jtr7 on 30/6/2006 at 22:22
Absolutely. Note that I said his scar was horizontal. It's on his cheek below his eye. I'll find it and show you as soon as I can.
In T2 you can see the model through the scouting orb. Unfortunately, that's not sufficient proof, as his hand is covering his eye in that pose.
DarkElf_Mairead on 30/6/2006 at 22:49
I guess I didn't notice that in T2. I'll have to be more observant :)
jtr7 on 1/7/2006 at 00:07
Thanks, metal dawn, I was just getting ready to upload that image!
Ha ha! Looks like I'll have to take back the part about the horizontal scar, but I swear this looks more like a smudge. SO now I'll have to find out if the image in my mind is confabulated or if this image is an updated version.:p
The hotdog man on 1/7/2006 at 00:17
Ah, there we go. Thanks for the pic.
RavynousHunter on 2/7/2006 at 14:16
holy shit! that was a good throw!
The hotdog man on 3/7/2006 at 04:57
Where is that anyway? I wonder while the guard was walking did the scouting orb go with him? That'd be really funny, and at the same time stratigically golden, you'd be able to scout out quite a bit with a moving scouting orb.
Henri The Hammer on 3/7/2006 at 12:43
Hey has anyone had this kind of bug ever?
I was playing Framed, when I was swimming in the sewer I threw scouting orb in the water and climbed up the water at the same time. Then as usual, it showed the view from the scouting orb. But the strange part: I could move Garrett without exiting the orb view. :wot: He was just sliding around there. Then whenever I threw a scouting orb anywhere, I could move Garrett again.
Was fun... but odd.
henke on 3/7/2006 at 13:43
Is it possible to extract the character models and textures anyway? And is it possible to open/edit said models in 3dsmax?
ZylonBane on 3/7/2006 at 14:30
No henke, it's not possible to extract the character textures. metal dawn drew the texture he posted above from scratch.