stealth stuff for Oblivion. I'm sure it will be a very Thiefy experience due to his influence.
You know, he might have even built the level in that screenshot. He was the one who originally came up with the Kurshok citadel, and he really loved that map. Maybe he wanted to finish the idea he started, hehe.
Komag on 11/3/2006 at 20:09
I've always been looking forward to Oblivion, and when I first heard that Emil was on board to help with the thiefy elements I was just that much more excited about it.
I have a collector's edition reserved to pick up at my local GameStop on the 21st, so I'll be in Elder Scrolls heaven for a few days after that! I'll report how the sneakiness feels sometime after that :thumb: