El_ on 15/4/2013 at 15:56
Wall of text to follow!
I'm toying with the idea of writing a short novel taking place between younger Garrett's leaving the Keepers and the Dark Project. I'd be very interested to know what anyone thinks of the idea, their criticism on the writing/approach, or suggestions for making it as canon as possible. Knowledge of events in the time span I mentioned is essential. Jtr7's list of names will be useful to help me make sure I don't mention any by accident. This is an extremely rough fragment at the moment, but I want to know how its received before I continue. I'd love to focus on the more cerebral aspects of Garrett's job, and on bigger themes in the City and his lifestyle in general. I'm treading very carefully on the idea of having him kill anyone. Most of what I first write will be cut. Thoughts, help, encouragement appreciated!
Quote:
The clouds rolling in from the East were darkening. It was just past nightfall, but Garrett's eyes were more adjusted to the dark than most. Twenty minutes ago, he snuffed out the candles in his apartment and drew close the shades. Then he counted silently in the darkness, tumbling a copper between his fingers. The pointed buildings grew taller as Garrett made his way south, looming over the rough cobblestone street. He took shortcuts through alleys laid too dangerously for cart's wheels, not caring if anyone noticed.
He was passing through the Common District in the direction of Old Quarter. The two story apartments around him gave way to inns, pubs, and the occasional brothel. Garrett grinned to himself as an unclean, fat man was thrown protesting into the street by a brothel doorman. Two nights ago Remus had attempted to cheat Garrett in dice. Garrett's response was to take Remus for all he was worth as he brushed past on his way out the door. As Garrett passed by now, a round woman, who was probably charming many years ago, emerged in the brothel doorway and wagged her finger at Remus, who was still scrambling to his feet.
Garrett quickened his step past the scene. He was unconcerned, but the other passerby were doing the same and it was always prudent to blend in. They didn't slow down, scurrying to be out of the street before the night watch started asking rough questions. Garrett was about to throw the hood of his black cloak on when he saw the flickering torchlight of a patrolman rounding the corner illuminate the intersection.
He shifted easily on his heel and pushed into a pub called The Leaky Bilge. It was loud, packed, and lit hardly any better than the street. Faint mandolin music drifted over the babble of conversation. Garrett half-attentively pinpointed a hoary laugh to a full-bellied man at a longtable. His clothes were silk and Garrett's eyes lingered on a thin golden wristwatch making rounds in the air as the man gesticulated. Surely it was only plated. With him were several plainly dressed men and women, probably his or his neighborhood's shop assistants. Their faces were red and cheery with drunken glow. Garrett wanted the watch, but doubted he could nick it without waiting around longer than he desired. The assistants wouldn't have anything worthwhile, and tonight Garrett's conscience directed his talent elsewhere.
He could go back to the street now. His mind was sharp and timed to the speeds and patterns of city patrolmen, which he had been patiently observing for weeks, while he impatiently pickpocketed the poor. He was eager to move on to bigger marks and prove his talent to himself, but his plans required time. He took a step back towards the door, pausing as a piece of conversation from the merchant's table caught his ear.
"... was grabbed! He tells the patrolman he was looking for the richest man he could find, so he could moon him. I was standing there with my mouth hanging, expecting to see this drunk taffer get thrown in for the night, when the patrolman looked around - and I swear this part - and offered to help him find one."
"Did you find out who the patrolman was?" A woman's voice.
"No, and I wouldn't want to, they're all pretty temperamental. In fact..."
Garrett slipped his hood on and left, disappointed. He was hoping to hear more about the scandal which for the City was an impetus to ignite coals under their men. Somebody hit a string of prominent noblemans' coffers hard a week ago, a better thief than Garrett. Despite the fact there was no curfew in the City, and rarely ever had been, patrolmen were now pointlessly questioning citizens after dark to relieve the pressure coming down the chain of command. It was hot news for the working class, although Garrett had known it now for days.
He kept his eyes peeled on the streets. It wouldn't be the end of things if Garrett got his arm grabbed, but it would be unpleasant and he definitely couldn't let it happen with the same guard twice in one night. He recalled a situation he was in several months ago when he was sure he'd end the night in a cell.
