LarryG on 17/8/2012 at 07:20
I'm looking for what most fans would consider the truly iconic moments when playing any of the Thief (1, 2, or 3) games.
What visually (or auditorily) comes to memory and mind as those most memorable, significant, amusing, frightening, or revealing points when you played any of the three games, those moments when you knew the game, the mission was something special?
So what are your top ten? Was it something that Garrett said, or was it walking around a corner and seeing something unexpected? What was it for you?
demagogue on 17/8/2012 at 11:20
Hmm, my list would probably be all from TDP --
- When you're in the sewer under Baffords, the area where water is streaming down. Very dazzling for the time.
- "Inside at last..."
- There's a place you can stand in Bafford's foyer, when you move even just a little all like 5 guards standing in listening distance would call out in unison "Huh? What was that? Is anybody there?" I thought that was the funniest thing and the first thing that captured what this game was about.
- "Walks she a foot above the ground for all the footprints that I've found."
- "Huh, a throne room. How pretentious can you get?"
- "It's a long way down."
- A place in the Sword that has a mysterious chime noise, but the visual imagery in that whole mission was iconic (the screw-hallway, the space leap...)
- "So this is the Lost City... It's not Lost any more."
- The haunts in Return to the Haunted Cathedral!
- The cutscene where your eye is ripped out.
- And the Trickster's ritual.
SlyFoxx on 17/8/2012 at 12:44
To put things in context TDP was the first FPS mouse and keyboard game I'd ever played so for a while just walking along and keeping Garrett looking at the right thing was difficult. I know next to nothing about the game except for the fact it was recommended to me by a good friend. He said there was a cool story arc and that you steal stuff and explore cool places.
#1) The Bear Pits. I've just been deposited into a brand new world in brand new way. I soak up the atmosphere for a few seconds and being to proceed and then blamo..."Hey, I'm going to the bear pits tomorrow. You wanna come with?" Whoa...this place is alive.
#2) "Inside at last"
#3) Still not controlling Garrett too well and trying to escape a few baddies in the bowels of the mines. "Just jump up that tiny ledge you dummy!" Zombie rips a hole in my back and starts chewing on my spine
#4) Figuring out you could retrieve rope arrows!
#5) The spider pit in THC. My video card rendered that hole completely black, I hate spiders in real life so I'm terrified.
#6) The Sword...whole level...'nuff said.
#7) First encounter with the big red spider. Cost me a brand new pair of Fruit of the Looms and I never did get the smell out of the seat cushion
#8) The Trickster reveal cut scene.
#9) Escape.
That's a start at least.
Random_Taffer on 17/8/2012 at 14:52
TDP
#1 The bear pits
#2 "As long as I'm in here I might as well take something for myself."
#3 "It's a rock. It's what you asked for. Am I gonna get paid or not?"
#4 "I've never robbed a god before. Could be a challenge."
#5 "So this is the lost city. Huh. It's not lost no more!" (One of Garrett's most cringe-worthy quips)
TMA
#6 "Don't be alarmed ladies! Just passin' through!"
#7 "Yep. He's gone."
TDS
#8 "Still warm. Great..."
#9 "You haven't listened to anyone else yet, Orland. Why start now?"
#10 (upon discovering the way out of the cradle basement is barred) "This isn't good..."
BrokenArts on 17/8/2012 at 17:00
*CAAREFUULLLLLL.* as he walks across the thin wire.
DJ Riff on 17/8/2012 at 18:22
Quote Posted by BrokenArts
*CAAREFUULLLLLL.* as he walks across the thin wire.
Ditto!
Also:
(in T1) "It's a long way down."
(in T2) "It's a long way up."
(in T3) "It's a long way. But down is always easier than up."
YcatX on 17/8/2012 at 18:34
#1 "Yep. He's gone."
#2 "Ah... My favorite year..."
#3 "I've never robbed a god before. Could be a challenge."
Those are my favs...
BrokenArts on 17/8/2012 at 18:48
No its. *Ohhhh yeah, he's gone.* I've got the Oh yeah, on a wave. He sounds so sexy. ;)
BrokenArts on 17/8/2012 at 22:10
The one thing that ties it in for me, if you will, is the music associated with a certain level. Sound and music is sometimes greatly, and I mean greatly overlooked. The same looping sound, whether it is ambient or music, just a continuous looping is annoying, the shorter the loop, the more I turn it down. Personal preference.
Case in point, *Assassins* the music that is associated with that particular mission is absolutely perfect. Its suspicious, it just fits it to a tea.
The music to the Keepers Library, I love that music, again, it so works with that level.
What is strange, this coming from someone that is partially deaf, I always played the game, and any game with headphones on. I do have weird hearing. I can sometimes pick up on things, like picking out the same voice actor that did a couple of characters in Vampire Bloodlines. It was a fluctuation in the tone of his voice, he did it the same way with another character. I looked him up and sure enough! Same guy did both characters.
Even the newer games in general, the sounds suck, too much looping, short sounds. Thief is still the best when it comes to sounds and music. Odd and still strange considering how old the game is.
LostCitizen on 18/8/2012 at 14:10
Some of my memories:
- Down in the Bonehoard, reading letters from the brave men who never made it through. The Statues and the "gaze of death". The sound of the Horn...
- "It's true he has returned. We must be ready. Rough waters lie ahead..." The dialogue between two Mages in the Fire tower; mentioning the City which is "dry and dead". The feeling that someone is expecting you.
- The moment I entered the first Pagan house in Trail of Blood. The music, the girl giving me Dewdrop.
- "To hide in the shadows is to reveal your fear, intruder! "Do I see death in the shadow?"
- The Sword mission, when I am all nervous about the sword while hearing someone laughing...
- Entering the outerspace (I only recently found an exact word for it) in TG.
- Reading all the information about the mighty THC before finally standing in front of it, combining the atmosphere and Apparition, brrrr.