He was too confident with the guard who was casually questioning him, despite quickly thinking of a good excuse to be in the Bellefleur district after midnight, surrounded by old wealthy homes. Yes, sir. He was looking for the house where his cousin was a servant, who had forgotten a gift for an esteemed guest, and the number was 1314... or was it 1413? He couldn't be sure. Garrett had eavesdropped on a lot of conversations in other people's houses and was pretty satisfied with the story he pulled out of nowhere, figuring the guard wouldn't want to stick around and help him try to remember what the house looked like. That's where he went wrong. The chap was beyond the halfway point in developing a head of fully ashen hair, and Garrett mused that he was probably at the crescendo of a life's regret, because he took "Neil's" problem to heart.
For over an hour Garrett had to keep up the ruse, eventually directing the attention away from Neil's cousin and finally commiserating the old watchman's sorrows with a bottle of wine in a pub. Eventually the graying watchman jolted back to reality with a suspicious glare. A gift, you said. Where's the gift? An esteemed guest you said, and not a, *hic*, fancy gift? Fortunately for Garrett, the mistrustful stare was through bleary eyes and Garrett's own adrenaline fueled dash through shadowed alleys had sobered him quickly.
He let his memories fade into the drone of the streetlights. Hood up, face grim, he stalked south, making less noise than the rats scurrying thirty yards away. He had been planning this night for three months now. If anything went wrong it would be due to his own clumsiness, or drastic misfortune. He was not going to let that happen because of a wandering mind. He tried to focus.
Garrett's mind always raced before a job. Hours pored over copied plans and guard details. Securing contacts who could be trusted to assist with building plans, fence lists. Weeks of listening to gossip and casually dropping bait in conversations with the lowlife to get the names of those who could help him. It ran in reverse through his mind. If everything went according to plan he would walk out of Lord Brimsham's manor tonight with over a thousand pound's worth in gold, including Lord Brimsham's secret mistress's prized silver necklace. For that particular piece, Garrett's fence had a nobleman, with a jealous wife, who would pay dearly to see the court's gossip relocated. It would be the most difficult part of his night, having nothing conclusive on its location or her habits.
He stopped. He was a block from the manor gates. The original houses in Old Quarter were large and affluent, impaling the clouded night sky with black silhouettes. Once it began to rain, if he was not careful, he would track it all across the mansion. He took a moment to scope out the pair of guards standing beside the ornate gate. They would be all but impossible to see in front of the stone wall from any further. One of them shifted his weight and the other spat. They appeared alert. As far as they were concerned, they were in for a long night, even if nothing happened.
Garrett hesitated and crept closer. He could see the manor looming far behind them in the yard. The wall of houses on his side of the gate came right up to the street, the only grass for blocks on the other side of Lord Brimsham's wall. Old Quarter was cramped with new renovations and historic buildings crushed in an amalgamation of old and new. Garrett loved it. It was the perfect territory for a thief. The entire district was a maze of mismatching buildings, thin streets and alleys, and jutting architecture.
He didn't need to look at his map, having already planned his entrance. He disappeared into an alley and climbed to a rooftop, looking directly down a tree in the Lord Brimsham's yard. Beneath and to his right, one of the guards was testing the other's patience with a hummed tune. Garrett fixed a rope around a thin support beam, tested it for good measure, and slipped into the yard. He was very satisfied. The rope was practically invisible even this close to the tree. His eye was on the guards and though he could hear his own boots thud on the grass, they did not stir.
There were few trees for him to duck behind, so he moved quickly through the large yard practically on three limbs, a scrambling shadow cutting across the grass diagonally. The mansion was a stone three story with two story wings. The roof was too dark to make out anything more than black points cutting the night, but Garrett knew it was shingled with red clay. It did not matter; he would not be traversing the rooftop. From a tree sculpted into a nude woman, he peered at the angle of the manor. To the west, steps leading to a fountain and a tiled terrace, more steps up to the house. Flanking the east was the front of the house, big double doors and dark windows interspersed with trimmed bushes.
He took a step toward the terrace and froze, hearing an approaching crunch of gravel. Stepping back carefully behind the naked woman, he watched a lone guardsman walk toward him, pass, and enter the mansion. Garrett snuck past to a window, crouched, and peered in. There was an empty hall with passages leading away, and a doorway to a sitting room. Lamps on the wall lit the interior brightly. Garrett couldn't risk being spotted.
His informant said that the second floor balcony above the terrace would be unlocked. Garrett had already been in the yard to strategize, and he carefully shimmied up the corner stonework until he was close enough to push himself over. He nearly slipped, but caught himself sideways by his elbow and a leg, and rolled over the balcony with an umpf. He tried the door. Unlocked.
His blood ran hot as he slipped inside. The thrill of trespassing caught up with him, and he was delighted with the thought of being caught; the mix of outrage, terror, and indignation the "trespassed" would feel. He had no intention of being caught, but now that he was committed, even as his brain coldly calculated and his limbs seemed to move stealthily to his absolute best interest without his control, it was as if there were two people in Garrett. One was self-absorbed, a cold-blooded predator in fight-or-flight mode. The other was a gleeful imp who was violating sacred space.
He crept the hallways, afraid he wouldn't hear the giveaway of footsteps over the pounding of his heart. The second floor of the manor was concentrated with valuables and barely guarded.
It's much less interesting to write about Garrett's repetitive videogame actions than his life in general, but I just hope it doesn't seep into the writing and make it juvenile.
jtr7 on 15/4/2013 at 16:23
Cool! What you describe you hope to achieve is great!
I will offer you these bits from the canon, tied together:
Garrett was angry, yes, disgusted, "could not stomach", how the Keepers had so much power and didn't use it. We don't know if he wanted them to make things better for all, become the governing body in a power-greedy way, or what it was about their knowledge and Glyph-magic that he wanted no part of them. It seems he wasn't too aware of how the Order did things on some level that when he reached the level of Acolyte, he blew up during his graduation ceremony, lectured everyone, and stormed out. Protocol was to have him erased, Enforcer-style, but Caduca stopped the action, having read in the Prophecies that the Thief would be important in events to come, so they just kept track of him.
Garrett wasn't fully confident in his skills and was superstitious, believing in luck--which he grew out of after the events of TDP/Gold--leaving coins at the Watchman's Grave, and owning a Lucky Hand of Glory he wanted back bad enough. It's possible the Hand of Glory had a sentimental value for some reason, and he never actually tried to use the thing. Oh, and Garrett wasn't afraid of heights.
We never knew when he met any of his acquaintances, or if he knew a single one of them from his urchin days, but by the time we see him outside Bafford's, he knew:
Cutty (and had a history of unreliable payments for items, but was worth going back to regardless)
Basso (and had his eye on Basso's sister for some time, and it's implied or strongly inferred that Basso picked locks for him, cracked safes, and maybe taught him how)
Sangar (who thought of Garrett and gave him Gervaisius's commission to look out for Precursor masks)
Dikket (gave him info about Cragscleft and where to find Cutty)
Issyt the Beggar (whom Garrett let borrow his Lucky Hand of Glory)
Donal and Reuben and Ramirez (all had been wanting him in their groups long enough that his continued refusals and competent competition left them wanting him dead)
Farkus (he already liked the guy well enough)
Giry (though not necessarily, same with the guy who bought the Horn of Quintus, and the person who gave him a page torn from the Journals of Morgan, and whoever it was that was so thorough about the Bafford job and even provided the cache of supplies nearby)
Felix (Garrett knew of him, at least)
And that's off the top of my head. I could get you the sources for things if you want to add your very own lines between those dots, of course. I'm glad the Names List is useful to you, as this kind of thing is why I shared it with the community. :thumb:
In discussions about an official prequel game, I've often tried to find a way to explain how Garrett went from straight archery to knowing how to convert elemental crystals into specialized arrowheads. Living in The City, I'm sure he'd know that crystals were used that way, but where did he acquire the personal knowledge for it? The Keepers are never shown using the weapons, even for stealth, though TDS suggested they go out into The City posing as regular people from time to time, so maybe it's part of a rounded education, or part of taking care of one's self before the Acolyte ceremony grants them the use of Glyphs and begins a higher education that Garrett never got. He didn't know much about the Pagans or Hammerites or the real Trickster, etc., when he left the order in his early twenties, and that's a huge gap in knowledge for a friggin' Keeper, I always thought. So I'm guessing Novices aren't taught much about the Balance until they become Acolytes, and the shock of the merest beginning of the real story of the Keepers and the Balance they seek to Keep between the Pagans and Hammerites must've been too much for him. Garrett didn't know much of what happened in the Old Quarter, even though the Keepers and the Factions were heavily heavily involved. TDP/Gold was nearly over before his, um, eyes were opened to things the Keepers never told him for some reason as part of his regular education.
El_ on 15/4/2013 at 22:19
There's a lot of potential for the information you've given me. I'm familiar with most of it, but even as a fan of the series, little bits that matter can slip past me. I hadn't realized Garrett was superstitious, even though I remember the Lucky Hand of Glory (Thief's version of (
http://en.wikipedia.org/wiki/Hand_of_Glory) this) and the Watchman's Grave. Do you have any more examples?
I could see an approach by one of the thuglords as a major moment in the story, causing Garrett to explore his identity and morals before obviously rejecting them. I think I'll keep the Keepers and lore in the backseat, but I'm already sure it will play a role. I'll have to see if it wants to come out as a theme as I write. I'm a novice writer (as you can probably tell, though I've been doing it long enough), but I'm ambitious. It's important to understand that if I do this, I'm going to add to the Thief story. It's impossible to write something good without developing a character and taking a few liberties. I hate the word fanfiction, however, so if I want to write something which can stand on its own AND remain a part of the Thief universe, I must consider everything.
For example, I might interpret the "lucky" part of the hand of glory to be attached by Garrett, who could be rather cavalier about superstition, or perhaps just felt strongly that it brought him good luck on the job. Yet, he probably would believe in its powers and other forms of supernatural power, if he knew the dead walked the Earth or haunted places from their experiences.
El_ on 16/4/2013 at 01:49
As for the names you've provided, I'll do my part to read what's on the Internet about them, but I'd love some hints so I can read between the lines. I'm glad you like the direction I'm taking.
jtr7 on 16/4/2013 at 01:53
Yeah, there are many ways to take things. What struck me and set me on my pet theory, my own lines between the dots, was how Garrett's character was shifted from game to game, turning key phrases around like callbacks. The favorite one is:
TDP: "It's a long way down."
TMA: "It's a long way up."
TDS: "It's a long way. But down is always easier than up."
In TDP/Gold, he's not discounting luck, and thinking it couldn't hurt. In TMA he no longer cares about luck at all. Before I knew what a Hand or Glory was, I thought "Lucky" hand of glory meant it was a charm. It could be taken as remnants from when they were still trying to figure Garrett out, and didn't yet know what the game should be, but I think it works fine as a natural arc before eye-plucking and after, heh heh.
Here's the main discussion I had once. You may like some of the counter theories better or have your own little inspiration.
(
http://www.ttlg.com/forums/showthread.php?t=120126&p=1710151&viewfull=1#post1710151)
Regardless of ambition and vision and scope, just write and keep writing and figure things out later. Good, um, luck! :thumb:
Nuth on 16/4/2013 at 07:02
Do we know anything at all about Garrett's parents? Maybe his reason for leaving was personal. Could he have found out that Keepers observed his parents' deaths and did nothing to try to intervene? Maybe the Keeper at the beginning of the series wasn't trying that hard not to be seen afterall.
jtr7 on 16/4/2013 at 07:26
We've never heard any tiny little thing about parents or who he may have learned to survive on the streets from advice or observation.
Oh, that reminds me. He ran messages for coin, as well as picking pockets. He may know people and places from his courier runs, especially if anyone did right by him, considering.
That also reminds me, I've joked that Artemus and Caduca were his parents, and they were commanded to give the child up, and knowing and believing the Glyphs completely, this is how Artemus knew to stand, just stand and wait, for Garrett to come by that day, and it's why Garrett had a natural edge and could see Artemus when no one else could even with the low sunlight shining on his face. It's why Caduca was able to be so quick to protect him before the Enforcers could be sent out after Garrett when he stormed out of his Acolyte ceremony to leave the Order. It's why Artemus and so few others were the ones watching out for him, and why Artemus ended up sacrificing himself buying Garrett time that last night, helping to bring about the Unwritten Times, having written the final word on Garrett, being the only Keeper who flat-out called him The One True Keeper in a book placed in the Forbidden Library, leaving his ring for Garrett to find. And because Caduca felt she could not maintain her Balance knowing Garrett was her son, she had Artemus cast a Glyph of forgetfulness on her, erasing her memories of Garrett after she'd successfully saved his life.
So many ways to connect the dots.
FenrisUlf on 16/4/2013 at 10:09
Awesome idea! I'd read that. Heck I'd even help write it!
El_ on 19/4/2013 at 05:12
@Jtr
Any idea how young Garrett was when he lost his parents? I'd place him around 15-17 when he began Keeper training. Details like these won't be very explicit in my text, but they're important factors to his life's formation. What more you can give me on Keeper protocols, life, will do miles of good. I'm going to play through the games again this summer and have something ready before Thief 4 rolls around, but research will be as much a foundation for me as experience. Once finals are over I'm going to find the main wiki's or info site lists, and then go through the game installation materials.
I haven't had time to write any more as of now, unfortunately, but I can see a lot I'd like to improve in what I posted above (reading some cringeworthy fanfiction - I won't mention any - helped).
To be more specific, I'm going to do less sequential action narrative, though it will certainly be used to move the story, and a little more exposition and coloring. I won't say too much about Garrett's thoughts right now, but there are going to be a lot of breadcrumbs within the natural limits of the story.
jtr7 on 19/4/2013 at 05:27
Yeah, it's normal to see the mistakes after you look back. The trick is to write and write and edit later, never letting the flaws discourage, or most importantly, bog you down, keep you from moving the story along. The sooner you can reach the "end" the better you will be able to tighten everything up, revise, cut out, etc., with the bigger and better picture to guide you and consistency.
In past discussions people placed his age in the briefing movie at 12-13. I couldn't begin to estimate his age when he started fending for himself. As long as it doesn't trample the "dots" and even enhances them, you'll be fine. There are no dots or clues anywhere about how Garrett got to the point we find him at in the first briefing. We jsut know he's been at it awhile and not really doing too good, yet.
Following after Artemus began a "
long education", which could be reflective of years or reflective of impatience in those years. TDS had him leaving the Keeper Order in his early twenties, so that could be 21-23, if the particular wording is taken in a strict sense. Also in past discussions, 8-10 years "felt" right. We don't know his education at the time he went with Artemus. He could've had schooling before the separation occurred, and he may have had some maths learning through needing to understand money, value, and how far both can go in paying for things. If he was picking pockets, he'd have to have people he could take that money to in exchange for food, etc., same with earnings from running messages. Again, if he didn't have people helping him, even if they were exploiting him, knowing the value of the coinage and what he could get for it would kinda be necessary for fueling greed and making goals.
And in that briefing he kinda expects to be handed over to the Hammerites for punishment, not the City Watch, so that's interesting. Before Karras and Sheriff-Elect Truart, the Hammerites were the biggest law enforcers. It's possible many of the Watch were off fighting the Baron's War, and that would explain some of why Truart recruited guards from the Thieves' Guild, after coming down on them over illegal gambling, or that excuse, anyway.
And, whew!, I'm glad you understand how unspoken backstory helps the writing process. Too many projects have hit dead ends, here, for not understanding that common creative process.
I'll gather up what I can for you about the Keepers. Any specific questions will help focus both of us and keep the flood of info more controlled for you.
Check these compilations of story when you are ready:
Most Thief Texts: (
http://www.mediafire.com/view/?0sniqeze7wogcyp)
(
http://thief.wikia.com/wiki/Resources) -- The cutscene descriptions are flawed, and there are sections of voice-file transcriptions that are spotty, but overall you should get quite an idea of things you won't get during a playthrough, though the context of the fiction in the maps is also valuable. Look at the mission objectives to get insight into Garrett's character not found anywhere else.
There're the scattered bits hidden, unnoticed, too brief, or not seen in-game:
Quote:
Intro, Opening Text (Barely seen in the background):
[INDENT]“[UNRI]GHTEOUS”
"Ye shall not rob from the house I have built. Or commit any theft or unrighteousness, lest ye be struck down and driven into the earth forthwith, and the land of the heathen consume you. --The Book of Stone"[/INDENT]
Barely seen on a boiler:
[INDENT]“ HI[GH]
PRES[SURE]
EXC[ESS]...
...”[/INDENT]
-----
[INDENT]"The paths of thief and god are worn as one in the earth."
"Thief--Wanted for theft of the gems of Sarnoth."
"Stop Thief" and “Stop” and “Thief” repeated...
"Woe to him that defies the tree for he shall be cast out into the world through the veils of pain and fire."
"Broken silence."[/INDENT]
From the visible edges of the coins:
[INDENT]“...al Poena damni [pain of loss] Sensus Aughqunal Poena damni [pain of sense] Kruq...”
and “Verzweiffelungsqual” (“angst/torment of fear/despair”)
“...r Sc...” and “...Upet eLi...” (inaccurate and unresolved)[/INDENT]
(
http://www.thief-thecircle.com/darkproj/keeper.html)
(
http://www.thief-thecircle.com/darkproj/hammer.html)
(
http://www.thief-thecircle.com/darkproj/trickster.html)